Pax Feydred Goblin Squad Member |
4 people marked this as a favorite. |
Here in Montana there's a monument that the Natives used as a landmark indicating a safe area to cross the Yellowstone River. Captain William Clark signed his name into the sandstone in 1806.
The only reason I bring this up is because I would love to see not-on-the-map crossing points across impassable rivers instead of bridges on a map. Maybe make them harder to cross than an actual bridge making them less desirable, but possible.
As far as the edge of the map, I'd like to add a roll play element. The River Kingdoms have been sealed by magic walls by some evil wizard or god and the only way to expand the map is through player action. Be that through the sheer number of players, or an event that players have to coordinate efforts.
"The wall of the God Xyz has been weakened." instead of a public acknowledgement of new hexxes being opened. It would NOT mean actual territory has been opened, but would players scrambling to see what's happening. Maybe an indicator on which area will open up in the future, or an actual expansion.
Bringslite Goblin Squad Member |
Here in Montana there's a monument that the Natives used as a landmark indicating a safe area to cross the Yellowstone River. Captain William Clark signed his name into the sandstone in 1806.
The only reason I bring this up is because I would love to see not-on-the-map crossing points across impassable rivers instead of bridges on a map. Maybe make them harder to cross than an actual bridge making them less desirable, but possible.
As far as the edge of the map, I'd like to add a roll play element. The River Kingdoms have been sealed by magic walls by some evil wizard or god and the only way to expand the map is through player action. Be that through the sheer number of players, or an event that players have to coordinate efforts.
"The wall of the God Xyz has been weakened." instead of a public acknowledgement of new hexxes being opened. It would NOT mean actual territory has been opened, but would players scrambling to see what's happening. Maybe an indicator on which area will open up in the future, or an actual expansion.
Love the idea of HUGE community projects that change the game world instead of just singular settlements/kingdoms!
Hardin Steele Goblin Squad Member |
This could be a long term goal...allowing changes to the terrain though cooperative community involvement. It would take a lot of lead time (I imagine) at the map builders would have to add a feature that allowed something to be placed in the world such as a swinging rope over a river, a rope bridge, regular bridge, carving a stairway into the side of a mountain, tunneling through a mountain or hillside to allow access to the other side, etc. Since these would change the geography, require some significant changes to the map code (I am guessing...) and would open or close both tactical and strategic possibilities, some though would have to be put into their implementation, but it seems cool as a possibility.
Being Goblin Squad Member |
BrotherZael Goblin Squad Member |
I'll point out that geography that is player-driven is already in game. The answer, then, depends on the following:
how hard is it to change while the game is running full-load?
how should we let it change?
what should we let change?
should we really let people change it in-game when the people who had to get named/built geography had to pay large sums of money for that right?
dig?
Lifedragn Goblin Squad Member |
should we really let people change it in-game when the people who had to get named/built geography had to pay large sums of money for that right?
dig?
I would say if you make the pre-paid changes unchangeable. The fact that a large sum of money did something that could only otherwise be done by hundreds of players in concert over some prolonged period of time sounds alright to me.
If it takes one person a couple days, then that isn't really fair.
Bluddwolf Goblin Squad Member |