Pathfinder Rules Experimentation


PaizoCon General Discussion

Designer, RPG Superstar Judge

Hello, my players!

1) Characters will be provided for you.
2) A page explaining these house rules will be provided for you.
3) Bring your own dice, writing implements, and such.
4) Be prepared to do some weird things with the rules!

See you Saturday at 10 a.m.!!! Not eight, ten! :)

Silver Crusade

Who the hell gets up at 8am on a Saturday????

Lantern Lodge Customer Service Dire Care Bear Manager

Link to the event: Pathfinder Rules Experimentation

Designer, RPG Superstar Judge

1d8+1 wrote:
Who the hell gets up at 8am on a Saturday????

Crazy people, that's who!

(And it's more like 7am, if you include time to eat and drive to the convention hotel... and I don't have a car...)

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I wonder how much these weird things we should be prepared for have to do with the 17+ rating.

Designer, RPG Superstar Judge

That just means "no kids, please, they make my brain scream." :)

Grand Lodge

Sounds interesting, If I can't get into anything at the normal 8am start time I'll see if you need an extra.


This looks very interesting, will you be putting up any notes or discoveries for those of us that dwell far away and can not attend.....

Could you possibly do an online discussion or play test of the ideas you guys come up with?

Designer, RPG Superstar Judge

I'm not really sure what I'm going to do with these rules experiments yet. :)


Sean K Reynolds wrote:
I'm not really sure what I'm going to do with these rules experiments yet. :)

Flurry as a standard action!

Scratch that. Full-attacks as a standard action!


Permanent sneak attack versus anyone named Cheapy (or anyone having an online identity of "cheapy")!


Rogue talent to be able to forcibly change the identity of someone!


(but only the original holder of that name)


How did this go - I am very interested in experimental rules....

Maybe a blog post :-) and discussion.


The 8th Dwarf wrote:

How did this go - I am very interested in experimental rules....

Maybe a blog post :-) and discussion.

I'll second this.

Designer, RPG Superstar Judge

For now, I'll just say... it went well. Spotted some problems, spotted some neat combos that weren't problems, we had fun. :)

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Must... know... more!


1 person marked this as a favorite.

My NDA sense are tingling.

Silver Crusade

It was fun and Sean said no NDA if I remember right...


Cool...I know you are winding down and deserve some rest from all things con related so I won't press you for more just yet.

When you are ready it would be cool if you guys could lead some discussion on rules experimentation.

I think that our community is at its best when it's "hands" are busy.

Dark Archive

I hope there was no NDA, because otherwise a buddy of mine is already in trouble....

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

>Pokes sleeping thread, and whispers< Tell me your secrets sleeping one.


1 person marked this as a favorite.

It would be cool if we could get more info on what you guys tried.


Bump....

Dark Archive

curious minds wish to know more!

Designer, RPG Superstar Judge

I've been moving, haven't had time to do any updates on this. :p


Sean K Reynolds wrote:
I've been moving, haven't had time to do any updates on this. :p

Cool thank you :-)


bump for the love of rules experimentation

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Bumping for bumps sake

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A bump a month keeps the doctor away, but hopefully not an eventual update on the event

Designer, RPG Superstar Judge

What would you like to know?


Sean K Reynolds wrote:
What would you like to know?

Cool, thanks SKR for replying. :-)

What rules you experimented with and how the worked out?

Designer, RPG Superstar Judge

2 people marked this as a favorite.

Off the top of my head:

Your combat turn wasn't a standard, move, swift, and free actions. Everyone got 5 actions points, and various Core Rulebook actions costed points. Most standard actions were 3 points and most move actions were 2 points. Martial classes got X/day additional points they could spend, up to 1 per round, on making attacks (so X/day you could make two 3AP attacks in one round, if you wanted to). Caster classes got a similar thing, but only for casting spells.

Just as all classes have a BAB, all classes have a caster level progression, so the multiclassed rogue/sorcerer didn't totally lose out compared to the 100% sorcerer. Frex, the rogue had a 3/4 caster level progression (similar to the 3/4 BAB progression), which meant the rogue2/sorcerer1 had an overall caster level of 2.

Rather than multiplying damage, crits added a flat amount of damage to the roll, usually 1/2 the max value of the weapon's normal damage die (so a critting longsword added +4 damage). Some characters had feats that added +damage on crits (compare to a fighter, who'd have special access to feats that added +damage even on non-crits).

Casters had access to all cantrips (or orisons, for the cleric), which meant you didn't have to bother noting which ones you knew or had prepared.

Ability score bonuses are every number, not every even number, based on the difference from an ability score of 10. So a Str 11 was a +1 Strength mod to attack and damage, a Dex 8 was –2 on AC and ranged attacks. Elven racial modifiers became +1/–1 instead of +2/–2, and so on.

The sorcerer and rogue/sorcerer added their Int bonus to spell damage. The cleric added +1/2 Wis bonus to healing and +1/2 Wis bonus to spell damage.

Just an experiment. :)


Very interesting... Many questions I want ask but I have to go to work. Very cool, at least that gives me time to think of a few more.

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