Time for the Tomb of Borrors!


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"That ain't no candy necklace!"


THIS IS MY MOMENT!

I charge and smash it with my mace!

1d20 + 12 ⇒ (20) + 12 = 32
1d8 + 9 + 2d6 ⇒ (2) + 9 + (6, 4) = 21

Confirm crit 1d20 + 12 ⇒ (17) + 12 = 29

EAT MY CRIT, BEYOTCH.

Praise be to Smashy.


Nice, you just critted Nasty.

Sovereign Court

Hmmm...Well you haven't really had a chance at combat so..

AMH::
Somehow, someway you manage to squeeze past Nasty and crawlcharge into the the fire wielding creature and smash it right in the kisser. Your hit while impressive seems to do about half of what it should have =(

The Creature attacks you. Bite: 1d20 + 6 ⇒ (5) + 6 = 11 Pain: 3d4 ⇒ (2, 4, 2) = 8

DM:
21/32


Shoots It in the Head: 1d20 + 9 ⇒ (19) + 9 = 28
Thock: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Possible Crit: 1d20 + 9 ⇒ (9) + 9 = 18
Thru the Eye: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


You guys are doing an awesome job, just awesome. I've never seen such prowess. I am star struck, you hear me star struck. I think I want you autographs each and every one of you.

Hey! Look at me, turns out I'm a Bard. I'll try to update myself soon


"Is something burning!? Smells like roast orc! Sometimes being a half-dragon sucks!"


"Can we get out of this tunnel?! PLEEEEAAAAASSSE!"


channel energy: 4d6 + 3 ⇒ (4, 1, 4, 3) + 3 = 15
Using versatile channel, elemental channel and dual channel all at the same time
(We are healed, it is hurt)

Sovereign Court

All: The creature is dead, It has a necklace with 4 beads on it. The tunnel continues for 60' and then splits 1 branch heading southeast, the other heading south.


Reflex Save: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7

"Ouchie that thing with necklace me no like."


"Ahh man the healing thing you did dissolved the thing I was going to eat." He picks up the necklace and hands it back towards Alissa.

"You want it? Me no like magic stuff it burned me."


*Takes Necklace*

I say we continue straight.

Sovereign Court

Alissa: As you reach the junction of the 2 tunnels 60' ahead. The tunnel that heads south is full of rubble about 20' down. The southeastern passage goes for about 30' and ends in a spiral staircase leading up.

The necklace has 4 beads that do 6d4 fire damage


Sorry


Having been told to go straight he does just that.

Walking ahead of Alissa.

Looking back to CR500Wasp. "Its okay. I am always hungry. Me find something later."

Sovereign Court

Nasty: There is always the rancid vinegary cloudstuff


Nasty, check to see if there is an easy way thru the collapse. If not, we will take the southeast branch.

Sovereign Court

Nasty: It looks like it will take about 15 rds to carve through the rubble.


"I think I can get through the rubble boss."

He sets about removing the rubble to carve a way through.

Sovereign Court

Nasty: After about 2 rds of digging you begin to smell an aroma of sulphur and cinnamon.


"Something smells good on the other side of the rock like Mama Mayhams cooking back home. Nothing like the smell of Sulphur and Cinnamon."

He starts to dig quicker

Sovereign Court

Nasty: After the 5th rd of digging, The smell is getting much stronger. Do you wish to continue?


Hold it. Stop digging. That may be the mist that was killing everything topside.


You know, I've heard that some people put Cinnamon in their Coffee. That's just sick and wrong, sick and wrong.


*Gazes at hs cpmpanions with a bemused look*

P.S. Does it smell like the mists outside


There is a wonderful Orison called detect poison, I cast it.

Sovereign Court

Arty: I don't mind a little cinnamon in my coffee during the holiday season, but yeah during the rest of the year that's just wrong man.

AMS: It does not smell like the mist outside, that was more of a lilac smell.

Wasp: You detect poison just beginning to seep through the rocks.

1 more rd of digging and you would have hit paydirt


Stop digging!


*Begins moving backwards*

Is it ppoisonous?


Yep, move back


Are we backing away because Nasty smells?


No, this smells worse


That's impossible...


Nasty, get out of there.

Liberty's Edge

"But then his smell will get to us!"


Sometimes, a wound must be cauterized.

Flaming sphere in the hole as soon as Nasty is out of the way.


"I am almost through the rubble though. Then I can get some of Mama Mayham's cookies and elf bits."

When he hears Alissa tell him to move back he reluctantly drops the rocks he has in his hands and begins to move away from the wonderful smell.

When he sees the flaming sphere appear and begin to roll towards him he moves a little quicker.

Sovereign Court

Jenny: Your flaming sphere bounces along the ground and squeezes into the hole, thus eliminating the sulphur/cinnamon smell.

It is now safe

Nasty: I am sorry about your mama's cookies and all...but I'm pretty even you would not have wanted to partake of the poison gas awaiting you on the other side.


That was too close. Good job identifying the poison Wasp. Good job stopping the poison Jenny.

*Heading down the other tunnel toward the stairs.*

Sovereign Court

Alissa: The other tunnel heads in more southeastern direction for about 30' and ends at a spiral staircase leading up.


Checking for traps as I go up.
Trap Sense: 1d20 + 9 ⇒ (15) + 9 = 24

Sovereign Court

Alissa: You find no traps at the top of the stairwell there is no apparent handle or lever to open it, however it looks like the bottom of the stone trapdoor that you have passed through previously.


Nasty walks up to the stair case and walks up it to see what is at the top and if that is where they came from.

Sovereign Court

Nasty: The stone floor looks roughly the same but it is not in fact where you came from


I haven't gone around in circles like this since I dated that roller derby queen.


Hey Nasty, didn't you say your mom was in the roller derby?


"Yes she was the queen of the roller derby for 10 years running. Funny you dated a roller derby queen Artegallio and my mother was a roller derby queen too." He is oblivious of the context of Alissa's statement.

(OOC: So is the top of the stairwell blocked off?)

Nasty tries to go up the stairwell and see what is above it. If anything is preventing him from doing so he removes the obstacle.

Strength: 1d20 + 10 ⇒ (17) + 10 = 27


*laughs*

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