Father Drakov |
I am running Kingmaker for two of friends. I am giving them each a squire, from one of the houses to add political intrigue later, 25 point buy, and starting them at 2nd.
I would just like some notes from anyone else that has done this or other GMs that have ran this adventure. I am also relatively new to GMing but have been a player for over 15 years.
Thanks!
Solidchaos085 |
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I am running Kingmaker for two of friends. I am giving them each a squire, from one of the houses to add political intrigue later, 25 point buy, and starting them at 2nd.
I would just like some notes from anyone else that has done this or other GMs that have ran this adventure. I am also relatively new to GMing but have been a player for over 15 years.
Thanks!
Well, the two players may need extra NPCs to fill the kingdom roles, tho the AP provides those. One of my favorite things to do was add extra explorers to the Greenbelt, with their own charters. Sometimes these characters would ally themselves with the party, other times they wouldn't want the competition and would demand the map the party made so far, attacking them if they refused (this was for a game between just me and my GF)
pennywit |
One intriguing possibility, provided your friends are up for it: What if they are given not one charter, but two charters that have them competing for land and resources in the Stolen Lands? You probably don't want to encourage PvP, but it might be fun for both of them to play a political game where they are sometimes allies and sometimes rivals.
Victor Zajic |
There's also a thread (or more than 1) somewhere around here which discusses
exactly this...
The only one I could find was
http://paizo.com/threads/rzs2mf3t?2-PCs-and-unforeseeable-problems#8
but I got bored after about page 6 on the search function.
Drakov, this whole things is clearly a bad idea, and Gears and OT are jerks and shouldn't get a chance to play this :P
A cool things for the Hex exploration that Alex did was get the poster maps from the map folio (this is one of the few campaigns where the map folio maps are actually worth getting). And then he found PDFs of them and took them to kinkos or something, and printed out poster sized black and white copies, so we could make notes on them, and add in cities and roads and farms and stuff when we were making out kingdom. It was really cool to be able to lay the big maps out side by side to see exactly how our kingdom was growing.
Father Drakov |
Thanks everyone, I definitely like the links above, gonna definitely use the fey one and more than likely the venture capital one. My party is gonna consist of a skinwalker druid with a alchemist sidekick and a calistra warpriest (still a little confused on that one but his background is really cool and ties into the political arena) with a calistra dancer sidekick.
I started them with a dumbed down version of leadership to help fill out the other skills and abilities, 25 point buy, and 2nd level.
JohnB |
Once they started to level up, I gave my guys a cut down version of leadership. It works exactly the same as the 'real' version except they can only have followers with NPC classes. It worked really well to help them recruit staff for their strongholds etc.
As the have gone to higher levels they have branched out. Our diplomat runs a set of embassies / trade missions with her followers. The Chief Spy has "cultural attaches" in all of the embassies along with a medium active spy network. Our PC Cleric has set up a kick-ass monastery with Military academy, hospital, brewery and school/library all built in. While the bard (ruler) has recruited a whole travelling theatre as well as the staff for his palace where Peaches (his personal masseuse) raises all sorts of eyebrows among the more staid members of the citizenry!
eyelessgame |
I have three PCs - Erastil's Irregulars - twin half-elves (a sorceress and a rogue) and a gnome druid. We're halfway through Rivers Run Red at the moment. They occasionally bring Akiros along if they need a meatshield, but they're getting very good at being sneaky and solving problems without standing and fighting.
(How they took down the bandits at the climax of Stolen Land was an epic of PC cleverness that I really need to post sometime soon.)
I have plans for the twins' family to play a role - both their human family from Rostland and the family of the elf from Kyonin who wandered into Brevoy twenty years ago. (The bloodline has to involve something celestial, given Seraphina's sorcerous bloodline. It fits, given that her brother is clearly blessed by Erastil.)
The sorceress has become the ruler; her brother - now regularly seen in public wearing the former Stag Lord's helmet - is spymaster, and the druid is Marshal (using the Ultimate Campaign expanded kingdom rules).
Because the spymaster happens to be the Baroness' brother, there's competition for his hand - Lily and Melianse have both expressed interest in him. Meanwhile, Jubilost has not yet admitted how intriguing he finds our druid, whose heroic animal-handling actions were instrumental in rescuing his expedition's largest wagon; Akiros, though, is too morose for Seraphina, even had he not sworn off women as far too much trouble. (Seraphina's player has been bugging me to introduce a love interest for her, and I need to find one - I doubt she'd go for Hargulka, so I'm thinking about introducing an attractive and ambitious young man from Varnhold... possibly the younger brother of Maegar Varn, or possibly Willas himself...)
Which all rambles a bit, but my advice: get the PCs integral to the story, and give them allies, both straightforward and dubious.
Gliz |
I'm running KM for 2 players. Each has a principal PC and a loyal retainer. The former are gestalt characters, while the latter are NPC classes (but player-controlled). This arrangement seems to make the role-playing simple, since the retainers are meant to be very much like class features of the principal characters.