Buffing and Healing friends in Noquil Armor


Second Darkness


We have just started the war against the dark ones in Celwynvian. Interesting question came up last night. As it is more difficult to cast spells against those wearing noquil armor, how does the friendly cleric cast cure spells or buff spells on the dwarves fighter in noquil full plate? We didn't have an official answer so we made it up. We decided the caster needed to make a spell craft check with the DC of 10 + spell level + 2. If the an official ruling on this?


I don't believe there's official word on it, AFAIK. You could make it like the Superstitious rage power for the barbarian and make them have to save against friendly spells.

PRD wrote:
Superstition (Ex): The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.


So what bonuses are you giving for Noqual armor and Noqual weapons My Paladin has a suit of full plate being forged as we speak


@Joey Virtue - we're using noquil right out of the book.


Akari Skullseeker wrote:
We have just started the war against the dark ones in Celwynvian. Interesting question came up last night. As it is more difficult to cast spells against those wearing noquil armor, how does the friendly cleric cast cure spells or buff spells on the dwarves fighter in noquil full plate? We didn't have an official answer so we made it up. We decided the caster needed to make a spell craft check with the DC of 10 + spell level + 2. If the an official ruling on this?

I'd really like to know if there is an official wording for this problem ...

Liberty's Edge

I don't think this is as difficult as you think. Even a monster with unlimited SR can voluntarily allow any spell to be cast on them. Any worn item or armour uses its wearer's saving throws and a person can voluntarily fail a save.

Now if the person became dominated or possessed then you would have another concern. ;)

-S


Shawn S. wrote:

I don't think this is as difficult as you think. Even a monster with unlimited SR can voluntarily allow any spell to be cast on them. Any worn item or armour uses its wearer's saving throws and a person can voluntarily fail a save.

Now if the person became dominated or possessed then you would have another concern. ;)

-S

I don't think it's that easy.

Yes, without a combat situation - ok.

But in a combat surrounded by anti-magic armour you can't make the armour work selectively or not (as might be the case by natural SR).

Either it works (it does!) and then it's restrictions apply to enemy and friedly fire or not...


Yeah but spell resistance...

Are you resisting the spell?

No.

Then it works.

:D

Ultradan

Dark Archive

Pathfinder Adventure Path Subscriber

[qutoe]A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature's next turn. At the beginning of the creature's next turn, the creature's spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).

I presume you could still take this action when wearing armour that provides SR. So, not a quick response, and not selective at all.


Noqual armors failures apply to divine magic? A cleric can cast with no chances of failure or must apply the percentage given by the sky metal?

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