Vasari's Carrion Crown (private invite only) Discussion


Play-by-Post Discussion

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Grand Lodge

Testing again


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Looks like it worked. My campaign tab is showing the correct Game.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven has leveled up!! His stat line has being updated.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Leveled up ready to go

Took Brand and hide from undead

Grand Lodge

Hit points are 3/4 max+1 (d6=5, d8=7, d10=8, d12=10).

You still have several unidentified magic consumables and arrows.

Who wants to track party loot? If someone creates a google shared doc and posts a link, I will repost it above near the Roll20 link.

For those itching for combat, Harrowstone is a dungeon crawl.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Google drive loot list

https://docs.google.com/document/d/1cdr0ag3a5dqhzdxGpRuBLMnj_MrjcoyYSyHdBDq YJMk/edit?usp=sharing

it is set for anyone to edit


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

haunt siphons?

I missed something, where did we obtain these / what do they do?

Also anyone good at identifying the scrolls and potions?


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Perhaps Zavar or someone with a better spellcraft? I could cast guidance on you...I only have a +0 for spellcraft.....lol.

Grand Lodge

Haunt siphons were in thin dark wood case that nDevere asked Grimburrow about. My reply to him was in a spoiler addressed to nDevere. It explains them.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Will we be using Roll 20 more for the "dungeon crawl?

Grand Lodge

Yes.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

You made mention of item creation feats in the "other" discussion tab. Are the Item Creation Feats legal for this campaign?

Grand Lodge

Yes, crafting magical and non magical items is legal. It will be a passive time requirement. It takes the same time but you can adventure too.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Now that'll be interesting. I could look into crafting things then.

Grand Lodge

Windom wrote:

Google drive loot list

https://docs.google.com/document/d/1cdr0ag3a5dqhzdxGpRuBLMnj_MrjcoyYSyHdBDq YJMk/edit?usp=sharing

I received the following error when posting the link. "Sorry, the file you have requested does not exist. Make sure that you have the correct URL and that the owner of the file hasn't deleted it."

Will you try posting it again please?


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Vasari wrote:
Windom wrote:

Google drive loot list

https://docs.google.com/document/d/1cdr0ag3a5dqhzdxGpRuBLMnj_MrjcoyYSyHdBDq YJMk/edit?usp=sharing

I received the following error when posting the link. "Sorry, the file you have requested does not exist. Make sure that you have the correct URL and that the owner of the file hasn't deleted it."

Will you try posting it again please?

https://docs.google.com/document/d/1cdr0ag3a5dqhzdxGpRuBLMnj_MrjcoyYSyHdBDq YJMk/edit?usp=sharing


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Scrolls will need either "Read Magic" or someone of the appropriate type of caster (arcane or divine) look at them. Potions could be Spellcraft, or the could be Perception. GM, could we get a ruling?

Grand Lodge

Spellcraft. It's tedious but someone could take 10 with three auto assists if trained.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

I can use "Read Magic" and spellcraft to identify.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

I still cannot see the Google Doc.

I can memorize "Read Magic", but it's not in my normal list of things to know each day.

I can Detect Magic and Spellcraft to ID. Detect Magic is always memorized.

Not sure how many we need, so here's a few:

Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18
Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12
Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27

I have Read Magic as a cantrip.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

I do not know why the google drive is not working. Here is the link once more.

https://docs.google.com/document/d/1cdr0ag3a5dqhzdxGpRuBLMnj_MrjcoyYSyHdBDq YJMk/edit?usp=sharing

It is set to anyone with the link can access and edit.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Away at work. Will be back by Monday. AM too tired to post anything.

Grand Lodge

Windom wrote:

I do not know why the google drive is not working. Here is the link once more.

https://docs.google.com/document/d/1cdr0ag3a5dqhzdxGpRuBLMnj_MrjcoyYSyHdBDq YJMk/edit?usp=sharing

It is set to anyone with the link can access and edit.

It still isn't working, so I created a new loot list. Please see link in upper left hand corner. I put an example of loot distribution among the party members, but feel free to create your own system. Whatever method you choose need to be a consensus. You can be free loving socialists or greedy capitalists.

Grand Lodge

The Ravengro link has also been updated with a larger map and a legend of significant locations along with a brief descriptions. Feel free to explore or get down to business.

