Starfinder Society Scenario #1-03: Yesteryear's Truth

4.00/5 (based on 22 ratings)

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A Starfinder Society Scenario designed for levels 1-4.

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Written by Jason Keeley.

Scenario Tags: Faction (Wayfinders), Starship

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Starfinder Society Scenario Subscription.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOSFS0103E


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1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

4.00/5 (based on 22 ratings)

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Starship combat scks!

1/5

2 hors of hell.


First contact and a true Starfinder mission

5/5

Story:
This is a wonderful role play heavy scenario and it is great. My parties have enjoyed getting to know the locals and learning about the cultures of the two civilizations. The story does continue in a later scenario as well which is always fun to see.

Time (Based on a 4-hour slot):
Starship encounter with new players can take a fair amount of time. This particular starship encounter can run extra long with the nature of the encounter.

GM’ing Notes:
2 Standard flip mats used and one small work custom map. There is a starship encounter here so having the players think and assign roles is important. Having a cheat sheet for the various starship roles with the DC’s is a must for any convention.

Last Words:
Excellent scenario, also good for younger crowd. A solid role play encounter and not too deadly and I think it is one of the best adventures in the first season and even present a moral question for the party at the end. I would love to see more stories from Jason Keeley.


5/5

This is one of my very favourite early SFS scenarios.

Spoiler regarding the starship battle:

I found that the starship battle was too long, but a slower launch rate of the combat drones, or less hp for each drone would fix that easily.

I really loved the premise of this adventure. It’s very much a ‘first contact’ situation, and I thought it followed through on this wonderfully. Roleplaying this was one of the highlights of this scenario. As expected for a scenario of this kind, social skills are very important to the mission, which could be hard for some groups. That being said, they have plenty of chances to make friends with both types of locals, and the module can progress as scheduled even if they fail to do so. I loved the history this scenario lets you uncover, and that your actions can affect the planet’s future. I particularly like its ties to other scenarios, including Into the Unkown, Cries from the Drift, and Yesteryear's Sorrow.

For those of us who game with kids, I'd like to point out that this is an awesome scenario to play with kids. Mine both adored it.


Explore!

4/5

This scenario is really fun if your character loves the 'explore' part of the society. And your character will have plenty of time to do so in this scenario.

The story is great, I'll give no spoilers, with plenty of interesting choices with potentially big impacts for your character to take.
The only thing making it 4 stars is the space combat, as it can take way too much time if things dont go your way.


Good scenario. Excellent for a group of experienced players.

4/5

Just ran this scenario, having never played it prior, for the first time.

Overall, I think the scenario was good. I really like first contact scenarios, generally, and this one had some interesting twists. The fact that the results of that twist were put entirely into the hands of the players to decide about was a solid design choice. The combats were varied and interesting, and there was a plethora of skill checks to give everyone a chance to shine.

While it wasn't needed for my group, I'm glad the scenario considered a party without a magic user and had a translation option for that.

The starship combat was interesting to run as a GM with some key differences that kept it from feeling like 'more of the same'.

My one critique is that, like many of the early scenarios, the starship combat takes too long. If you have a group that is optimized for Starship combat, and knows what they're doing, I imagine it would be a fast, fun, and exciting one. But with a party that isn't set up for it, it can turn into a slog (like most of them).

In spite of that, critique, I highly recommend this scenario for anyone that likes the 'boldly going' and 'seeking out new life' type stories. I'd put it at 3/5 for new players or players that dislike Starship Combat, but 5/5 for experienced players that do.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Oh, yeah! Space archaeology! This reminds me of Babylon 5's Archaeology Corporation.

The Exchange

"Exploring the past to create a better future."

– IPX slogan

That worked out real well didn't it. :-)

The Exchange

Can't wait to see a Starfinder version of the Shadows or Klicks from Alternity, or for that matter the Arachnids from Starship Troopers. And then just when the players think they're the bad guys, pull the rug out from under them and make the good guys in the scenario! And have the cute fuzzy "ewoks" be he evil race...bwahahaha!!!

Paizo Employee Pathfinder Society Lead Developer

2 people marked this as a favorite.

