Multiclass Into Tattooed Sorcerer?


Rules Questions


One of my Players wants to multiclass into Tattooed Sorcerer, so Im just wondering how to go about it. Having her discover her bloodline can easily be done via roleplaying, but should I make her pay for the Magical Tattoo required for it?

Shadow Lodge

Its a class feature. Would you make a wizard pay for his Arcane Bond Item or a Gunslinger pay for his Battered Gun? I personally wouldn't, because you are supposed to gain those for free through class features.


Yeah but I felt like being a bastard and having to make her pay for it. XD

Shadow Lodge

Blue Tempest wrote:
Yeah but I felt like being a bastard and having to make her pay for it. XD

Can't control what you choose to do if you are the GM. Though I do disagree with the ruling you made, and wouldn't because it is detracting from 1 character's wealth due to their class levels, and seems unfair. Still, rule as you wish I suppose.


Well Im just trying to be realistic in the Roleplaying ya know? Yeah I;ll give it to her forfree, I just gotta figure out now how to work how she gets a free magic tattoo.

Shadow Lodge

The magical abilities that caused her bloodline to awaken manifested in the form of a magical rune inscribed in her flesh.

That work for you?


Someone that they helped bought the tattoo for her/they are involved in an organization that has someone qualified to do that/an existing tattoo became magical.


The presence of tattoos on the character's body is, as far as I can tell, pure flavor text. They are not required.


I'm not sure to what you're referring: the Familiar that is able to turn into a tattoo at will, or the Bonus Feat Varisian Tattoo?
The first isn't any different than calling as a Familiar one of the Kami that can turn into masks,
and isn't any different than taking a level in Wizard that also grants a Familiar, or Carnivalist Rogue,
or one can gain a Familiar via Eldritch Heritage Feat or other similar options.
The second isn't different than taking the feat normally,
except that it is a bonus feat, like Wizards get Scribe Scroll or Fighters get a Combat Feat.
None of those things normally present a problem or demand to be 'paid for'. What is the difference here?
Varisian Tattoo (Feat, which this grants for free) is not a magical tattoo that has any fixed cost, you can't buy it, so why should they pay for it?
It's reasonable enough to treat it as a MUNDANE tattoo (1gp?) that merely requires a Feat to magically activate.
The famliar part is just like gaining a familiar any other way,
except this has a special power, just like other familiars/companions may have special powers.


Zhayne wrote:
The presence of tattoos on the character's body is, as far as I can tell, pure flavor text. They are not required.

They are free, but they are required. Of course, nothing prevents them from being microscopic....

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