The Wonder Spell Fabricate.


Advice


Hello I have been messing around with ideas for this spell…it seems absolutely fantastic flexible spell from turning wood floors in to building blocks under people feat to turning non magic swords to unicorn statues! Was wondering what some other people might have used this spell for.


Pathfinder Maps Subscriber

We once encountered a trap in a 20 foot wide corridor. The trap consisted of a pit the full width of the corridor and quite a distance long, filled with perfectly spherical iron balls. A quite narrow (4" to 6" wide) wooden beam spanned the pit leading to a door at the far end. There was also a series of round holes along the side walls and in the ceiling just out of reach (10' up). If you approached the edge of the pit, you would see/hear/feel the balls begin to agitate (rather like a fluidized bed). If one ventured out balancing on the beam to reach the (locked) door on the other side, balls would fly out of the holes in the ceiling/walls to attempt to knock you off (and you were flat-footed while balancing).

A couple castings of fabricate created an iron arch bridge crossing the pit from the balls themselves.


Have a NPC merchant handing your PCs with adamantine swords, darkwood bows and mithral breastplates in 30 seconds when they visit his forge and want to buy equipment.

That'll raise a few eyebrows.

In that same vein, you could have a prisoner with Fabricate as an at-will spell-like ability, or with an item with that spell, who's confined to create weaponry for a tribe who also have prisoners mining rare materials for weapons and armors.


Blood money + fabricate = Free mundane stuff only limited by your Constitution.


Blood Money eats at your Strength actually, but ya Blood Money is good people.


Anzyr wrote:
Blood Money eats at your Strength actually, but ya Blood Money is good people.

My bad. Strength then.


Tiny Coffee Golem wrote:
Blood money + fabricate = Free mundane stuff only limited by your Constitution.

While technically legal i think that's a little cheesy. I like it though.

But seriously, blood money is supposed to take the place of consumed material goods like rubies or diamond dust rather than a fake 'material component' like the stuff that goes into fabricate.

In a fluff kinda way, the strength damage and blood loss from the spell is a sorta ritual sacrifice in place of something else of value to help power the spell.

Using blood money with fabricate kinda negates that whole sacrifice aspect of the spell.

On an unrelated note, I was bored a few minutes ago and decided to figure out how many castings of wall of stone (one of my favorite spells, right up there with fabricate) it would take to build a small 3 story, 20'x20' tower. well technically the interior deminsions would be 18'x 18'.

At 10th level (for ease of calculating) it will take you 53 castings of wall of stone to build said tower with 5 inch thick floors/roof and 12 inch thick walls.

Something for your wizard capable of casting 5th level spells to do in a bit of downtime, especially if you use a spell point style casting.

Your wizard could build themselves a tower for free in a matter of weeks if they can do spell points. And in between casting wall of stone they can do item creation!

Seriously, wall of stone + fabricate are two of the best wizard spells out there.


JTibbs wrote:
Tiny Coffee Golem wrote:
Blood money + fabricate = Free mundane stuff only limited by your Constitution.

While technically legal i think that's a little cheesy. I like it though.

But seriously, blood money is supposed to take the place of consumed material goods like rubies or diamond dust rather than a fake 'material component' like the stuff that goes into fabricate.

In a fluff kinda way, the strength damage and blood loss from the spell is a sorta ritual sacrifice in place of something else of value to help power the spell.

Using blood money with fabricate kinda negates that whole sacrifice aspect of the spell.

You're still sacrificing strength, but I see your point.


Tiny Coffee Golem wrote:
JTibbs wrote:
Tiny Coffee Golem wrote:
Blood money + fabricate = Free mundane stuff only limited by your Constitution.

While technically legal i think that's a little cheesy. I like it though.

But seriously, blood money is supposed to take the place of consumed material goods like rubies or diamond dust rather than a fake 'material component' like the stuff that goes into fabricate.

In a fluff kinda way, the strength damage and blood loss from the spell is a sorta ritual sacrifice in place of something else of value to help power the spell.

Using blood money with fabricate kinda negates that whole sacrifice aspect of the spell.

