Mischief Mondragon |
I am currently playing a Mystic Theurge in a mythic game and expect to come up against a mythic Worm that Walks soon. This particular WtW is able to regrow himself if even one worm survives. My plan is to defeat his main self then use planar binding to summon outsiders to hunt down any remaining worms (to save us time and it doesn't sound fun hunting every hidden piece down). In order to do so I am thinking the planar bonded outsider needs a way to get quickly to the worms (teleport) and some way to locate them (scry or maybe commune). I would prefer good outsiders. What are some suggestions using either lesser planar binding or planar binding? Any other suggestions?
Mischief Mondragon |
My worry (hinted at by the GM) is that this WtW will have hidden away some of the worms as would a lich with its phylactery. Thus the need to hunt them down. I would prefer to have outsiders do that part of the work rather than our party.
Ascalaphus |
Well, if a spell kills the whole creature (like the spells I mentioned) that might not be a problem. Since they're all connected to each other (because it's one WtW) the spell would also kill all worms.
But, it depends on the GM's funky monster. It probably won't be that easy.
How about some Inevitables? This kind of persistence sounds right up their alley.
Lincoln Hills |
Can anybody think of any outsiders that have scent, deathsight, locate creature, or - better yet - all three?
And speaking of inevitables - while maruts might be difficult to call up, if you went to one of them you could probably talk it into assisting. You might have to kill its current target in order to "clear" its priority list, but side quests can be fun.
Marut: this one calculates there are only [ten to the three hundred forty-first power] places for a worm to hide on this planet. search commencing.
Mikhail |
Mathwei ap Niall |
Easier method than that.
Just don't kill it.
If it regenerates when the main body dies (and only when the main body dies) then simply incapacitate the main body, trap it in a suitable container and use your summoned creatures to take the container somewhere safe and guard it. I'd take it to the boneyard and have the pschopomps stand guard over it for a few thousand years.
pad300 |
I second don't kill it, but if you can manage 8th level spells - trap the soul should work nicely. Incapacitate the main body by hammering on it until it's well below zero hp (just don't do too much damage it can't regenerate). Then inscribe an appropriate gem with trap the soul (and your opponents name). Put the gem on it's unconscious corpse... trap the soul kicks in, no save, no SR...Store the gem safely, and maybe figure out if you can do something useful with the trapped soul of a high level spell caster.
Ross Byers RPG Superstar 2008 Top 32 |
LazarX |
My worry (hinted at by the GM) is that this WtW will have hidden away some of the worms as would a lich with its phylactery. Thus the need to hunt them down. I would prefer to have outsiders do that part of the work rather than our party.
I don't think it works that way.
Mischief Mondragon |
Thanks for all the advice. As for circumventing the GM, he explicitly wants me to find a way to permanently kill the WtW. He is not an oppositional GM, he just plays NPCs with intelligence in the 30's as being very smart and having many contingencies ready. That way I have to be smart too. As my character's intelligence (high 20's) is much higher than my own I am taking advantage of the group intelligence that is the Paizo community to generate ideas.