Castilliano |
I'll be running this 2 (maybe 3) times soon, one at each tier, so some questions:
About the trapped statue:
Several of the effects are AoE or multi-target, are they only hitting the toucher, or do they get their full area/number of targets?
Is it 'most possible' (plus toucher) or just 'toward toucher'?
(a.k.a. is the statue (or remnants of goddess) choosing or is it haphazard?)
Does the statue need line of sight/effect or is the line from the toucher?
I think he would use his ring to Summon in something immune to acid (or perhaps w/evasion), at least at higher tier where he's soaking the place.
Are any Daemons PFS legal for Summon Monster? Does it matter for villains/NPCs as long as it's PF legal?
Agree that Quickened Acid Arrow is a poor choice, but it could be a metagame warning to the low h.p. folk to get their acid protection up.
It also fits the BBEG's theme. He's throwing a lot of sticky/stinky spells around.
Thanks for any feedback, and big thanks for the PDF!
JMK
MillerHero RPG Superstar 2012 Top 4 |
Castilliano |
Thank you & thank you.
Surprised nobody mentioned Bone Devil.
BBEG could take Bone Devil DimStepping, planting Walls of Ice all around.
Or Earth Elemental(s). Those guys are brutal, and immune to the poison of Stinking Cloud. (Still like the imagery of the tigers jumping out of the fog though.)
If Naroth has enough time to prep, why doesn't he come out and attack?
(Is there an RP reason, or just a CR reason?)
BTW, nice job, Steve. It's a good mosh pit of violence.
MillerHero RPG Superstar 2012 Top 4 |
If Naroth has enough time to prep, why doesn't he come out and attack?
(Is there an RP reason, or just a CR reason?)BTW, nice job, Steve. It's a good mosh pit of violence.
He's lazy (RP reason) and combining his encounter with another encounter would be deadly (CR reason).
Thanks. I'm glad you enjoyed.
Kintrik |
ok some issues i have with this one.
Second, why are parties that negotiate with the angel penalized so heavily?
Doing this scenario with no magical gear is a death sentence, especially for martial characters.
Kintrik |
Kintrik wrote:** spoiler omitted **ok some issues i have with this one.
** spoiler omitted **
Mathwei ap Niall |
Chris Ballard wrote:** spoiler omitted **Kintrik wrote:** spoiler omitted **ok some issues i have with this one.
** spoiler omitted **
nosig |
Removeing the magic items - even if they are given back, will reduce the parties strength. When I played this, my table was very split... three non-casters trying to convense three casters to remove thier headbands...
Chris Mortika RPG Superstar 2010 Top 16 |
Kintrik,
I don't know why you're using a spoiler tag here, when you're saying the same thing on your one-star review of the scenario.
1) You're right, only the last two encounters have modifications for four players. I'm not a PFS developer, but it's been my experience that not all encounters necessarily get modifications for four players. The point is to make the entire adventure more appropriate for a smaller party. The angel and undead encounters don't need to be scaled for four players -- a group of 4 PCs still has action economy in its favor -- but they'll use more resources and so they'll be worse off for the last to encounters, and so the scenario chooses the last encounters to cut smaller parties a break.
2) As you correctly observe, a high-level party without magic items -- which probably means: without any weapons or armor -- is terribly helpless. You say that a GM wouldn't let his players re-equip before assuring the deva of their good intentions, and I have no reason to doubt you, but there's nothing in the written scenario to suggest that.
MillerHero RPG Superstar 2012 Top 4 |
TetsujinOni |
It may just be me, but the low tier version of the Deva encounter seems VASTLY more difficult.
Of course, that might be because I'll run the Deva with its tactical AMF and PFS players don't normally get to the tiers where AMF tactics are learned....
Kristen Gipson |
I have a few questions about Emketta
1. When she charges on her phantom steed and does triple damage, does the energy damage from ruinous revivification get tripled.
I know energy damage enchantments applied to weapons does not get tripled, but I was unsure since this is not a weapon enchantment and it is just her graveknight ability.
2. Do step up (and others) work while she is mounted?
I'm unsure since it would be the phantom steed making the five foot step and it does not have the feat to step.
Criik |
Another question about the ioun stone. I "activated" it by sticking it in my wayfinder. I assume that the curse makes it so I cannot remove it from my wayfinder now. If I get the curse removed, can I pull it out of the wayfinder in order to put my other stone back in, yet still activate the ocher rhomboid in its normal "satellite" fashion in order to receive the feat? I would rather have the "gimped" immune to mind control than k(arcana) as a class skill (especially since I already have it as a class skill).
