Part 3 of 3. (Inactive)

Game Master Eyolf The Wild Commoner



Nation of Windshore

The human built kingdom of Windshore is ruled by the High Lord. Capital of the Nation is Kins Nord a large port city built upon the northern coast of Terra. Heavily defended by stone walls with a strong naval influence. Each province of Windshore has its own Lord which operate independantly of each other, though work together in times of war and council. The High Lord is either named by the current High Lord or voted in by the council of Lords.

The High Lord serves to settle decisions that the other lords cannot come to agreement upon. He is also typically the final say on matters for the Nation.

High Lord of Kins Nord- Dinvar Alexander Windborn The Fourth.

Territories.
1. Kins Nord - Capital Province.
2. Wild Lands - Outlaw Territory.
3. Sunflower Fields. - Rich farm lands, known for their sunflowers.
4. Skywreath - Known for it's meteor craters which have given way for many ponds and lakes.
5. Windsrun - Valley land which leads north to Kins Nord.
6. Dunmore - Land of Lord Michael Dunmore. Rolling hills and fields.
7. Serpant Marshes - So named for the dangers that frequent these wet lands.
8. Whispering Woods - Southern forest expanse boarding the Northshore and its hostile territories.
9. Kins Vest - Birth Territory of the Windborn Royal Line.
10. Glimmer Field - Territory of those devoted to Sarenrae, and guardian of the Gate of Sarenrae, entrance to Rinan.
11. Kins Lake - A great lake which spreads into Winds run and north into Kins Nord then into the Frozen Beauty ocean.

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