Help Choosing a Cohort!!!!!


Advice

Grand Lodge

Howdy all, I am looking to choose a cohort for my eberron game. I am wanting more Out of combat utility and utility or blasting in combat. Gerneally planning on avoiding melee. I don't need a item crafter since we have an artificer andgot inspire courage under control. So could I get some suggestions?

Race needs to be either a kobold or human.
Some options in the hopper:
Snaresetter rogue, sorcerer, archeologist, crypt breaker alchemist, cryptic (psionics), wilder (psionics), or dread (psionics). I could also through in sythisist summoner but only with the kobold option.

The group currently has: hedge witch, artificer, paladin, warforged juggernaut, crusader(tob)/evangisit, lunar oracle. The DM loves traps but we have the artificer currently slotted for trapfinding.

Shadow Lodge

Woah, first of all, that's five exclamation marks in the title. Isn't that a bit much?

As for your quandary, I'd suggest a kobold, partially for extra trap-setting and partially because I like kobolds. A snare setting rogue could help or compete with the archivist at building and setting traps, though a sorcerer could help with magic traps, take care of the blasting, stay out of hand-to-hand combat, and could use that high Charisma to be condescending to all the blundering scaleless people.

I haven't read much about Ebberon or psionics, and I don't know what artificers do other than build things, but I do like the idea of warforged. (For a non-combat-optimized one, you could be a peaceforged?)

An alchemist would have to get close in a fight sometimes (at least for bombs), but an archeologist bard would be good with a bow, especially if your group could make sleep arrows.

Your group seems pretty big as it is, so any summoner who isn't a synthesist might end up clogging tight hallways.


Well, when I pick cohorts I usually do it in conjunction with starting a settlement or fort. I usually make my cohort mayor. Hes also usually a genius with knowledges. Last one was a bard with decent social skills (to run the town) and sense.motive (to help) and super knowledge skills. We basically used him as a library of knowledge. Once in a while we'd send him out to do small jobs or.gather information for us as well.


... the sure sign of an insane mind.
Anyway, if you wanted to go the knowledge route a lore Oracle has some neat tricks with them and if you go dual cursed you could also throw around some misfortune ill omens

Scarab Sages

I'd recommend a Thundercaller Bard. Human would be the Mechanically stronger choice, but where's the fun in that?

Thundercallers have a nice mix of support with their spells and blast/CC with their Thunder Call. Plenty of skills for utility, proficient with a shortbow for range (add in Thistle Arrows for fun)

Summoners just slow down the game in my opinion, and synthesists are not much fun to play (as you usually have to tone them down)

Also compliments to your DM for being able to handle that many characters.

Grand Lodge

Sorry for all the exclamation points (its early here in germany and my sense of prudence hasn't woken up yet). Artificers are basically magic item creation characters with T1 adaptability. I a also leaning towards kobold for flavor and fun, my character is a dragonborn. I decided against the crypt breaker but I am adding trap breaker alchemist to the mix. I am not so keen on summoner. I would say the front runners are in order: snaresetter, trap breaker, dragon herald bard, wilder(psionics), sorcerer.

Grand Lodge

he handles them all of us like a champ. We have a house rule were you get 15 sec to state your action on your turn also cohorts and familiars and companions all take their actions either before or after you in your initiative slot rather than having their own place.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

What does your GM say? I would suggest discussing this with him and finding not only a good fit for you but also an NPC to help the cohort come into the game in a reasonable way. Also, it is a good idea to have him build the cohort.

I think a kobold archeologist sounds pretty neat.


How about a lawful evil archaeologist bard who owes you a debt of honor that can never be repaid? That way you can go to sleep confident in the knowledge that you're cohort desperately wants to kill you but can never do it, nor allow it to come to pass, without forsaking all honor.

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