Spell Slots: Wizards vs Sorcerer


Rules Questions


Hi,
did anybody have a clue why spontaneous caster have 1,5x as much spell slots per day then prepare caster?

I playing a magus at the moment, level 3, and I have 4 spell slots.
A Sorcerer at the same level has 6 spell slots. Any reason why?

Sure a wizard/magus knows more spells (at my example 11), but he has to choose which spells he will cast in advance. The Sorcerer know less spells (3 at this time), but he can choose which one he cast spontaneous.

Most times you will, even if you are a wizard, use only a limited number of different spells, because most of them are very specialised, and you will always not memorized the spell you need (I think all know this situation^^).

Also the wizard is a master of arcane art, but being outnumbered by the sorcerer.
Anyone has experience with a higher number of spell slots?

(We run a very combat orinetated campaign and most times I save my few spells for the BBEG, but i thought spellcaster named spellcaster, because they cast spells....)


Pathfinder Rulebook Subscriber
Tryn wrote:

Hi,

did anybody have a clue why spontaneous caster have 1,5x as much spell slots per day then prepare caster?

I playing a magus at the moment, level 3, and I have 4 spell slots.
A Sorcerer at the same level has 6 spell slots. Any reason why?

Sure a wizard/magus knows more spells (at my example 11), but he has to choose which spells he will cast in advance. The Sorcerer know less spells (3 at this time), but he can choose which one he cast spontaneous.

Most times you will, even if you are a wizard, use only a limited number of different spells, because most of them are very specialised, and you will always not memorized the spell you need (I think all know this situation^^).

Also the wizard is a master of arcane art, but being outnumbered by the sorcerer.
Anyone has experience with a higher number of spell slots?

(We run a very combat orinetated campaign and most times I save my few spells for the BBEG, but i thought spellcaster named spellcaster, because they cast spells....)

Wizards know more spells (there's no real limit) but can cast less of them per day.

Sorcerers know way fewer spells but can cast those few more times per day.
That's the trade off, study vs. bloodline.


Wizards also get better spells because they get the next spell level a class level earlier. For example, at 7th level a Sorcerer's best spell level is 3rd, while a Wizard also has 4th level spells.

If you actually count up actual spells including bonus spells, you'll find that with the additional spell level a specialist Wizard sometimes has even more total spells per day than a Sorcerer. Only past level 10 is a Sorcerer getting an absolute number of additional spells.

The Exchange

K wrote:

Wizards also get better spells because they get the next spell level a class level earlier. For example, at 7th level a Sorcerer's best spell level is 3rd, while a Wizard also has 4th level spells.

If you actually count up actual spells including bonus spells, you'll find that with the additional spell level a specialist Wizard sometimes has even more total spells per day than a Sorcerer. Only past level 10 is a Sorcerer getting an absolute number of additional spells.

Yeah, between specialist spell slots (always, always ALWAYS go specialist, generalist is not worth it) and, if you go with a bonded item, the extra spell that that gives you, it's not quite as wide a game as it might seem.

Also, at 8 levels out of 20 (a full 40% of the game IF your group goes from 1-20) the Wizard has higher level spells. This is a big deal, and many a time have Sorcerers in groups I've played in wished they could get new spell levels at the same rate Wizards do.


w0nkothesane wrote:
K wrote:

Wizards also get better spells because they get the next spell level a class level earlier. For example, at 7th level a Sorcerer's best spell level is 3rd, while a Wizard also has 4th level spells.

If you actually count up actual spells including bonus spells, you'll find that with the additional spell level a specialist Wizard sometimes has even more total spells per day than a Sorcerer. Only past level 10 is a Sorcerer getting an absolute number of additional spells.

Yeah, between specialist spell slots (always, always ALWAYS go specialist, generalist is not worth it) and, if you go with a bonded item, the extra spell that that gives you, it's not quite as wide a game as it might seem.

