Guide to the Class Guides


Advice

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N. Jolly wrote:
TarkXT wrote:
Bodhizen wrote:
I definitely encourage people to convert their guides to .pdf format to prevent such tampering.
Or just turn suggestions and comments off.

Yeah, I like being able to edit my guides as new info comes out, so PDF wouldn't work for me.

And about your project, I'd suggest my Alchemist guide for it, I'd say it's my best work.

If you use Microsoft One Drive, when you re-upload something by the same name, you have the option of replacing the current one with the new one without breaking the links.

So you could save the master copy on your computer, and every time you want to upload a new copy, save a PDF of it and upload it.


1 person marked this as a favorite.

I recommend that if you use GoogleDocs, that you don't allow comments. That's what discussion threads are for.

Shadow Lodge

WombattheDaniel wrote:

Paladin Smiting guide. Not sure if it's already been posted, but I didn't see it in the main page, so cheers!

http://www.giantitp.com/forums/showthread.php?185859-3-X-PF-Smite-Optimizat ion

Added.

Folks - If you see a doc with too much editing, you can go to the right top conner and change your view from suggesting to viewing.

If people like, I can copy over all the vandalized guides and re-upload them without editing enable.

Guide to the Guides

Silver Crusade

Hey BZ, I'd love to see your top 10 guides sometime, or just a list of those you think are really good. I know I have a few that I really like myself, but you're basically the gatekeeper of guides, so it'd be nice to see what you think makes a solid guide.


Broken Zenith wrote:


Folks - If you see a doc with too much editing, you can go to the right top conner and change your view from suggesting to viewing.

This suggestion has been made. It is not a solution; it is a workaround.

And it's not a very good one, either. There are a number of guides that are literally so vandalized that my computer will not load them because of memory limitations or timeouts or something like that.

The solution, of course, is to actually take care of your offspring. Either disable edits or tend to the edits to see if they're worthwhile.


N. Jolly wrote:
TarkXT wrote:
Bodhizen wrote:
I definitely encourage people to convert their guides to .pdf format to prevent such tampering.
Or just turn suggestions and comments off.

Yeah, I like being able to edit my guides as new info comes out, so PDF wouldn't work for me.

And about your project, I'd suggest my Alchemist guide for it, I'd say it's my best work.

You will find shockingly few class guides on that list. I don't include any of my own in that line.

Shadow Lodge

Orfamay Quest wrote:
Broken Zenith wrote:


Folks - If you see a doc with too much editing, you can go to the right top conner and change your view from suggesting to viewing.

This suggestion has been made. It is not a solution; it is a workaround.

And it's not a very good one, either. There are a number of guides that are literally so vandalized that my computer will not load them because of memory limitations or timeouts or something like that.

The solution, of course, is to actually take care of your offspring. Either disable edits or tend to the edits to see if they're worthwhile.

Okay - given that many of the most vandalized guide owners either won't see this, or have seen this and won't fix it for whatever reason, what would you suggest? Telling the guide owners to do something clearly doesn't work for the stragglers. I think that we need to fix the problem from a client side perspective. If that involves me copying new documents without vandalization, I'll be happy to do so.

Lantern Lodge

3 people marked this as a favorite.

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

Owner - October Country Comics, LLC.

1 person marked this as a favorite.
FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

I vote yes. It'd be nice to read a more comprehensive and updated version of the Magus guide.


1 person marked this as a favorite.
ezrider23 wrote:
FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

I vote yes. It'd be nice to read a more comprehensive and updated version of the Magus guide.

an update would be marvelous please


Broken Zenith wrote:
Orfamay Quest wrote:
Broken Zenith wrote:


Folks - If you see a doc with too much editing, you can go to the right top conner and change your view from suggesting to viewing.

This suggestion has been made. It is not a solution; it is a workaround.

And it's not a very good one, either. There are a number of guides that are literally so vandalized that my computer will not load them because of memory limitations or timeouts or something like that.

The solution, of course, is to actually take care of your offspring. Either disable edits or tend to the edits to see if they're worthwhile.

