mcruggiero |
Hey Everyone,
I was thinking about picking up some boots of the cat:
These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal.
The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
So, first off, is it just me or do these things seem like the best item for 1,000 gp?
Second off, I have a rules based question about tripping and boots of the cat.
You can attempt to trip your opponent in place of a melee attack. You can only trip an opponent who is no more than one size category larger than you. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.
If your attack exceeds the target's CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped.
It seems to me that after I buy my boots I will no longer be able to be tripped.
Is this wishful thinking?
Deanoth |
Yes you can be tripped. The boots prevent taking much in falling damage and when you take a fall you land on your feet. By it's very nature I would say 10 or more feet in that regard as in a fall where you would "take" damage.
So no you are not prevented from taking damage as you are not "flying" or are you an ooze.
Pirate Rob |
1 person marked this as a favorite. |
Pirate Rob wrote:Hi there mcruggiero, i think you may have posted your question in the wrong forum.
You may wish to try the rules forum instead.
OK then...let me rephrase my post.
Boots of the cat...best item for 1000 gp??? What does the lodge think?
You may wish to try the advice forum instead :Þ