Archaeologist build help.


Advice


My friend is going to be running a Kingmaker Campaign soon. I was going to create a Half-Elf Archaeologist, using the favored class option for the extra round of luck at each level. I was thinking of using my level one feat for lingering performance, and using a whip and combat maneuvers as my thing. I was originally going to be a light meleer, with something like a rapier and weapon finesse, but the more I look at whip, the better it looks. Umm. Unfortunately, still not sure on anything. I hear it would be good to grab a crafting feat too? I was thinking wondrous item.

Using twenty pointbuy, I came to this, but it's certainly not final. 

Strength-12
Dexterity-16 (14+2 from Half-Elf)
Constitution-12
Intelligence-14
Wisdom-7
Charisma-16 

Obviously though, Lingering Performance will slow down my feat progression, and I'm still not even sure what to take. Same with skills and spells. I have guesses, but that high int is totally for more skill points, so I don't have to make those tough decisions. High charisma for face and spells. 

My traits so far are Bastard, and  Vagabond Child, to get Disable Device as a class skill. 

I plan to be party face, skill and spell monkey, and I'll be going for the Ruler leadership role. Bardic Knowledge, spells, rogue tricks. It all sounds very good to me. 

Build help... Is much appreciated. I don't know what the other characters are going to be yet, or even how many of them there are. I have about two weeks, so that's good. 

If I go whip, he's willing to let me pick this up for ten gold. http://www.pathfinderdb.com/character-options/weapons-a-armor/1279-ra zor-whip 
We're also using hero points. I'm not focused on being optimized, but being useful... would certainly be useful. 

Oi. Edit: As a half elf, I was thinking of subbing Multitalented for Arcane Training, and adaptability for... Something else? Skill focus is nice though... For certain things. Like I was thinking of getting eldritch heritage later for a familiar, if I skill focused knowledge arcana. My first pick for a rogue talent was going to be Trapspotter, to allow me to be more a rogueplacement.

Spoiler:
Story goes that my mother was something of an elven... Escort. My father was something of a young heir, not to the throne, but of noble blood. They had a brief affair. When they learned she was pregnant, he vowed to raise me... His family did not agree. The gal was too much of a commoner. He split without leaving much. Just a necklace he had given her, and a small sum to help raise me. 

Grew up in the slums, what he left not having been enough. Blah blah blah, he will never admit I'm his, calls my mother a filthy whore... After mother had several more children, I began stealing to help the family get by. Blah blah. Bunch of cliche flavor. Mother got imprisoned for my crimes, after she confessed to let me be free. 

After learning my lesson, I vowed only prosper from hard work, not what I felt entitled to, or what I stole. After leaving my siblings to a relative, I left to study on my own, and work on developing my magic. Having spent several years starting to finally gain a little respect, I jumped at the chance to go on a certain expedition, and prove my worth. 


I would choose the improved disarm or improved trip, maybe even both. Since your using a whip, you can use those abilities from a distance.

Being able to disarm a wizard's wand or trip a giant warrior, considerably helps the party.


Yeah the bard is really hard up for feats, I wanted to do a half elf but really went human for the extra feat and skills (I'm weak like that) Personally i went with archery so I cant help much on the combat end, i do use a whip as a disposable trip though (if i fail i drop it) Nice damage on the whip :)

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