Need a strong class build to guard my character from a paladin / cleric tag team.


Advice


So i'm a NE fighter and the guy i play with is moving with their evil characters, they are getting replaced with a Paladin and a LG cleric players. The cleric and paladin will try and kill me if they find out i'm NE so the DM is allowing me to play two characters because he wanted a extra character anyway. i just need a good class build that will perhaps save my fighter. Oh and they will be auto leveled to level 7 because that's how far we are in a campaign.


Did they know beforehand that you were playing evil? Otherwise a simple "Hey guys, we have been playing an evil campaign here, so those characters might not be suitable." might have been a smart thing to inform them about.


Kaptin Skullsmasha wrote:
Did they know beforehand that you were playing evil? Otherwise a simple "Hey guys, we have been playing an evil campaign here, so those characters might not be suitable." might have been a smart thing to inform them about.

sadly yes i'm playing with a "troll" of a person hes a great funny guy just a troll.


Many solutions present themselves as possible:


  • Request that your DM enforce "No PvP"
  • Convert from NE to neutral with evil tendencies, and play it as an attempt to give ear to their exhortations to good; put it on them to help you, not kill you
  • Challenge them individually, cleric first, calling on the paladin's honor for them to wait and come at you like men, "one at a time"; then require the paladin to allow you an opportunity to heal and prepare if you defeat the first (hell, if you play it right, the paladin may even lay hands on you before attempting to kill you)
  • Ask your DM to let you play two characters "in self defense"
  • Ask the player moving away to leave his characters behind as NPCs for the DM to run or in your possession, again as "self defense"
  • Tell them you're open to their philosophies, but that they'll have to be patient with you, because you just don't understand their perspective; again, put the onus on them, because good doesn't just get to whack you if converting you is possible

Be careful. Frankly, if you're evil, either a paladin or a cleric of that level would have a good chance to kill you in a straight-up fight ... and you have no significant chance if the paladin is engaging you while the cleric is standing off hurling spells at you.

Tell us how it turns out.

Liberty's Edge

Go with a Wizard. I recommend a Conjuration (Teleport Subschool) one with the Pit spells and Aqueous Orb. That has a tendency to take Clerics right out and not do pleasant things to Paladins either. Spell Focus and Greater Spell Focus are musts, as is maxed out Int. Dabble in Fort and Will Save spells...but Reflex is your bread and butter.


Since you referred to him as a troll, is he creating team goodguy because he wants to play good or simply to cause conflict?

If 1: Consider turning the other cheek and asking the DM if you can make a new (good) character to replace the NE Fighter as well. Save the badguy for a more suitable group.

If 2: Nothing to do, even if you win you still lose, they will likely make new stronger paladins and try again until they succeed.

Dark Archive

The sharpest plan is to continually hint that you are definitely open to being redeemed, and then just be lazy about it. Good characters flounder a bit when faced with ambiguity.

Also, being evil is not a crime in and of itself. Should the paladin open up by detecting evil and using smite on sight tactics, ask him to justify such outright hostility.


if the dm allows pvp, challenging them one by one is a great idea Thanks for the great information guys i will see if i can avoid all confrontation with the paladin/cleric duo and if it comes down to it i'll have that wizard as back up :D. also i don't think he made the paladin just for conflict i think he didn't understand that paladins hate anything that's evil.


good guys aren't supposed to just murder people because their alignment is evil. If you hide your evil activities from the good guys they shouldn't just go and kill you. Murder seems like a very reasonable reason for a deity to abandon a pally or cleric


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Make an evil inquisitor with the infiltrator archetype. Have him choose to detect as neutral good and vouch for the fighter.


PvP threads have become alarmingly common of late. What gives? I can't help but blame WoW for this behavior.


Daenar wrote:
PvP threads have become alarmingly common of late. What gives? I can't help but blame WoW for this behavior.

Never touched WoW nor do i intend to.


Pity, at least that would be an excuse. Why play a cooperative game just to fight your teammates? If that doesn't get old fast your experience will differ from my own in that aspect. That and I notice the down trend of people playing evil characters has started to take an upswing again...being the bad guy is more fun. Thought that would be on hiatus longer.


I think you are missing the whole point. Once the PvP happens the game as intended is lost.


It seems like if your DM was reasonable enough to give you a second character to help guard yourself against the hostility of the "good guys", he should have been reasonable enough to block a Paladin from entering an already evil party...


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Just putting it out there...PvP is IMO badwrongfun. Pathfinder is not a PvP game. Modern Warfare is.


Hiya.

OPTION 1:

Grab an eraser and erase the "E" part of your "NE" alignment.
Continue playing as normal. You can probably get away with all the stuff you did before, but if they catch you, it's game over.

OPTION 2:

Tell the DM you want to make a new character and that your old NE fighter has wandered off to some far away land to visit his sick grandmother or something (evil people have families too!).

OPTION 3:

Buy some deadly poison and the first chance you get, poison and kill them in their sleep.
If/when they b!tc# and moan, point out that you are evil and that they, the players knew in advance you were evil and were going to carry that to their PC's, it was only fair that you could do the same thing...only you are EVIL and can kill them with impunity, not needing to "prove they are good" or something.
Rinse/repeat as necessary until they stop trying to make characters specifically designed to kill your character and your fun playing the game with him.
(NOTE: If they come up with some truly munchkin characters to kill you...switch characters on them; whip out some LG gnome wizard or something. Nothing says "Hi! I'm innocently naive, Good and in need of protection!" like one of those...especially played right. >:) ).

^_^

Paul L. Ming


Aasimar: B: 1. Mounted Combat, 1. Arcane Strike, B: 3. Bodyguard, 3. Combat Reflexes, B: 5. Mobility, 5. Celestial Servant, 6. Spring Attack, 7 Iron Will (Benevolent Armour, Gloves of Arcane Striking) // Order of the Dragon. Honour Guard/Emissary/Beast Rider .. swift aid. 17,14,14,10,12,9 (20)

Probably the best character at protecting another and have a mount to help to boot.

untouchable AC giving powers.

Grand Lodge

Well he is my 2 cents.

Your playing a NE fighter....They only way they can find out your evil is by YOU doing something evil in front of them, Word of your evil deeds getting back to them, or you just coming out and telling them your evil.

If you play more nuetrual and don't push evil ways infront of them you should be fine.

Remember Dectect evil only works on Characters with an Aura. The Evil fighter or Wizard don't register as evil because they don't have a Class aura. He would be taking a shot in the dark to know your evil.

If the troll comes in with PvP already on his mind to screw with you ask your DM to change you Alignment to Neutral. I would say without smite backing him up the paladin wouldn't stand much of a chance to be honest.

Since your getting a 2nd character make it a Wizard that backs up the fighter. IF its a throw down between Neutral wizard/fighter Vs Paladin/cleric then both sides are going to have a casualty.

Also you can talk to your GM about No-PvP in certain campaigns. When my group plays evil that rule has to be laid down sometimes just to keep the campaign going or I would turn quickly with my Wizard/cleric (depend which I choose) They might go to sleep one night and wake up on another plane the next day.

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