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Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious...

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Submachine Guns and Sorcery! ... Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental...

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Gaming Paper is the latest innovation in roleplaying and miniatures accessories and is a low-cost alternative to expensive battlemaps and tile sets. It’s an inexpensive, reusable and disposable product for gamers. ... Gaming Paper is sold in convenient rolls 30 inches wide and 12 feet long, for...

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The Basic Rulebook contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment—but without all of the options and details found in the standard rulebook. The Basic Rulebook boils the HERO System down to its essential elements so you can easily...

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Chapter 1: Stolen Land ... by Tim Hitchcock ... A Realm to be Tamed ... Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures...

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Six Sister Cities ... A necessity of all civilized societies, cities are the pride of any nation and the mark of an empire’s power. By a city’s size and prosperity can the traveler note a kingdom’s health and power, by the architecture of its buildings its culture and arts, and by the words and...

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Things from Beyond the Grave ... Born of myth, legend, and even modern film and literature, monsters such as the mummy, vampire, werewolf, and zombie are the stuff of nightmares—and frequent foes of heroic adventurers! Along with flesh golems, gargoyles, ghosts, ghouls, hags, and the mysterious...

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Here there be monsters! ... What is a hero without monsters to vanquish? This 328-page book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging...

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Enter a fantastic world of adventure! ... The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden...

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Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player's side, and a huge number of charts and tables on the GM side to speed up play and reduce...

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the...

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The sourcebook contains new races, residences in the Great City, taxation, religion, azindralean tongs, organizations, new core classes, new prestige classes, professions, feats, spells, Great City specific equipment, gaslight technology, weather and climate, calendar and days of the week,...