Okay - given that many of the most vandalized guide owners either won't see this, or have seen this and won't fix it for whatever reason, what would you suggest? Telling the guide owners to do something clearly doesn't work for the stragglers. I think that we need to fix the problem from a client side perspective. If that involves me copying new documents without vandalization, I'll be happy to do so.

I have been turned away from reading a couple of guides because of that stupid freaking trolling-ass-bastard-strikethrough-all-documents-try-to-edit-in-random-clip s-of-wikipedia-b*$~~@!#!

*Takes deep breath*

Why yes, Broken Zenith, I'd love to see some of those restored guides. That would be most neighborly of you.

Silver Crusade

FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

I've said it before, I thought it should have been a 'full' Magus guide, but even an updated version of your current Kensai guide would be beautiful. Walter's guide is fine, but it lacks the new options which doesn't make for the best guide for a comprehensive experience. I personally really liked your Kensai guide, and knowing there's another solid Magus guide coming along will probably help assuage my guilt for not getting on the Hexcrafter guide as soon as I'd like to.

Let me know if you want to collaborate or anything, but either way, I vote update.


FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

while you are at it, take note that slashing grace works with whips(for your whip build).


FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

And another vote from me.

I'd particularly like to see how the mymidarch works, because then I could update my spellslinger guide to include it as a multiclass option.


Broken Zenith wrote:
WombattheDaniel wrote:
quote omitted

Added.

Folks - If you see a doc with too much editing, you can go to the right top conner and change your view from suggesting to viewing.

If people like, I can copy over all the vandalized guides and re-upload them without editing enable.

[/b]

What's this? What's this? I can use Professor Q's Guide again?

Please Please an unvandalized guide would be a dream.

Shadow Lodge

1 person marked this as a favorite.
James Gibbons wrote:
Broken Zenith wrote:
WombattheDaniel wrote:
quote omitted

Added.

Folks - If you see a doc with too much editing, you can go to the right top conner and change your view from suggesting to viewing.

If people like, I can copy over all the vandalized guides and re-upload them without editing enable.

[/b]

What's this? What's this? I can use Professor Q's Guide again?

Please Please an unvandalized guide would be a dream.

Try it now, let me know if it works (and make sure you can't comment on it). Guide to the Guides


FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

I would love for you to write a more generalized Magus guide. Walter did a great job but the newer material changes some of the assumptions.

Saint Bernard

Liberty's Edge

A race guide is needed. cartman beck/tyler hasn't bothered with the site in forever, really sucks that he can't finish it up.


Broken Zenith wrote:
James Gibbons wrote:
Broken Zenith wrote:
WombattheDaniel wrote:
quote omitted
quote omitted

What's this? What's this? I can use Professor Q's Guide again?

Please Please an unvandalized guide would be a dream.
Try it now, let me know if it works (and make sure you can't comment on it). Guide to the Guides

Yeah it works and I can't comment on it. Awesome!


Yeah being able to read the Wizard guide is amazing.

Shadow Lodge

Great! If there are any other guides that need to be fixed, let me know.


I don't know if this is the right place for it. But i think some people hear can be interested.

I have created a Weapon creation system for melee weapons. It's not done yet, but you can create weapons that have every thing except(weight). Create your own Weapons

If you have feed back leave a comment in the thread.
Link to thread

Silver Crusade

FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

Actually, you mind if I just work with you on this, provide a section for hex crafters? There's no need for a full guide for them, especially if you're going to revamp your guide. Besides, I might be doing my first 3P guide soon (for completely self indulgent reasons.)

Lantern Lodge

Sure, I already decided to do it, just going through and finding my inspiration at the moment. I've been wanting to try and give suggestions for every archetype of Magus, some being obviously more challenging than others from a min/max perspective (I'm looking at you, spellblade!). So, currently, I'm doing my research on a few (actually, most) of the not so optimal choices to see if there's anything that can be made from them.

I'll send a PM with current thoughts and such.