Maps Appearing in Starfinder Society Scenario #1–03: Yesteryear’s Truth:

  • Starfinder Flip-Mat: Basic Starfield
  • Starfinder Flip-Mat: Basic Terrain

  • 1 person marked this as a favorite.

    Dead world? Check.

    Mysterious signal showing signs of life? Check.

    Crack team of hardened explorers dispatched to check things out? Check.

    Uses the Basic Starfield Map so high chance of a space battle? Check.

    Am I a leaf on the wind? Check.

    Possibility that this whole mission is going to go FUBAR and we're gonna need an extraction as we fire machine guns at space monsters while running through the wilderness? Check, double check, and check mate.

    *grabs full auto railgun with the chainsaw grip* *ka-shunk* I'm down, let's do this. Exo-Guardian Dutch...how you feeling about this mission?

    Grand Lodge

    1 person marked this as a favorite.
    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
    thecursor wrote:

    Dead world? Check.

    Mysterious signal showing signs of life? Check.

    Crack team of hardened explorers dispatched to check things out? Check.

    Uses the Basic Starfield Map so high chance of a space battle? Check.

    Am I a leaf on the wind? Check.

    Possibility that this whole mission is going to go FUBAR and we're gonna need an extraction as we fire machine guns at space monsters while running through the wilderness? Check, double check, and check mate.

    *grabs full auto railgun with the chainsaw grip* *ka-shunk* I'm down, let's do this. Exo-Guardian Dutch...how you feeling about this mission?

    Seems a lot like the movie Pitch Black after they crash.

    Dark Archive

    Pathfinder Starfinder Roleplaying Game Subscriber
    thecursor wrote:

    Dead world? Check.

    Mysterious signal showing signs of life? Check.

    Crack team of hardened explorers dispatched to check things out? Check.

    Uses the Basic Starfield Map so high chance of a space battle? Check.

    Am I a leaf on the wind? Check.

    Possibility that this whole mission is going to go FUBAR and we're gonna need an extraction as we fire machine guns at space monsters while running through the wilderness? Check, double check, and check mate.

    *grabs full auto railgun with the chainsaw grip* *ka-shunk* I'm down, let's do this. Exo-Guardian Dutch...how you feeling about this mission?

    Turns out that this mission is actually mostly peaceful first contact with new species and mostly roleplaying :P With possibility of pcs causing great cultural shift for new species.

    But yeah, this is awesome scenario if you ask me, but if you don't warn players that "gung ho, let's kill aliens" characters have boring time with this one, well let's just say mission will be kind of horrifying failure :D


    Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

    There's at least one editing issue in this scenario.

    Spoiler:
    In the combat with the sand monster thing, the setup tells the GM to have the players place themselves in a dotted area, and then put the monster on the indicated space, but the map in the scenario features neither a dotted area nor an indicated space.


    Starfinder Charter Superscriber
    caps wrote:

    There's at least one editing issue in this scenario.

    ** spoiler omitted **

    The placement is answered in another thread (maybe the first wave clarifications one?).


    4 people marked this as a favorite.

    I just have to give mad props to Eleanor Jenner, the GM who ran this for us at DundraCon this past weekend. There's a part of the scenario where you read a bunch of information off a data terminal, and it reveals some key plot points. Rather than just reading us the info, or giving us handouts, Eleanor programmed a mock terminal. At the relevant moment in the scenario, she handed over her laptop and a tablet, and we were able to navigate through the menus to read the log entries and gradually come to an understanding of what happened - and she made it look like a screen from Fallout, which just added to the coolness.

    It was easily the best interactive visual aids, as well as one of the coolest moments, I've had in five years of PFS.

    Exo-Guardians

    This is a very "Star Trek" style story, with some combat encounters but mostly consisting of roleplay & diplomacy with various people. It also explores the impact on the native planetary society of an ancient cataclysm, and of their first contact with aliens (i.e. the PCs). In other words, it's much more *science fiction* in feel, rather than the *science fantasy/space opera* tone of most Starfinder scenarios.

    The above is probably why "Yesteryear's Truth" is my favorite SFS scenario so far, but it gets lower reviews from some.

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