Noble House Statistics


Kingmaker


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I've decided to stat out all 6 of the Houses, plus Restov and the former holdings of Rogvaria. I predict that my PCs will find themselves amidst a Brevoy civil war and will have to be part of it. This project may take a while, but I'll add what I develop when I develop it. I constructed a map via Civ5 that is to scale from the Brevoy map, which is how I determined the number of hexes.

House Surtova 202 hexes: 159 plains, 14 forest, 6 mountains, 17 hills, 6 swamps

House Lodovka 106 hexes: 77 plains, 15 mountains, 13 hills

House Medyved 157 hexes: 13 plains, 108 forests, 10 mountains, 26 hills

House Orlovsky 256 hexes: 120 plains, 61 forests, 9 mountains, 26 hills

House Lebeda 136 hexes: 133 plains, 3 forests

House Garess 148 hexes: 94 plains, 24 mountains, 30 hills


DM Barcas wrote:

I've decided to stat out all 6 of the Houses, plus Restov and the former holdings of Rogvaria. I predict that my PCs will find themselves amidst a Brevoy civil war and will have to be part of it. This project may take a while, but I'll add what I develop when I develop it. I constructed a map via Civ5 that is to scale from the Brevoy map, which is how I determined the number of hexes.

House Surtova 202 hexes: 159 plains, 14 forest, 6 mountains, 17 hills, 6 swamps

House Lodovka 106 hexes: 77 plains, 15 mountains, 13 hills

House Medyved 157 hexes: 13 plains, 108 forests, 10 mountains, 26 hills

House Orlovsky 256 hexes: 120 plains, 61 forests, 9 mountains, 26 hills

House Lebeda 136 hexes: 133 plains, 3 forests

House Garess 148 hexes: 94 plains, 24 mountains, 30 hills

You, sir, are a minor deity.

Thank you for doing this! Is there a way you could send me that civ5 map file? It is probably too big for email but if it is not you can reach me at this name at gmail.

Thank you!


I can take a look at sending it. I'm working a good 14-16 hours daily until nexr Tuesday, so it might fall between the cracks until i get some more free time. If you look at the "map collection" link in my profile, you'll see what I've put up from the files.

I took a few liberties with the borders, since they're not strongly defined: Orlovsky has some of Medyved's land, while Surtova has half the pass that belongs to Garess, in order to have a contiguous link between Port Ice and New Stetven.

Grand Lodge

DM Barcas wrote:

I've decided to stat out all 6 of the Houses, plus Restov and the former holdings of Rogvaria. I predict that my PCs will find themselves amidst a Brevoy civil war and will have to be part of it. This project may take a while, but I'll add what I develop when I develop it. I constructed a map via Civ5 that is to scale from the Brevoy map, which is how I determined the number of hexes.

House Surtova 202 hexes: 159 plains, 14 forest, 6 mountains, 17 hills, 6 swamps

House Lodovka 106 hexes: 77 plains, 15 mountains, 13 hills

House Medyved 157 hexes: 13 plains, 108 forests, 10 mountains, 26 hills

House Orlovsky 256 hexes: 120 plains, 61 forests, 9 mountains, 26 hills

House Lebeda 136 hexes: 133 plains, 3 forests

House Garess 148 hexes: 94 plains, 24 mountains, 30 hills

Most cool Barcas!Thanks for sharing.


Barcas take your time. I cannot thank you enough for all you are doing.
I remember seeing a screenshot of you using Civ5 before but it skipped my mind how awesome it was and how I must include something similar for my own game. You have rekindled that fire and aspirations to provide a game on the level you provide. You certainly don't make it easy ;)

RPG Superstar 2011 Top 16

The one thing that doesn't work here is House Medyved. They have more forest hexes than they do other hexes combined. Since you cannot farm forests, their Consumption would be untenably high.

Perhaps they control a ring of land around the forests, without having actually claiming the inside?

(Or maybe we just ignore the rules-as-written? That makes it more complicated should the PCs ever try and conquer them...)


I plan on using a modified version of the rules that gives some benefit for forests.

Sovereign Court

Erik Freund wrote:

The one thing that doesn't work here is House Medyved. They have more forest hexes than they do other hexes combined. Since you cannot farm forests, their Consumption would be untenably high.

Perhaps they control a ring of land around the forests, without having actually claiming the inside?

(Or maybe we just ignore the rules-as-written? That makes it more complicated should the PCs ever try and conquer them...)

