666bender |
i must say, the ability to bring the young templete as standard action with temp HP is.... making summoning as shaman the stringest summon in the game...
look : a forth level spell: Young Ankylosaurus (dinosaur)
hp: 82 (with augument summon and temp hp)
saves 10/9/4
ac: 23
to hit: (with augument) = +15 or +13 with power attack
damage : 2d8+18 with DC 21 stun
large size
can also bull rush and overrun with CMB of +16
its as deadlyas a character...
also, the young velociraptor is DEADLY unless enemy got DR
Sithis of Fangwood |
Indeed.
Augment Summoning cancels out the STR and CON penalty from the Young template, and the +4 Dex cancels out the -2 Natural Armor penalty.
You're essentially summoning dinosaurs 1 spell level earlier than usual, and as a standard action (which is the real boon).
Damage dice go down 1 step, but you get +1 AC from the decrease in size (or +2 if going from gargantuan to huge).
I have an 11th level Saurian Shaman in PFS right now. They can be extremely effective.
666bender |
nice build! mine is close...
we cant get item boosting items, even as levels go. DM hates them :)
he keep the monster at our level thoug, so the low magic is not bad.
my abilities are:
16,13,14,10,17,10 at level 5
got 2 only magical items, scimitar +1 and boots of spider climb that work on wild shape.
we cant take item creation feats other than scrolls or potions.
i do well, other than WORSE AC ever, so summon is a good idea.
feats are: school focus, augument summon, scribe scrolls (we got no healer so i craft healing scrolls) ,and natural spell
plans ahead:
level 7 : planar wild shape
level 9: power attack & vital strike for the ability to be a killer in melee as well with DR etc.
level 11 : divinve interferance or supirior summon.
animal companion is a Trex, with toughness, power attack and now i need to choose a feat for levrl 5, thinking of improve bull rush ?
Sithis of Fangwood |
If you're going with Vital Strike at 9th you'll most likely find that wildshaping into a Stegosaurus will take advantage of that feat the best.
Stegosaurus => 4d6
Strong Jaw spell => 8d6
Vital Strike => 16d6
Power Attack may not be worth it. I've found at this level that hitting is becoming difficult. I'm only at like +12 to-hit. With Power Attack I'd be at +9.
Many ACs are in the high 20s usually.
Just something to consider.