Bolstering Armor (Sins of the Saviors)


Rules Questions and Gameplay Discussion


Just got some Bolstering Armor. It says:

"Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

If you are proficient with light armors, you may recharge this card when you reset your hand."

I'm really confused; am I missing something? Any other magic light armor has one or both (usually both) of these sentences on it in addition to letting you do something else with it, so I'm confused.

Is this armor just a placeholder in Adventure 5 (I mean, is it meant to be kind of a less-useful card than cards from previous Adventures)? Is it misprinted? Lesser Bolstering Armor lets you recharge to reduce Combat damage by two and draw a card. I just want to check. :)


I actually came on to ask about this. It seems like there's a paragraph missing on the card.

There's a couple cards that make me think a paragraph might have been omitted. They seem a little under powered for this late in the game.


The fact that it isn't restricted to combat damage definitely makes the bolstering armor an improvement, but I might've expected a reveal ability as well.


It's two different "powers" or effects.

"Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead." would be used to reduce damage. Any damage. If you are not proficient with light armor, it is destroyed and is banished. If you are proficient, you can bury it instead, getting one use per scenario.

"If you are proficient with light armors, you may recharge this card when you reset your hand." is a completely different power. Say you have the armor in your hand, and you want to make some room for something else, you could typically discard any number of cards, then draw back up to your hand size. What this power allows you to do is recharge it instead of discarding it, as long as you are proficient with light armors.


Both of those abilities are standard to all magic armors. The original question is that maybe something is missing from the new card. Otherwise, what makes it so special? Presumably, it should have a further ability similar - but more powerful - to the Lesser Bolstering Armor, which reduces damage but also has a card draw.


reread it. If it's the armor I'm thinking of, when you use the recharge power, you get to draw a card.


Vrog, you're thinking of the Lesser Bolstering Armor, which says both of the above things in addition to letting you Recharge to prevent 2 combat damage and draw a card. That's why I'm confused.

FYI: I get the mechanics of what I posted above; Gunslinger is on board with what I'm asking.

Sovereign Court

Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.


Andrew K wrote:
Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.

I don't know... I can't think of anything that can be used to reduce ALL types of damage to zero with a bury. I haven't seen any of the other armors in AP5, but honestly, being limited to only combat damage is very limiting. How many of us really ever take combat damage? The fact that this can be used against acid, electric, force, fire, et. al., is where its power is. It can be used against anything. I'm good with that.


JBiggs, any armor can be banished/buried to reduce all damage dealt to the character to 0, even basic Leather Armor. The Combat restriction is usually in the armor's other power.


JBiggs78 wrote:
Andrew K wrote:
Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.
I don't know... I can't think of anything that can be used to reduce ALL types of damage to zero with a bury. I haven't seen any of the other armors in AP5, but honestly, being limited to only combat damage is very limiting. How many of us really ever take combat damage? The fact that this can be used against acid, electric, force, fire, et. al., is where its power is. It can be used against anything. I'm good with that.

Virtually all the armors that are not shields do that. For instance Magic Leather Armor:

Magic Leather Armor wrote:

Recharge this card to reduce Combat damage dealt to you by 1.

Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

If you are proficient with light armors, you may recharge this card when you reset your hand.

I've not received deck 5, so I've not seen this card, but greek2me is saying Bolstering Armor doesn't even seem as powerful as Magic Leather armor.


Hawkmoon269 wrote:
JBiggs78 wrote:
Andrew K wrote:
Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.
I don't know... I can't think of anything that can be used to reduce ALL types of damage to zero with a bury. I haven't seen any of the other armors in AP5, but honestly, being limited to only combat damage is very limiting. How many of us really ever take combat damage? The fact that this can be used against acid, electric, force, fire, et. al., is where its power is. It can be used against anything. I'm good with that.

Virtually all the armors that are not shields do that. For instance Magic Leather Armor:

Magic Leather Armor wrote:

Recharge this card to reduce Combat damage dealt to you by 1.

Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

If you are proficient with light armors, you may recharge this card when you reset your hand.