I don't think this is an issue and you don't really need to fudge or ignore anything. Even before these noble houses were combined into Brevoy, they were either Issian or Rostland noble houses... not separate kingdoms on their own. The overall consumption, etc. of Issia and Rosatland are what actually mattered. Individual houses might not have been able to stand on their own... either by design or simply based on how they developed. Its great to have these borders and if there are glaring issues with houses like Medyved, it shows the inter-dependencies.


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Brevoy

Southern Brevoy

Northern Brevoy

House Garess

House Lebeda

House Lodovka

House Medyved

House Orlovsky

House Rogvaria

House Surtova

RPG Superstar 2011 Top 16

@DM Barcas:
I have a valid SkyDrive account, however:

SkyDrive wrote:
This item might have been deleted, expired, or you might not have permission to access it. Contact the owner of this item for more information.

Check your permission settings?


Never used the system before. Try again now!

Liberty's Edge

Very interesting work. Bookmarked for future reference.
Thanks for sharing Barcas.


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Let us initiate process of deification or at least canonization of Barcas within the bounderies of the kingdom of Brevoy. Uh, wait... As it was point on one of our sessions of Fading Suns, primary requirement for canonization is being dead. So it leaves us with deification. Sorry Barcas, now you are minor god of boundaries of kingdom of Brevoy and patron of cartography.


I'll build them out soon (using the modified kingdom rules I posted in another thread) as separate kingdoms. If I'm feeling really ambitious, I'll include armies.

Grand Lodge

DM Barcas wrote:
I'll build them out soon (using the modified kingdom rules I posted in another thread) as separate kingdoms. If I'm feeling really ambitious, I'll include armies.

Sweet thnx!


Want to toss another thanks to Barcas on this one. Although we're only in the second book, from other comments I've seen its clear this information will likely come in very handy depending on the direction the party takes.


All right, here is Surtova. Remember, this is using my own house rules. It's fairly different.

Kingdom Name House Surtova
Size 202 Control DC 222
Economy +309 (Average Post-Consumption Income: 62 BP)
Loyalty +213
Stability +232
Consumption 84
Cities
1. New Stetven (+83 Economy, +67 Loyalty, +37 Stability)
2. Port Ice (+39 Economy, +18 Loyalty, +16 Stability)
Armies
1. Peasant Army (CR 5, 1000 CR 1)
2. Militia x6 (CR 9, 2000 CR 1)
3. Royal Guard (CR 3, 50 CR 5)
4. Standard Knights x4 (CR 9, 500 CR 5)

I'll post the spreadsheet in the links in my avatar.


Sorry for Necrothreading this, but I'm going to introduce some Diplomatic Edits (Ultimate Campaign) betwen the Houses and the new Kingdom when the PCs will go back to Restov (begining RRR).
Do you have the other houses statistics somewhere?

The Exchange

Great stuff DM Barcas.

-Car


So, I'm trying to make the stats for the Brevoy's great Noble Houses using the Ultimate Campaign rules. All the house are treated as a separate kingdoms, with different level of diplomatic edicts between each other.

The first one I'm doing is the Lebeda, since it's the only one mine player will have the opportunity to make a Treaty diplomatic edict in the beginning of RRR (see here for the Diplomatic interactions)

The noted NPCs:
The Ruler: Dame Sarrona Lebeda (N female human aristocrat 11) I made here Middle age, so she will grant a Ruler bonus of +7 = Cha +4, Leadership, 10 Ranks.
The Heir: Lander Lebeda (LN male human aristocrat 2/warrior 1) (Approaching Majority = 15 winters = Young) Bonus as Heir +2 (Cha only)(No Leadership, no 5 ranks)
The Grand Diplomat: Elanna Lebeda (Neutral Good Aristocrat 4) Bonus as Diplomat +3 (Cha only) (No Leadership, no 5 ranks) In Stolen Lands you could read that she "... spends a great deal of time representing their house in New Stetven"

For all the other Council Position NPCs I'm going to use stats as a generic Human Expert 4 or Human Warrior 4. So Bonus +3 (NPC Array ability only (13 +2 human +1 4th level) , no 5 ranks)

Other datas:
Total Size (according to DM Barcas calculation) 136 hexes
Farmable Hexes (Hills + Plains) 133
Other Hexes 3 Forest
Additional note: 31 hexes have a river
Noted Cities: 1 (Silverhall)
Silverhall: Population 3952 (according to Inner Sea World Guide), Districts: 1, Total lots 16
Notable Buildings (lots):
- Palace (4) In the Stolen Lands it's stated as a Castle but IMO Palace fit more since it's written "one of the grandest castles in Brevoy"
- Market (2) + 2 Houses (needed for the Market) "The Lebedas earn and maintain their fortune as merchants..."
- Waterfront (4) "...and brokers between the northern and southern reaches of Brevoy and control much of the shipping across the lake."
- Garrison (2) that's because they ".. are known as the most “Rostlandic” of Brevoy’s noble houses, having inherited a good deal of Taldan blood and tradition, including a fondness for sword fighting and an appreciation of the finer things."
- 2X Granary (2)