You're still sacrificing strength, but I see your point.

It's only strength damage. You recover 1 point of strength damage in a single nights sleep.


JTibbs wrote:
Tiny Coffee Golem wrote:
JTibbs wrote:
Tiny Coffee Golem wrote:
Blood money + fabricate = Free mundane stuff only limited by your Constitution.

While technically legal i think that's a little cheesy. I like it though.

But seriously, blood money is supposed to take the place of consumed material goods like rubies or diamond dust rather than a fake 'material component' like the stuff that goes into fabricate.

In a fluff kinda way, the strength damage and blood loss from the spell is a sorta ritual sacrifice in place of something else of value to help power the spell.

Using blood money with fabricate kinda negates that whole sacrifice aspect of the spell.

You're still sacrificing strength, but I see your point.
It's only strength damage. You recover 1 point of strength damage in a single nights sleep.

And you recover gold by being a murder hobo. Basically it's not a trick you can do every day.


Tiny Coffee Golem wrote:
JTibbs wrote:
Tiny Coffee Golem wrote:
JTibbs wrote:
Tiny Coffee Golem wrote:
Blood money + fabricate = Free mundane stuff only limited by your Constitution.

While technically legal i think that's a little cheesy. I like it though.

But seriously, blood money is supposed to take the place of consumed material goods like rubies or diamond dust rather than a fake 'material component' like the stuff that goes into fabricate.

In a fluff kinda way, the strength damage and blood loss from the spell is a sorta ritual sacrifice in place of something else of value to help power the spell.

Using blood money with fabricate kinda negates that whole sacrifice aspect of the spell.

You're still sacrificing strength, but I see your point.
It's only strength damage. You recover 1 point of strength damage in a single nights sleep.
And you recover gold by being a murder hobo. Basically it's not a trick you can do every day.

well.. you only do 1 strength damage per 500gp of material cost you skip, so you could do it quite often really.

IIRC a pound of mithril only costs 500gp, so using fabricate you could technically churn out a masterwork mithril longsword every other day for the rest of your life if you were willing to cheese the blood money spell.
.
.
.
.

Now using blood money for something like Limited Wish is how you are supposed to use it. IIRC you could use limited wish to cast Raise Dead for 13 points of strength damage.

A sufficiently strong wizard (at least 13 strength) using the blood money spell would be bedridden for a week and not be at full strength for 2 weeks...

THAT'S the sacrifice you are supposed to have for using the blood money spell.


Or until he uses a wand of lesser restoration on himself. The wand would cost half of a lesser wish's material component, and healing 13 strength damage would take, on average, 5.2 charges. So, you could quite easily do that 10 times, for a cost of 75 gold per limited wish.

Grand Lodge

Blood money wont work because of

Material components created by blood money transform back into blood at the end of the round if they have not been used as a material component.


In Return To The Temple Of Elemental Evil, there's an encounter with a Manticore.

After we killed the thing, we decided to scout around a bit to make sure it didn't have any friends in the cavern complex that would have been attracted by the battle. While the rest of us go about doing this, the wizard says "You guys go ahead, I'll clean this up."

We returned to find that he had neatly divided the skin, meat, bones, blood, and various natural weapons of the Manticore out into piles and (where appropriate) containers, and was stacking them up inside his portable hole.

We never, ever, questioned his memorization of Fabricate ever again.

Scarab Sages

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Well it's rather obvious, but I use fabricate to add spells to my spellbook.

It works like this:

1) Get an Intelligence score of 26 (20 base + 2 level bonus = 4 headband) = +8 bonus
Masterwork tools = +2 bonus
Crafter's Fortune spell = +5 bonus
= +15 bonus
Taking 10 this gives you an automatic success on ANY craft skill with a DC of 25 or less (99.9% of all items).

2) Spend 333.33 gp on materials, craft a spyglass (1000 gp value), sell it for 500 gp, rinse and repeat.

3) This nets you 166.67 gp per casting.

4) Buy spells for spellbook

Of course, masterwork weapons and armor work as well, as does alchemical items and poisons.