Found another:
Exguardi's Pathfinder Doorbreaker Guide
Guide
Discussion

Here is a thread on Stealth:
A practical guide to Stealth - feedback requested

/cevah


FrodoOf9Fingers wrote:

Sure, I already decided to do it, just going through and finding my inspiration at the moment. I've been wanting to try and give suggestions for every archetype of Magus, some being obviously more challenging than others from a min/max perspective (I'm looking at you, spellblade!). So, currently, I'm doing my research on a few (actually, most) of the not so optimal choices to see if there's anything that can be made from them.

I'll send a PM with current thoughts and such.

Speaking of such, I'm rather looking forward to what you have to say about the staff magus. I like the idea of a battlemage wielding a staff (they think he's a squishy caster, and get beat with his walking stick for their assumption), but I don't really know what to do with staff magus since it seems to not really have much going for it at least until high levels...

Lantern Lodge

Well, it just so happens that I've been collecting thoughts on the staff magus already!

It's sad that staves use a 20x2 threat range, but, they are wooden, so wyroot staves are going to be a boon. In addition, a wand of Shillelagh will do great for the early levels. Since tripping goes obsolete rather fast (due to flying creatures being immune), a better option would be to gain an improved familiar, give it a reach weapon and a ring of tactics (not sure if thats the actual name), and then use reposition or drag instead. Rather feat heavy though O.o.

The awesome part of the staff magus though, is that you can use -any- staff so long as it has at least 1 magus spell. That includes staves with 9th level spells, since you can choose to burn arcane pool instead of spell slots. So, if you willing to lose 9 arcane pool in the morning, you can have access to 9th level spells. This works best with the DM being flexible with custom magic items, making a staff with spells you actually want.

But, this thread isn't the place for it, but those are my initial ideas :), there'll be more to look forward to!


Ring of Tactical Precision: The wearer gains a +5 competence bonus on Profession (soldier) checks, and anytime the wearer gives or receives a numeric bonus from a teamwork feat or the aid another action, that bonus increases by +1. By wearing the ring for 1 hour, a creature may imbue it with a teamwork feat he knows for 24 hours. During this time, any creature wearing the ring may use that feat when cooperating with the creature that imbued it, but not with other creatures even if they possess the same teamwork feat. If the ring is imbued with a new teamwork feat, it replaces the previous feat.

/cevah

Lantern Lodge

Yeah, that O.o

Shadow Lodge

Cevah wrote:

Found another:

Exguardi's Pathfinder Doorbreaker Guide
Guide
Discussion

Here is a thread on Stealth:
A practical guide to Stealth - feedback requested

/cevah

Added the Doorbreaker's Guide (which is awesome, by the way)

Thread on stealth is more rules clarifications than guide, so I've left it out for now.

Guide to the Guides

RPG Superstar 2015 Top 32

2 people marked this as a favorite.

I've added a warning to the Mystic Theurge guide about how it is affected by the new FAQ and am going to cease updating it, regrettably. I'd ask that you not take it down, if you don't mind. There's a lot of value in it still, even if it's not still 100% accurate.

I'm about to start working on another guide and am debating between two in particular as to which one I should work on. I'm wavering between writing a guide for the hunter and a unified guide for natural attackers. There's been a good bit of favor for having both guides done, and I would certainly enjoy writing both. I may do both eventually, so this will likely determine only the order. Does anyone here have any preference?

I have probably learned my lesson and won't reach for writing any more guides on the scale of the mystic theurge guide, though.


They both sound like great topics, but just my 2cp, I'd prefer the hunter one first.

Ghorrin Redblade

Owner - October Country Comics, LLC.

I second the hunter guide.


Angry Wiggles wrote:

I've added a warning to the Mystic Theurge guide about how it is affected by the new FAQ and am going to cease updating it, regrettably. I'd ask that you not take it down, if you don't mind. There's a lot of value in it still, even if it's not still 100% accurate.

