Sean K Reynolds Designer, RPG Superstar Judge |
Sara Marie Customer Service Dire Care Bear Manager |
Link to the event: Pathfinder Rules Experimentation
Sean K Reynolds Designer, RPG Superstar Judge |
Sean K Reynolds Designer, RPG Superstar Judge |
Sean K Reynolds Designer, RPG Superstar Judge |
Sean K Reynolds Designer, RPG Superstar Judge |
Sean K Reynolds Designer, RPG Superstar Judge |
Sean K Reynolds Designer, RPG Superstar Judge |
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Off the top of my head:
Your combat turn wasn't a standard, move, swift, and free actions. Everyone got 5 actions points, and various Core Rulebook actions costed points. Most standard actions were 3 points and most move actions were 2 points. Martial classes got X/day additional points they could spend, up to 1 per round, on making attacks (so X/day you could make two 3AP attacks in one round, if you wanted to). Caster classes got a similar thing, but only for casting spells.
Just as all classes have a BAB, all classes have a caster level progression, so the multiclassed rogue/sorcerer didn't totally lose out compared to the 100% sorcerer. Frex, the rogue had a 3/4 caster level progression (similar to the 3/4 BAB progression), which meant the rogue2/sorcerer1 had an overall caster level of 2.
Rather than multiplying damage, crits added a flat amount of damage to the roll, usually 1/2 the max value of the weapon's normal damage die (so a critting longsword added +4 damage). Some characters had feats that added +damage on crits (compare to a fighter, who'd have special access to feats that added +damage even on non-crits).
Casters had access to all cantrips (or orisons, for the cleric), which meant you didn't have to bother noting which ones you knew or had prepared.
Ability score bonuses are every number, not every even number, based on the difference from an ability score of 10. So a Str 11 was a +1 Strength mod to attack and damage, a Dex 8 was –2 on AC and ranged attacks. Elven racial modifiers became +1/–1 instead of +2/–2, and so on.
The sorcerer and rogue/sorcerer added their Int bonus to spell damage. The cleric added +1/2 Wis bonus to healing and +1/2 Wis bonus to spell damage.
Just an experiment. :)