The actual item crafted doesn't matter, what you really want is big-ticket items that don't cause too much attention to sell. The spyglass is a good choice because it's portable, and it's the sort of thing a wizard would have on his person.

Scarab Sages

Another use for fabricate is to make huge alchemical weapons. Here is how this works:

1) Use the trick indicated in my last post to get a craft item skill up to +15 for no skill points.

2) Open your CRB to page 145. Find the damage of the item in question. each doubling of the size of the weapon increases the weapon by one size category. Calculate the price of the larger item by doubling the price of the item to bring it up to your chosen size.

3) Buy the materials to make your item. Remember the cost is 1/3 the price.

4) Cast fabricate (taking 10 on the roll) and craft the item.

5) Cast shrink item on the item. Give it to your familar to use as a bomb. Remeber that if you "toss the item on a solid surface" it returns to normal size, so it will expand on impact.

Example:

A medium flask of Alchemist fire does 1d6 per round for 2 rounds with a 1 point splash, and has a price of 20 GP so:

Medium (20 gp) = 1d6 damage/1 splash
Large (40 gp) = 1d8 damage/1d2 splash
Huge (80 gp) = 2d6 damage/1d3 splash
Gargantuan (160 GP) = 3d6 damage /1d4 splash
Colossal (360 GP) = 4d6 damage /1d6 splash

Note that you have to extrapolate for colossal damage – so this is just an estimate

Remember to divide the price by 1/3 to get the cost.

Your GM may balk at all of this, but remind him that one gargantuan alchemist fire costs 53.33 GP, and a single charge from a wand of fireball costs 225 gold (112.5 if you make it yourself). So the cost per round is not too low, given the fact that this is a considerably weaker weapon.

Still it’s a fun thing to give to your familiar if he can fly.


and you triple the value of the blood money component with a fabricate.
It begins to explain stuff like Smaug's hoard. And a few levels of binder to bind the creature that gives 1 point of ability regeneration/round.

Anyways red great wyrm STR 42. Some buffs and wishes and you are at 53.
One casting (52 str*500)*3 = 78.000 gp of golden goblets, cut gems or whatever. Cast this combo an approximate 30 times a day = 2.340.000 gp.
365 days a year = 854.100.000 gp.
Keep doing this for 500 years... and you'll have hoard worth showing off.

or as a way to buy your beers. Ignore material component -> 1gp = 3gp of coins manufactured. False focus is ever better, or 300gp per fabricate (100*3 due to crafting)

Next thing you'll want is one of those biers of restoration. Sit on it, all day long and a item of blood money at will and a fabricate at will. Murder-hoboing is so last season... and when your wizards tower is smock full of treasure (see tv shows for hopeless hoarders), you expand it with wall of stones. Hell summon a dao if nothing else. You could even bargain and pay if you can agree to part with your hoarded stuff :D

Scarab Sages

ikki3520 wrote:

and you triple the value of the blood money component with a fabricate.

It begins to explain stuff like Smaug's hoard. And a few levels of binder to bind the creature that gives 1 point of ability regeneration/round.

Anyways red great wyrm STR 42. Some buffs and wishes and you are at 53.
One casting (52 str*500)*3 = 78.000 gp of golden goblets, cut gems or whatever. Cast this combo an approximate 30 times a day = 2.340.000 gp.
365 days a year = 854.100.000 gp.
Keep doing this for 500 years... and you'll have hoard worth showing off.

or as a way to buy your beers. Ignore material component -> 1gp = 3gp of coins manufactured. False focus is ever better, or 300gp per fabricate (100*3 due to crafting)

Next thing you'll want is one of those biers of restoration. Sit on it, all day long and a item of blood money at will and a fabricate at will. Murder-hoboing is so last season... and when your wizards tower is smock full of treasure (see tv shows for hopeless hoarders), you expand it with wall of stones. Hell summon a dao if nothing else. You could even bargain and pay if you can agree to part with your hoarded stuff :D

Next time when a red dragon complain we are trying to steal his blood treasure, I will believe.

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