Ninjaiguana. |
Sorry to raise this threat from the reaches of tiiiiime, but I noticed an error on the chronicle sheet. In the adventure, it mentions the quill in area 4 functions as a pearl of power (1st) at Tier 7-8, and a pearl of power (3rd) at Tier 10-11, but in the chronicle sheet, the loot lists only a pearl of power (2nd) at Tier 7-8, with no advance on that at Tier 10-11. Shouldn't it be a 1st level pearl at the low tier, and a 3rd at the high?
(I admit it makes little difference in the long run - players likely have the prestige to acquire pearls of 1st, 2nd or 3rd level as standard purchases by this point - but it does seem to be an error.)
Castilliano |
I have a question, as I'm running this for the PFS PBP Game Weeks.
Do the PCs have to surrender all their magical items to enter the tomb, or just to approach the angel to prove the nobility of their quest?
They are taking their magic items off to prove they are not masking themselves with magic. The angel trusts in its Sense Motive, but wants to make sure magic isn't interfering. (And can't detect alignments.)
After that, they can prove their nobility with good RPing and/or a difficult Diplomacy.And lastly, they can put their magic back on before entering. (Something another GM didn't realize, much to the dismay of his players.)
Note: Most casters who take off their stat-items will lose extra spells from having a high stat, so there is a price.
(Of course, fighting the angel would lose you several spells too.)
Cheers.
Chevalier83 |
Got a question regarding Ocher Rhomboid Ioun Stone:
The item says activating an ocher rhomboid ioun stone is an evil act that shifts your alignment one step toward evil unless you receive the benefits of an atonement spell.
I think about GMing the scenario. Is it possible to give the boon to a neutral character and than atone him?
kinevon |
Got a question regarding Ocher Rhomboid Ioun Stone:
The item says activating an ocher rhomboid ioun stone is an evil act that shifts your alignment one step toward evil unless you receive the benefits of an atonement spell.
I think about GMing the scenario. Is it possible to give the boon to a neutral character and than atone him?
Yes. Just make sure you annotate it on the chronicle sheet.
Chris Ballard |
Got a question regarding Ocher Rhomboid Ioun Stone:
The item says activating an ocher rhomboid ioun stone is an evil act that shifts your alignment one step toward evil unless you receive the benefits of an atonement spell.
I think about GMing the scenario. Is it possible to give the boon to a neutral character and than atone him?
The character is allowed to finish the scenario. That player would have to get an atonement on that chronicle sheet to continue playing the character.
reyyvin |
After reading through the message boards for Feast of Sigils, I came across this question regarding the boon at the end of the module:
With there being only 1 stone, can an Animal Companion (with Int 3+) or Eidolon gain the benefit of the Ioun Stone as well as the PC? Can it gain the bonus feat instead of the PC? Would both the PC and the pet change alignment (and require atonement as necessary)?
I also noticed the Angel has an aura that makes animals not attack him; if an Animal Companion has the Celestial Template (magical beast), does this allow it to bypass the protection?
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
Ragoz |
I played this today with Ascalaphus, I'm sure he'll have more comments, but I'd just like to mention how the final boss has Summon Monster IV prepared, but in pfsprep there's a Summon VI Dire Tiger in the statblock. It didn't lead to any problems, but I can imagine it being a problem for some.
His spellbook has Summon Monster VII which he can spontaneously cast to summon 1d3 Dire Tigers.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
I just GMed this. It was a cakewalk for my players, though it could've gone bad in a few instances:
- They managed to talk themselves past the angel encounter. The Druid lost his only Greater Magic Fang. There was some talk of kicking his ass, but they decided against it.
- Greater shadow surprised the cocky controller Arcanist/Fighter. Set his Strength to 1, then got its ass kicked by a Ghost Touch Brawler (he's died three times to Ghosts, he's prepared). Druid was usless as he had no more Magic Fang.
- Graveknight got grappled by the Druid (he's grapple focused), was able to breath attack twice, then died. They left the armour with the angel, as he promised to take it back to the Positive Energy Plane when he's done guarding the temple. The last scenario the Druid played also featured a Graveknight and he almost died, so it was again perfect for him. :P
- BBEG got stunlocked and was only able to get off a quickened Grease + Solid Fog in turn 2. Druid played an incredibly lazy character and the Sinspawn could smell him. Then BBEG got Sheet Lightning thrown at his head, saved against a Cacophonous Call and cast Grease + Fog, then failed his save against a knockout punch from the Brawler. And I think I forgot something. >_>
- They hit themselves with the whip found earlier and because of DR got all the tokens without an issue. The Druid was weirdly enough Bluff-focused and they dragged the limp body of the BBEG past the angel with half-truths and no outright lies, so he was okay with it. That angel's standing guard there for eternity, occasionally kicking Emketta's ass whenever she regenerates. :P
So yeah, it was a feast of suffering for the Druid (he enjoyed it, though). I feel a bit sad I couldn't challenge the party more (when I played it, it was quite an epic fight), but them's the breaks.