Two questions: archetypes within the same class, and trick shot


Rules Questions


First, fighter archetype archer has trick shot which I believe uses dex for cmb. Anyways, in cases of target being prone, soft cover etc what should happen when adjusting cmb/cmd? Prone target get +4 to this because I assume we're considering this to be a ranged combat maneuver, and not a normal one.

Second question. I want to take archer then weapon master later, which are both fighter classes. Is this legal?


Nope, you can not take two archetypes that replace/modify the same feature, and IIRC those two clash. You also can not take levels in the same class multiple times ("1st level fighter" twice, for example) and archetypes count as the same class.


So no class can take different archetypes in its own class with no exceptions, correct?


No, but no class can take different archetypes that replace/modify the same feature.

For example, the Bladebound archetype of the magus and the Kensai archetype are both compatible with each other. But the Kensai archetype is not compatible with the Staff Magus as they both replace the weapons and and armor proficiency class feature.

I believe that the Weapon Bearer Squire and the Mobile Fighter archetypes of the Fighter, for example, are both compatible with each other. But since most (fighter) archetypes replace armor training, most archetypes are not compatible with each other.


Fighter pretty much always replaces bravery, at least, so is it impossible to do with the fighter? This is an issue with it replacing the same thing? Does this work like it's leaving off from where the class left off in levels, or it does it start as if you're taking the first level of that class?

Anyone address my trick shot questions?


Rapanuii wrote:
Fighter pretty much always replaces bravery, at least, so is it impossible to do with the fighter? This is an issue with it replacing the same thing?

Yes, and no. There are a few (not many) archetypes that do not replace bravery. Among them are Corsair, Crossbowman, Dragoon, Shielded Fighter, Swordlord, and Foehammer. So I think that, for example, you could be a Gladiator/Swordlord, but not a Gladiator/Lore Warden.

You also couldn't be a Gladiator/vanilla Fighter.

The way levels work, you _are_ a Swordlord (or whatever). When you take your first level in Fighter, you can take it as a Gladiator, a Swordlord, a Polearm Master, or a vanilla Fighter. Technically, you aren't locked into a specific archetype until such time as you get an actual ability from that archetype, so (for example), you could decide when you become a second level fighter to become a Polearm Master (and thereby replace Bravery with Pole Fighting). If you already have two levels of fighter, then you're locked into the Bravery class feature and you can't become a Polearm Master at all. Similarly, if at second level you're a Polearm Master, you can't decide to become a Lore Warden.

In fact, if you become a Lore Warden, you do it at your first level of fighter or not at all, because it affects your weapon proficiencies.


Could you point out what doesn't conflict with archer, and what doesn't conflict with weapon master? I would appreciate it, especially since I am having trouble understanding right now, but it could be due to me reading on a phone while on the move.

So these things can have exceptions if they're done by certain levels?

Liberty's Edge

If an archetype ever modifies the same class feature as another archetype you cannot take the two together. Even if they only overlap at the level 20 ability and you'll never get there, you cannot do it.

Neither archer nor weapon master will stack with another archetype.


There is a table available at this web page that will list what each archetype (of the fighter) changes.

Basically, what I get is
1)Dawnflower Dervish, Trench Fighter, or Weapon Bearer Squire with Armor Master or Savage Warrior
2)Gladiator with too-many-to-list.


Well that's that I suppose.

Could someone please help me with my trick shot questions concerning cmb/cmd as asked above?

Grand Lodge

Rapanuii wrote:

Well that's that I suppose.

Could someone please help me with my trick shot questions concerning cmb/cmd as asked above?

It is a ranged attack, so it takes the same bonuses and penalties to attack or defense as any other ranged attack, so yes, a prone target would get s +4 to his CMD against a non-trip trick shot (a trip trick shot is a waste of time and effort on a prone target).

Cover provides the appropriate bonus to the target's CMD.

Concealment gives the appropriate miss chance (unless you have Seeking on the bow, or Improved Precise Shot).


This came up last night.. If I grapple a prone target, do they suffer a -4 to cmd? Normal grapple that is, and not trick shot


Yes...any penalty to AC applies to CMD as well


Alright, I tried to have the gm rule it that way, but it didn't work out. I'll be more assertive next time from confidently knowing this now.


To help

Quote:

Miscellaneous Modifiers

A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.


Grapple while prone results in -4 to cmb too, correct?


Rapanuii wrote:
Grapple while prone results in -4 to cmb too, correct?

Yes it does.


The general rule of maneuvers is if they use a weapon they use all the normal stat mods to that weapon. Any penalties to hit that would apply normally would apply to your cmb attempt.

With the inherent penalties to yrick shot I don't tecommend it on prone targets.


Recent pfs, people made weird explanations for grapple being an exception, and said "it's not an attack roll" which I guess is right because it isn't something you can replace with an attack, but it's still a cmb.

Also, the ranged stuff I wanted to make sure, because pathfinder and all, sometimes things don't work out across the board with rules like you expect them to.

Thanks


Rapanuii wrote:

Recent pfs, people made weird explanations for grapple being an exception, and said "it's not an attack roll" which I guess is right because it isn't something you can replace with an attack, but it's still a cmb.

Also, the ranged stuff I wanted to make sure, because pathfinder and all, sometimes things don't work out across the board with rules like you expect them to.

Thanks

They are misinterpeting the amf rulling. Grapple is an attack.


Rapanuii wrote:

Recent pfs, people made weird explanations for grapple being an exception, and said "it's not an attack roll" which I guess is right because it isn't something you can replace with an attack, but it's still a cmb.

Also, the ranged stuff I wanted to make sure, because pathfinder and all, sometimes things don't work out across the board with rules like you expect them to.

Thanks

Were they maybe talking about the grapple check to break a grapple? Grapple does have an exception where the penalties to AC and Dex don't apply to the CMB rolls to break the grapple (but would still take a penalty for attacking while prone). You can also use Escape Artist to get out of a grapple, and that probably wouldn't take a -4 for being prone.

That's the only thing I can think of that could make that statement make any kind of sense.

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