Cooperative Crafting


Rules Questions


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I have a question about Cooperative Casting.

From SRD: "You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item. You provide a +2 circumstance bonus on any Craft or Spellcraft checks related to making an item, and your assistance doubles the gp value of items that can be crafted each day."

Can this feat allow for either the caster level or item creation feat requirement to be bypassed?

example: Caster A has craft arms and armor 8th caster level, Caster B has craft wondrous 9th caster level, both have spellcraft.
Caster A wants to make a weapon that has a minimum cl of 9, can caster B use this feat (and his higher caster level) to enable caster A to make this weapon since they share the skill spellcraft?
Or, is that reading too much into the feat?


Good question. Also, how many people can work cooperatively on a single item for both item requirements and also for the aid-another checks.

Liberty's Edge

In your example they can't help each other and benefit from Cooperative Crafting as one of the feat requirement is that both crafters share the same item creation feat.
sharing spellcraft isn't sufficient if you want to make a magic item. The "sharing skills" part is for making mundane items.

The main benefit of the feat is that you can craft mundane or amgical items at double speed.

That said you can cooperate with another crafter, even if you miss a feat, to make a magical items. SKR made a specific example of a cleric without scribe scroll cooperating with a wizard to make a clerical scroll.

Another important thing is that you can "overcast" when enchanting an item. I.e., you can craft a item with a CL higher than yours, you only need to set the DC of your spellcraft check to (target CL level)+5, plus any modifier for missing requisites and you can make the item.
There are a few exceptions, items that say that the creator level need to be x times the item bonus, but when an item or ability has a CL of X you can make it even if your actual level is lower.
As an example you can make a flaming weapon (Moderate evocation; CL 10th) even if you are level 7, simply your DC is 5 (basic DC) 10 for the required CL = DC 15.

The Exchange

I think the main thing here is the double craft speed rate. I say that mainly because both characters need to have the appropriate craft feats or skills. In other words, a cleric and wizard that both have craft wondrous item could work together to make a belt of dexterity in half the time. Another nice feature is that you can avoid the +5 increase to DC if the other character has the spell or whatever other prereq to craft the item.

To answer the original question though, both characters would need craft magical arms and armor in order to work together on a magic item. However, because one of the characters is level 9 and the other is only 8, the 9th level character meets the caster level prerequisite which would allow the weapon to be crafted without the +5 increase to DC.

Grand Lodge

So to sum up. In order for them to benefit at all, one of the crafters must have the Cooperative Crafter feat and all of the relative feats and skills, before being able to benefit from the feat. The benefit is that they can double the crafting output, and either one of them may fulfill any pre-requisites for crafting the item.

In the example, it would NOT work because the two crafters do not both have the item creation feat necessary (being Craft Magic Arms and Armor). Crafter A has it, Crafter B does not.

Understood?


Item caster level is not a requirement, it is used to set the skill DC. The only requirement is the item creation feat.

Grand Lodge

I don't know why you wouldn't consider the Caster Level as a requirement. As a GM, I would consider it a requirement that can be bypassed with the DC increase.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Officials have stated that it isn't typically a requirement, Aeshuura.

Cooperative Crafting isn't as useful as people sometimes make it out to be. First, you can already "share prerequisites" without the feat. This is how you end up with things like staves with arcane and divine spells.

Second, it doesn't do a whole lot to increase crafting time. Two people could already make two belts of giant strength +4 in 16 days (8 if they increase the DC). Two people with the feat could each make a belt in 16 days.

The only difference? The second group gets one of their belts at the 8 day mark, whereas the first doesn't get any belts until day 16. (Cut these values in half if they work fast by increasing the DC.)


Aeshuura wrote:
I don't know why you wouldn't consider the Caster Level as a requirement. As a GM, I would consider it a requirement that can be bypassed with the DC increase.

I think King Cobra was spoken of "mandatory" instead of "requirement".

CL is not a mandatory, except of course in case of item with an enhancement bonus which need "The creator's caster level must be at least three times the enhancement bonus of" the item.
In this case, the CL becomes a mandatory (case of +x of weapon, armor, amulet of mighty fist, amulet of natural armor, etc...).
It seems that with Cooperative Crafting, this mandatory may be bypassed by the one who assist.

NOTE: the one who have the feat Cooperative Crafting may ONLY assist the creator, so it's the other who makes the creation check.


What you guys are saying makes sense except for the mandatory part.

Why is caster level mandatory sometimes, but can be bypassed other times?

Thanks all for your replies.


CL is not a mandatory, except of course in case of item with an enhancement bonus which need "The creator's caster level must be at least three times the enhancement bonus of" the item.
In this case, the CL becomes a mandatory (case of +x of weapon, armor, amulet of mighty fist, amulet of natural armor, etc...).

This is an exception as said Diego Rossi.

The standard rules: only the feat of item creation is a mandatory.

Exceptions:
1) enhancement bonus: creator needs to be CL >= (+x bonus enhancement)x3
ex: to create a sword +3 (i.e +3 enhancement bonus so +3 Att/+3 dmg), creator has to be 3 x 3 = 9th CL min

From PRD
"Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. A magic weapon must have at least a +1 enhancement bonus to have any melee or ranged special weapon abilities."

Exception to exception: some item may have another mandatory on bonus enhancement written in text, like Bracers of Armor
"...creator's caster level must be at least two times that of the bonus placed in the bracers"

2) Spell trigger and spell completion (scroll, potio, wand, staff)
you must "cast" the spell each days of creation either by
- yourself
- item
- cooperative casting

"Bypass" exception 1)
with feat Cooperative Crafting, if one of the 2 crafters (creator +the one with feat) has a CL enough to satisfy the mandatory on bonus enhancement, you can create.
If not this case, it's only the creator's CL than you check.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The CL listed right before prerequisite in an item's description does not need to be met for crafting purposes (it's sole purpose is to determine the power level of the effects of the item and to determine the crafting DC).

Some item's actually have CL listed as a prerequisite, either listed in the item description after the word PREREQUISITES or in the main item sections of the Core rulebook (such as Magical Weapons). RAW, that particular prerequisite can be skipped by adding +5 to the DC, though I believe at least one designer has stated that, that was not the intent.


Ravingdork wrote:

The CL listed right before prerequisite in an item's description does not need to be met for crafting purposes (it's sole purpose is to determine the power level of the effects of the item and to determine the crafting DC).

Some item's actually have CL listed as a prerequisite, either listed in the item description after the word PREREQUISITES or in the main item sections of the Core rulebook (such as Magical Weapons). RAW, that particular prerequisite can be skipped by adding +5 to the DC, though I believe at least one designer has stated that, that was not the intent.

Do you remember????

Ravingdork create magic item January 2012

EDIT: i found this one too
SKR & mandatory

I hope it may help

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