So, assuming that in the centuries they build roads (normal roads, no highways) in all their hexes, farmed all the hexes available, build 3 sawmill in the 3 forest hexes, and 68 watch tower (1 every 2 hexes they control). Assuming also the Expansionist Promotion Edict (The Lebeda Trademark is very promoted), Overwhelming taxes (that's for all the Noble houses IMC), and 24 Festival/year in the holydays edict (promoting the Lebeda Family, of course).

I got this total stats:
Kingdom Name House Lebeda
Size 136 Control DC 157
Economy +72
Loyalty +27
Stability +123
Consumption 0 (actually -97 from the multiple farms, see below)
Cities
1. Silverhall (+8 Economy, +10 Loyalty, +8 Stability)

Terrain Improvements
1. 136 roads (+34 Economy, +17 Stability)
2. 133 farms
3. 3 sawmills (+3 Stability, +3BP in Income)
4. 68 Watchtower (+68 Stability)

also note:
31 river hexes (+7 Economy, +3 Stability)

Armies
1. Colossal army of Human Fighter 2

So, the Economy and Stability are ok because of the multiple Treaties and Alliance (some balanced and some unbalanced) they will have with the other Noble Houses, so gaining from the 10% to the 15% of the other Houses to their Economy and Stability bonus. It's also ok because I don't want mine PC to get the 5% (unbalanced treaty) of an astronomical Economy bonus.
This asset fits very well the general Brevoy economy with the south (Rostland plains) exporting farm products to the Issia's countries in the north. (See the net -97 from farms in Consumption)
The only problem here is the Loyalty. Even changing taxation to light or to none the Loyalty will be up to 31, so very far from the 157 DC.


There's some great info in this thread. Thanks for the hard work!

I wouldn't be surprised if my group winds up taking on Brevoy. So I have this funny feeling I'll wind up using the above to create a Hero Lab portfolio, along with a hex map of Brevoy itself.


Did you ever complete stating out the Noble houses?

I see stats for Surtova above but did you do any of the others? If so, did I just miss it?

Thanks!


I've had to create stats for Pitax using Hero Lab & that's now spurred me on to do the same for Brevoy. Pitax is approx. 90 hexes, so that worked ok in HL, however, Brevoy is a different kettle of fish. I think it came out at about 690 hexes, which is damn impossible to enter into HL without going crazy.

Earlier in the year, I started on my own app that draws a grid over a map (CC3+ for me). You can then select multiple hexes & specify the stats for those hexes, eg plains + farm + road etc.

Last night I plugged most of Brevoy into it. Next stage is to work out the farms / fisheries etc. I also need to do a heap of coding before Settlements are working & calculating their stats.

Oh yeah, it also draws dynamic borders around the outside borders of countries. :)

Once I have some stats worked out for each of the houses, I'll post them here. I've been contemplating being able to show stats for each house, then also combine them for the entire country. If the entire country is in the black, then you can assume there are trade agreements in place so each house can be fully functional.


I think somebody around here actually statted up Brevoy is five or six different kingdoms, representing the various houses of Brevoy and hte land they control.


pennywit wrote:
I think somebody around here actually statted up Brevoy is five or six different kingdoms, representing the various houses of Brevoy and hte land they control.

If there's a thread out there with this information that is completed, I would love to see it. Though this thread makes a solid start if there isn't one.


I've been trying to model the various houses via spreadsheet, here is my progress thus far with Restov

link


Has anyone done the other Noble houses? Or other Kingdoms in the area?


DM Barcas wrote:

I've decided to stat out all 6 of the Houses, plus Restov and the former holdings of Rogvaria.

((snipped details))

Thank you, this is nice! ;-)

Erik Freund wrote:

The one thing that doesn't work here is House Medyved. They have more forest hexes than they do other hexes combined. Since you cannot farm forests, their Consumption would be untenably high.

Each Sawmill (in a Forest hex) gives a guaranteed +1 to Income. Over the generations, as that House grew (and claimed more Forest hexes), one presumes they would have also developed more Sawmills at the same pace.

Just my two cents' worth. ;-)

Franklin

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