I'm about to start working on another guide and am debating between two in particular as to which one I should work on. I'm wavering between writing a guide for the hunter and a unified guide for natural attackers. There's been a good bit of favor for having both guides done, and I would certainly enjoy writing both. I may do both eventually, so this will likely determine only the order. Does anyone here have any preference?

I have probably learned my lesson and won't reach for writing any more guides on the scale of the mystic theurge guide, though.

That reversed ruling bums me the heck out. :/

Also, I really want to see a hunter guide.


Dotting

RPG Superstar 2015 Top 32

5 people marked this as a favorite.

Work has officially started on a hunter guide. I penned a couple of paper pages over the weekend, and built out my basic thought trees. I've got a few basic build routes to work down, as well as a few more complicated builds, but the more I look at this the more I know I'm going to enjoy writing for this class.


Broken Zenith,

Would you kindly revise the link to Bodhi's Guide to the Optimal Inquisitor?

Shadow Lodge

Bodhizen wrote:

Broken Zenith,

Would you kindly revise the link to Bodhi's Guide to the Optimal Inquisitor?

Of course!

Boy, are your guides incredibly pretty and well-formatted! Very impressive.
Guide to the Guides


1 person marked this as a favorite.

Thank you, Broken Zenith. It took me about 30 hours or so to put that Guide together (from my previous iteration of it). I'm not sure that I'm totally in love with the cover page, but doing it up in 15 minutes last night before posting... It's not so bad.

I could probably crank out another in a long weekend if I have the material prepped and ready. What takes the longest amount of time is finding images that fit in with the material, or I could probably cut the construction time in half.


Don't know if this has been mentioned elsewhere as I didn't read all the comments, but bloodline guide suggests using arial bloodline arcana cross blooded with boreal bloodline to get snow shroud ability. This is impossible as arial bloodline is a mutated bloodline.


So I'm a bit embarrassed but I accidentally all over the GM.

Spalding's guide to Optimizing your GM

And the working thread for it.

Shadow Lodge

Abraham spalding wrote:

So I'm a bit embarrassed but I accidentally all over the GM.

Spalding's guide to Optimizing your GM

And the working thread for it.

Interesting, and added!

Guide to the Guides

Lantern Lodge

Just wanted to post an update on the magus guide I'm writting, it's going, though there's been quite a few set backs (wife's getting crazy stressed with school, son is just starting to become mobile, attended my grandfather's funeral...). Currently I'm working on analyzing builds, there seems to be a lot of bias towards certain options, so I want to try and mathematically show the impact of certain options.

Grand Lodge

The link to Bodhi's Guide to the Optimal Paladin & Antipaladin is broken.

Here is a link that works: https://drive.google.com/file/d/0B9vv1a7v3y5BSGpObWxScUs1YlU/edit

Shadow Lodge

Krunchyfrogg wrote:

The link to Bodhi's Guide to the Optimal Paladin & Antipaladin is broken.

Here is a link that works: https://drive.google.com/file/d/0B9vv1a7v3y5BSGpObWxScUs1YlU/edit

Works fine for me (and he's up to 4.0). Is anybody else having this problem?


Broken Zenith wrote:
Krunchyfrogg wrote:

The link to Bodhi's Guide to the Optimal Paladin & Antipaladin is broken.

Here is a link that works: https://drive.google.com/file/d/0B9vv1a7v3y5BSGpObWxScUs1YlU/edit

Works fine for me (and he's up to 4.0). Is anybody else having this problem?

Works for me. I mention this as I just did a full system wipe (format and reinstall) so I'm about as baseline as it gets at the moment. Using chrome.

Grand Lodge

Weird. Still doesn't work. I'm browsing on my iPhone. That must be the issue.


Version 3.1 and version 4.0 work just fine for me. As a guess, I would imagine that your iPhone is the issue here.

(Bear in mind, I'm not a part of the iCraze, so I don't have any iProducts.)


Hey BZ, the Arcane Archer guide is not working. It says it's in the user's trash and won't be up soon.

Liberty's Edge

It's working for me.
The Human Diversion’s Guide to the Caster-Centric Arcane Archer

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