But If You Fail Me Again...

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New Star Wars Roleplaying Game hardcover release!

Start practicing your evil crime lord laugh with Fantasy Flight Games's latest Star Wars hardcover!

If bounty hunters are your kind of scum, Star Wars—Edge of the Empire: Lords of Nal Hutta is going to be full of your kind of villainy! Within this tome, you'll have a chance to not only play as one of the infamous Hutt, but also Niktos, Ganks, and Sakiyans! Of course, the life of a bounty hunter isn't known for being cushy and safe, and the extensive new options for cybernetics will have you heading to Nar Shaddaa for an upgrade faster than you can say "I know Teräs Käsi." Whether you choose the path of the assassin, a war survivor, straight-up mercenary, or smuggler with a heart of gold, Lords of Nal Hutta has enough options to make even Jabba chortle with glee!

Check out everything for the Star Wars Roleplaying Game right here on Paizo.com!

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I outright refuse to purchase a tabletop roleplaying game that requires me to purchase a unique set of dice sold by the exact same company. In my own humble opinion WotC's Saga Edition was alot better.


Berselius wrote:
I outright refuse to purchase a tabletop roleplaying game that requires me to purchase a unique set of dice sold by the exact same company. In my own humble opinion WotC's Saga Edition was alot better.

I've gotten FFG's SW games, I actually think the dice mechanic fits the SW theme VERY well.

However, if we are going to go with OLD SW games...WEG is the way to go!!!!


Berselius wrote:
I outright refuse to purchase a tabletop roleplaying game that requires me to purchase a unique set of dice sold by the exact same company. In my own humble opinion WotC's Saga Edition was alot better.

You mean like D&D? Which requires all these weirdly shaped dice you don't use for normal games. :)

More seriously, you shouldn't have to buy these unique dice, unless they're actually non-standard sizes. Looks like they've just got special characters on some of the sides. Just figure out what numbers they replace and pretend they're there.


thejeff wrote:


Berselius wrote:


I outright refuse to purchase a tabletop roleplaying game that requires me to purchase a unique set of dice sold by the exact same company. In my own humble opinion WotC's Saga Edition was alot better.

You mean like D&D? Which requires all these weirdly shaped dice you don't use for normal games. :)

More seriously, you shouldn't have to buy these unique dice, unless they're actually non-standard sizes. Looks like they've just got special characters on some of the sides. Just figure out what numbers they replace and pretend they're there.

Yes, but those regular weird shaped dice are usable in dozens of different games. The FFG SW dice in one. There is a FFG to regular dice conversion iirc, but it's a pain and the whole "here, buy these special dice" bit was a definite negative for me. Given the obvious fact that the "regular" weird dice are usable it just comes across as another way to make money.


The dice are awesome and add to the narrative flow of the game


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thenovalord wrote:
The dice are awesome and add to the narrative flow of the game

... Go on, I'm listening. I'm seriously curious about how the dice themselves can add to the narrative flow of the game.


Berselius wrote:
I outright refuse to purchase a tabletop roleplaying game that requires me to purchase a unique set of dice sold by the exact same company. In my own humble opinion WotC's Saga Edition was alot better.

Given that you can't have bought this game which uses a unique set of dice, your basis for saying that Saga Edition was/is a lot better seems unlikely yo be based on play experience. So what is the reasoning behind declaring one superior?


Tinkergoth wrote:
thenovalord wrote:
The dice are awesome and add to the narrative flow of the game
... Go on, I'm listening. I'm seriously curious about how the dice themselves can add to the narrative flow of the game.

Because dice rolls never mean ' no result or effect'.

--You can succeed but with hazards indicated......you hit the stormtroopers but open yourself up to be hit easier

--fail a skill check but gain a boost/bonus........so you aim at stormtroopers, miss, but takes out the lights, their cover etc

Use of stress points adds to cinematics by pushing yourself add slight penalty/risk

Hope that helps.....I'm a talker not a writer!

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