Grand Lodge

Don't feel like you have to use the spirit board tonight. However, it only functions once per day, so you lose out on the possibility to answer any questions you have that the townsfolk can't answer.

Just let me know when your ready for the town hall meeting in the next morning.

Grand Lodge

It will be difficult for me to post until Sunday evening as I am traveling for a wedding. Posting will be brief until then.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Hey guys I will be gone until wednesday and it will be very difficult for me to post. Please do you best to get by without me ;)

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Ok I am back guys. Sorry about that but I went on vacation for a couple of days and then my mom ended up in the hospital. Vasari, how should I rejoin the action?

Grand Lodge

You can join Drasven and Cassandra in their search for undead in The Restlands.

Grand Lodge

You all have from noon to 6 pm to explore town, make purchases, gather rumors, drink heavily or whatever is your fancy.

Please state any purchases in the discussion.

You may mingle with the commoners or squeeze your way and wait for the town hall meeting to begin.

FYI, Harrowstone is a couple miles away and takes an hour round trip.

Grand Lodge

Will post the town hall meeting this evening.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

LOL, nice crit with a scythe!

Grand Lodge

Hey, it's going to leave a great scar and story! Windom will need to invest in turtlenecks for formal occasions or a priest's collar.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Or wear it proudly!


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Ouch that Crit....


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Question- how where you doing hp?
Is it like pfs?
So a d8 is 5 hp?

I took catch off guard as a feat so I can use improvised weapons without any penalty. Must confess this is my favorite feat. When you can use a decorative swan centerpiece on a table for a d6 damage, that is when you know the party is getting good.

Just need a teamwork feat for the inquisitor bonus feat, not too familiar with them, any suggestions to explore?

Grand Lodge

3/4 of max HP

I like Escape Route to avoid AoO's for movement. Great for casters and melee types. Shake It Off boosts your saves and recommended for dungeon crawls.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

If you're looking to take up a teamwork feat, tell me which one you wish to take. I'll take one up to support you.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

It makes me all soft and squishy inside to see so much love between party memebers. I guess I will follow suit. I have somethingsin mind but does anyonehave any suggestions for feats and spells?

Grand Lodge

Identify is your bonus spell. Mage armor is a safe choice that your monk will thank you for. Improved Initiative is a bonus feat at 7th level that most arcane casters grab. I like improved improvising for your build. +2 to all untrained skills and halves penalty for non proficiency When you find magical exotic weapons that no one else can use, it becomes very handy. I imagine him carrying an array of crazy weapons like pistol, bolas, katana, etc.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

@ Drasven

I really like Escape Route. We could do some neat positioning things to move in to attack. Also (unless the DM thinks this is breaking the bank) as long as we are adjacent from each other we could crawl away if prone without an AOO. Open to suggestions if you have a better one.

@ Zavar

Keep in mind spell penetration and greater spell penetration for later on. I see weird liches and vampires in our future.

Adjuring Step is a neat spell.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Then Escape route it is. Due to my bonus feat I'm able to choose other feats but yes teamwork feats are good.

I'll be looking to go into the New Evanglist PrC class though.

Grand Lodge

@Zavar

Since Drasven and Windom are taking Escape Route, I would also take it as your 3rd level feat, since you have Burning Hands and Color Spray on your spell list. Both spells require you to move into position to maximize its area of effect and the feat would negate AoO's for movement in and around two of your front line crew.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

I'm thinking of trying for this particular PrC Evangelist however for this moment, there's no list for my diety nor class.

Would it be possible to work something out? The PrC looks very interesting though.

Grand Lodge

It states, "Below are examples of the class types most likely to become evangelists in each of the major faiths of the Inner Sea region."

I do not see a problem with your qualification to the PrC as these are not restricted choices. Thump your holy text or axe all you want.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

That's nice. Only 3 more levels to reach it lol. I'm so gonna need a bigger axe.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra chose Improved Channel as her third level feat. It seems as though we're going to be see a lot of undead critters, so raising that save DC seemed quite logical.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

So sorry everybody. Shuffling between work, home and hospital is killing my time.

I'll try to post as often as I can, if I'm holding up the game, bot me as needed.

Grand Lodge

Understood. I made everyone's token controllable by all players to help us move combat along.

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