Also, at 8 levels out of 20 (a full 40% of the game IF your group goes from 1-20) the Wizard has higher level spells. This is a big deal, and many a time have Sorcerers in groups I've played in wished they could get new spell levels at the same rate Wizards do.

I generally agree, about specialization, BUT -- if you're planning on doing more than occasional item crafting, being a generalist is a good thing; less trouble picking up requisite spells, less trouble preparing said spells for the creation process.

Liberty's Edge

Even item crafters should usually be specialists. The +5 to the spellcraft dc doesn't hurt too much; any wizard worth his salt will have a great spellcraft check. Even if it is an issue, a wizard can still use spells from his opposition schools, it just takes two slots.


The Sorcerer vs Wizard debate, to me, comes down to the fact that Sorcerers are largely one trick ponies. At 6th level, for example, a Sorcerer knows one 3rd level spell, typically Fireball, that he can cast 3 or 4 times per day; while a Wizard likely knows 4 or more 3rd level spells, but can cast them 2 or 3 times per day. So a 6th level wizard has the potential to cast up to 3 different spells of 3rd level, while the Sorcerer has Fireball, Fireball, Fireball, oh and Fireball. Say you're in town and attacked, you can't use that Fireball, but the Wizard can use his Haste, and, with some careful positioning, his Lighting Bolt, and his Ray of Exhaustion.

If you're like me, you can also use Mage Hand and a piece of paper that says, "At some point in time, I prepared and cast Explosive Runes. Have a nice day!"


Sorcerers were created/invented for those players who like to choose the same spells over and over and over and have little variance in their spell choices. Some players never bother to fully read their spellbooks, they know they will just memorize the same spells every single day, and just want to cast it repeatedly... like the guy whose solution to any problem is to hit it with magic missiles. Again. And again. Till it falls over. Select new target, lather, rinse, repeat.

Other players like variety, they like being able to come up with a solution to almost any problem with a little research and planning. So sorcerers were created to be the reliable blasters and wizards to utilize their vast intellect to become cunning planners and manipulators. The superior number of spells per day was thrown in there to make it more attractive to play a sorcerer since they have so few spells known, especially at first. With time to prepare, a wizard can cast circles around sorcerers, and their devotion to study means that they get access to higher level spells sooner. However, if caught with their pants down, the sorcerer is the horse to bet on, as he's just as effective when woken from a dead sleep as he would have been after eating a hearty breakfast and doing his yoga exercises at the start of a new day... Sorcerer is always ready with the same reliable tools, wizards carefully have to pick n' choose which tools to use each day, as the situation warrants.


Maveric28 wrote:

Sorcerers were created/invented for those players who like to choose the same spells over and over and over and have little variance in their spell choices. Some players never bother to fully read their spellbooks, they know they will just memorize the same spells every single day, and just want to cast it repeatedly... like the guy whose solution to any problem is to hit it with magic missiles. Again. And again. Till it falls over. Select new target, lather, rinse, repeat.

And in this role, they are MUCH handier than wizards as foes for the PCs

In a set-piece encounter, a NPC wizard just has the spells he did that morning, so the flexibility is of no use to him. Then the PC's beat him, and capture his very-valuable spellbook.

a NPC Sorc is PROBABLY going to die with spells uncast even so, but he has a better chance of being able to keep using his best stuff for the whole fight, with no potentially unbalancing wealth or unanticipated wizard PC advantage on the back end.


Tryn wrote:


I playing a magus at the moment, level 3, and I have 4 spell slots.
A Sorcerer at the same level has 6 spell slots. Any reason why?

You're comparing a magus's spells per day to a sorcerer's? I thought a magus was NOT a full caster.

Comparing a full caster such as a wizard to a sorcerer's spells per day, you'll find the wizard will probably have MORE spells per day at level 3. A magus should have fewer than either...


Tryn wrote:


Also the wizard is a master of arcane art, but being outnumbered by the sorcerer.