I've not received deck 5, so I've not seen this card, but greek2me is saying Bolstering Armor doesn't even seem as powerful as Magic Leather armor.

My goodness... you're completely right. Massive brain fail for me on that one.

So yeah, I'd expect errata with a reveal ability.


Hawkmoon, you always know just how to put things. Thanks for the assist! :) That's a great way to put it.

And for all I know, it's not meant to be as powerful as Magic Leather Armor. It may be there just to make the armor deck thicker since we're banishing Basic and Elite now. I just thought I'd check because it seemed odd but I don't want to assume.


Does it have or lack a trait that would normally appear on armor? Or does it have a check to acquire that is different than most armor?

I'm just trying to think through what could be the intention for it.


I'll have to look when I get home but I compared it to something else last night. I think it's 11 Con/Fort to acquire and it was Light Armor and Magic but don't quote me yet. ;)


Just goes to show how much attention I pay to armor sometimes. I usually spend my time recharging it when resetting.

Pathfinder Adventure Card Game Designer

Hold up. We'll answer this later today when folks get into work.


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Mike Selinker wrote:
Hold up. We'll answer this later today when folks get into work.

Thanks Mike. We sometimes forget Paizo is on the west coast.


Andrew K wrote:
Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.

The armors in this deck I'm remembering (off the top of my head) are:

Bolstering Armor - Sounds like the team is going to address today
Invincible Armor - IIRC, this armor lets you reduce *all* damage by 3 on a recharge, which is a pretty amazing improvement over just combat damage.
Winged Shield - IIRC, you may discard this card at the end of your turn to move. While I might prefer to have the Reflecting shield's ability to reduce multiple types of damage, I could see the movement coming in handy for some characters/larger groups/specific situations.

I think Bolstering Armor is the only one that I would call disappointing at the moment.


I'd say those all sound very nice. Winged Shield is another one Guardian Valeros can recharge.

I have a group that fairly heavily emphasizes moving, partially because Amiri and Merisiel comprise half the group. Ezren stocks 2 Haste spells. And Drunken Master Sajan is the fourth, and since his potions are all at this location, it helps to be able to move them around.


I definitely want to get my hands on an Invincible Breastplate. Also, Bolstering Armor is a 9 Con/Fort to acquire. The Invincible Breastplate was the 11.

Sovereign Court

Someone above mentioned filling the deck since now eliminate Elites, and it occurred to me -- I think the cards that are equal / noticeably, but hardly better than these, are Elites. Replacements for those is what I'm expecting to hear from Paizo today. They did the same thing the barrier that gives 1d4 spells. The Base Set card is an Elite, and this set included a barrier that does the same thing, only it is Int/Arc/Wis/Div, versus the original card's Int/Wis (My Kyra can finally defeat it!)

Paizo Employee Chief Technical Officer

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Somehow, we lost the first power from that card:

Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.

(We didn't notice this until now, so it is not corrected in the 2nd printing.)


Thanks so much, Vic!

Sovereign Court

Ok that's good to know. That's kind of a funny mistake though. No typo, no clarification, just "Yea, it's missing this whole block of text".

That's an awesome armor... now I want it!!


Vic Wertz wrote:

Somehow, we lost the first power from that card:

Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.

(We didn't notice this until now, so it is not corrected in the 2nd printing.)

So... is it safe to say the greater bolstering armor in part 6 lets you draw 3 cards? :)


As always I appreciate the quick response from the team to address our issues. I must say though, this is one card I'd like to see a corrected version of. What is the status with getting errata'd cards reprinted?


Holy crap, it's already updated on the FAQ. You guys work fast!

Pathfinder Adventure Card Game Designer

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We were highly motivated to change this. There was no discussion; all it took was looking at the playtest card, seeing that the critical line was there when we approved it, and then discovering that it vanished from the card during the post-playtest revisions. Our intent never changed from day one to now.

I'm putting in a different process for the designers' Skull & Shackles proofing which hopefully will eliminate the possibility of something like this happening again.

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