Wiggz |
Murderous Command is a truly excellent 1st level spell, but there is no language addressing whether movement caused as a result of this spell provokes AoO's... any insights?
Hendelbolaf |
Yes, there is no exception for movement under the influence of this spell. So any movement or other actions that would normally provoke attacks of opportunities would still do so.
Make the foe pass through a room of the caster's allies to get to his ally and it could be deadly!!
Wiggz |
Murderous Command is a truly excellent 1st level spell, but there is no language addressing whether movement caused as a result of this spell provokes AoO's... any insights?
So everyone is pretty much in agreement? This seems a touch overpowered for a 1st level spell, not that I'm complaining.
David knott 242 |
Wiggz wrote:Murderous Command is a truly excellent 1st level spell, but there is no language addressing whether movement caused as a result of this spell provokes AoO's... any insights?So everyone is pretty much in agreement? This seems a touch overpowered for a 1st level spell, not that I'm complaining.
It is also a first level spell with a "Will negates" save. That limits the power of the spell right there.
Wiggz |
If needed he move following the normal rules, so he can take a 5' step, move trying to minimize the AoO he will suffer and so on.
Nothing force the target to move in straight line, taking as mani AoO as possible.
That's a good point and that was my mindset, that he would obey his murderous command but that nothing said he had to do it in as dangerous a way as possible. I figure the priority is to make the attack, but that in the pursuit of that goal he'd expose himself to as little danger as possible, including where he ends his movement.
Having said that, if the spell were cast when he was adjacent to an ally, does that mean he'd make a full attack? The spell specifies using a melee weapon or natural attack - does that mean if the character is unarmed (say, a caster), that he'd do nothing, or that he'd use the most effective spell in his arsenal at the time, perhaps something with an area effect that might even backlash against his enemies?
Diego Rossi |
Diego Rossi wrote:If needed he move following the normal rules, so he can take a 5' step, move trying to minimize the AoO he will suffer and so on.
Nothing force the target to move in straight line, taking as mani AoO as possible.
That's a good point and that was my mindset, that he would obey his murderous command but that nothing said he had to do it in as dangerous a way as possible. I figure the priority is to make the attack, but that in the pursuit of that goal he'd expose himself to as little danger as possible, including where he ends his movement.
Having said that, if the spell were cast when he was adjacent to an ally, does that mean he'd make a full attack? The spell specifies using a melee weapon or natural attack - does that mean if the character is unarmed (say, a caster), that he'd do nothing, or that he'd use the most effective spell in his arsenal at the time, perhaps something with an area effect that might even backlash against his enemies?
I don't like this spell, so I am biased, but:
1) it say "a mental urge to kill its nearest ally, which it obeys to the best of its ability." so I would say that a full attack is teh "best of its ability";2) it say "The target attacks its nearest ally on its next turn with a melee weapon or natural weapon." No wiggle room for a missile weapon, throw weapon or spell.
So a wizard would have to draw his trusty dagger and use that to attack.
A archer would draw a melee weapon and use that too.
If neither of them had a melee weapon they would be reduced to using a fist.
Dark Immortal |
The spell can only do so much. Especially since it uses a first level slell slot. I am 100% OK with it having that limitation and it is one of two spells I kind of rely on for my primary characters build. Forcing a caster to expend their limited spell slots can be pretty rough. The spell pretty much neutralizes one target for a round, possibly two targets for a round and one target indefinitely.
It is a good spell. Allowing it to force the use of magic makes it a bit too good, imo.
EvilPaladin |
This spell is just plain wonderful.
The way I see it run the most often is that the target acts as if under the effects of the Antagonize feat from its own ally. It takes the safest, yet most direct course of actions to kill its nearest ally with a melee attack.
I've never seen it as OP personally, since its a 1st level mind-effecting spell that Will Negates, and it requires the enemy to have 'friends'.