Here's your problem right here. You think one class, because of its name, should inherently be better than another.

Thats not how this, or really any good, games work.


Davick wrote:
Tryn wrote:


Also the wizard is a master of arcane art, but being outnumbered by the sorcerer.

Here's your problem right here. You think one class, because of its name, should inherently be better than another.

Thats not how this, or really any good, games work.

Have to, respectfully, disagree on this; wizards are masters of the arcane art of magic. Whereas sorcerers are extremely talented amateurs. In the first case, you have someone who spends a long apprenticeship learning how to invoke (evoke, enchant, conjure, etc.) magic forces. In the second place, you have someone, who through some quirk of inheritance exercises the ability to exert said forces. Not running down the sorcerer, but the WAY they get their power is haphazard and slipshod, compared to someone who spends years of study to attain their prowess.

As to their being [outperformed] by sorcerers, that's neither here nor there, in my opinion. I just think you [Davick] are misreading/misrepresenting his [Tryn] assertion.

My own opinion on the wizard/sorcerer divide is that they [the devs] actually did a fine job in balancing the two classes against each other. I've played both classes and liked them, though I probably have more wizards under my belt because I do enjoy (a) their rabid versatility and (b) I like matching wits with my GM by choosing which spells I prepare each day. With sorcerers, the fun comes in by stretching the application of my limited selection to be more versatile than it appears.


Alitan wrote:
Have to, respectfully, disagree on this; wizards are masters of the arcane art of magic. Whereas sorcerers are extremely talented amateurs. In the first case, you have someone who spends a long apprenticeship learning how to invoke (evoke, enchant, conjure, etc.) magic forces. In the second place, you have someone, who through some quirk of inheritance exercises the ability to exert said forces. Not running down the sorcerer, but the WAY they get their power is haphazard and slipshod, compared to someone who spends years of study to attain their prowess.

Alternately, sorcerers use magic innately. Magic flows through them by their very nature. It is they who are its true masters, not those who try to emulate their abilities by studying ancient scribblings.

It's all in how you look at it.


thejeff wrote:
Alitan wrote:
Have to, respectfully, disagree on this; wizards are masters of the arcane art of magic. Whereas sorcerers are extremely talented amateurs. In the first case, you have someone who spends a long apprenticeship learning how to invoke (evoke, enchant, conjure, etc.) magic forces. In the second place, you have someone, who through some quirk of inheritance exercises the ability to exert said forces. Not running down the sorcerer, but the WAY they get their power is haphazard and slipshod, compared to someone who spends years of study to attain their prowess.

Alternately, sorcerers use magic innately. Magic flows through them by their very nature. It is they who are its true masters, not those who try to emulate their abilities by studying ancient scribblings.

It's all in how you look at it.

Hmph. I guess my crusty wizard-bias is showing. I suppose there is a point of view difference possible here. (Can't imagine anyone not agreeing with my own point of view...)

;)

Shadow Lodge

Tels and Maveric28 wrote:
stuff about blaster sorcerers

Defining all sorcerers as blasters then saying they're inferior to wizards is just silly. Blasters are poor choice

Tels wrote:
The Sorcerer vs Wizard debate, to me, comes down to the fact that Sorcerers are largely one trick ponies.

Depends on how you build them, Sorcerers do not have to be one trick ponies. I don't know about you, but personally i have not seen any sorcerers who pick all the same sort of spells... yet.

Tels wrote:

At 6th level, for example, a Sorcerer knows one 3rd level spell, typically Fireball/QUOTE]Well yes, this is a weak point, only knowing one spell of a certain level. Although, if I saw some one pick fireball as their first 3rd level spell as a sorcerer, I'd probably just shake my head. Also don't forget, you don't have to use your highest level spells first.

The appeal for sorcerers for me is that with a carefully selected spell list(as in one not filled with blasting spells), you can always do something. Pick spells that target saves, spells that buff your allies.

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