bane Axe vs. dungon door


Rules Questions


Does striking a wooden door with a plant bane Axe proc the bane ability?


My thought is that a wooden plank is not a creature with the plant subtype, therefore no.


I would say no... Construct bane on the other hand might...


Its comprised of something with the plant subtype, trees have the plant subtype right?

Liberty's Edge

No, it does not, for the same way that hitting a skeleton with a human bane weapon doesn't proc. bane.


Obsidian wrote:

Its comprised of something with the plant subtype, trees have the plant subtype right?

So is a wood golem...


Cardinal Chunder wrote:
Obsidian wrote:

Its comprised of something with the plant subtype, trees have the plant subtype right?

So is a wood golem...

True... So would a lumber jack with a plant bane Axe be the terror of wood golems everywhere?


Obsidian wrote:
trees have the plant subtype right?

No. The Plant subtype is for Plant creatures, which doors are not.

See command plants for an example of the difference.

So yes, a plant-bane axe in the hands of a lumberjack is a very expensive toy with no real effect (except +1). Not even good for those twigjacks! Works on Leshy's and Lawn-Maws.


Majuba wrote:
Obsidian wrote:
trees have the plant subtype right?

No. The Plant subtype is for Plant creatures, which doors are not.

See command plants for an example of the difference.

So yes, a plant-bane axe in the hands of a lumberjack is a very expensive toy with no real effect (except +1). Not even good for those twigjacks! Works on Leshy's and Lawn-Maws.

What you want is an Adamantium Axe! You don't even need to have it enchanted. It will drain all your cash but you can bash threw anything even Golems (wood or otherwise) ;-)


Yeah, a plant bane axe only affects plant creatures. Trees and plant aren't creatures, so the bane feature doesn't affect them. They are objects, and not considered living in game terms.

Grand Lodge

Claxon wrote:
Yeah, a plant bane axe only affects plant creatures. Trees and plant aren't creatures, so the bane feature doesn't affect them. They are objects, and not considered living in game terms.

Slight error there. They are considered living, even if they're not considered creatures. There are various spells and effects that interact with living plants.


Jeff Merola wrote:
Claxon wrote:
Yeah, a plant bane axe only affects plant creatures. Trees and plant aren't creatures, so the bane feature doesn't affect them. They are objects, and not considered living in game terms.
Slight error there. They are considered living, even if they're not considered creatures. There are various spells and effects that interact with living plants.

I only found one spell that makes a distinction between living or non-living plants. By general games terms there is no distinction and plants and trees are not considered "alive". For the purpose of the specific spell (which was Animate Plant) they separate plants into living and non-living using commonly accepted language I guess to indicate that that plants not on the stalk do not count as could not be animated.

In reality, it matters very little whether or not plants are considered alive or dead so I guess there is much point to argue over it.


Claxon wrote:
Jeff Merola wrote:
Claxon wrote:
Yeah, a plant bane axe only affects plant creatures. Trees and plant aren't creatures, so the bane feature doesn't affect them. They are objects, and not considered living in game terms.
Slight error there. They are considered living, even if they're not considered creatures. There are various spells and effects that interact with living plants.

I only found one spell that makes a distinction between living or non-living plants. By general games terms there is no distinction and plants and trees are not considered "alive". For the purpose of the specific spell (which was Animate Plant) they separate plants into living and non-living using commonly accepted language I guess to indicate that that plants not on the stalk do not count as could not be animated.

In reality, it matters very little whether or not plants are considered alive or dead so I guess there is much point to argue over it.

Claxon, what I'd the distinction. I have never read anything stating that the a forest is not alive. I know that an adamantine Axe is full of win but I find it odd that a plantbane Axe wouldn't work over a forest in now time.


Obsidian wrote:
Does striking a wooden door with a plant bane Axe proc the bane ability?

No. Much like a dead body is no longer a creature and not subject to the previous bane it's race would, severed wood in the form of a door is no longer a plant.


Obsidian wrote:
Claxon wrote:
Jeff Merola wrote:
Claxon wrote:
Yeah, a plant bane axe only affects plant creatures. Trees and plant aren't creatures, so the bane feature doesn't affect them. They are objects, and not considered living in game terms.
Slight error there. They are considered living, even if they're not considered creatures. There are various spells and effects that interact with living plants.

I only found one spell that makes a distinction between living or non-living plants. By general games terms there is no distinction and plants and trees are not considered "alive". For the purpose of the specific spell (which was Animate Plant) they separate plants into living and non-living using commonly accepted language I guess to indicate that that plants not on the stalk do not count as could not be animated.

In reality, it matters very little whether or not plants are considered alive or dead so I guess there is much point to argue over it.

Claxon, what I'd the distinction. I have never read anything stating that the a forest is not alive. I know that an adamantine Axe is full of win but I find it odd that a plantbane Axe wouldn't work over a forest in now time.

But it absolutely doesn't because plant bane affects plant creatures only. Even if a tree is a living plant, it's not a plant creature.

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