Dr. Johnny Fever |
Aren't we only like 6 weeks from the pdf dropping for PU? Some weekly previews of the new class redesigns would be nice. At least give the people who play summoners that long to enjoy their class before the hammer drops.
The Doomsday Clock is ticking louder and louder...
Malwing |
2 people marked this as a favorite. |
Zark wrote:Cool. What news had they on the Shaman and the Skald?It doesn't seem like they are addressing these, very specific, points with this book. But who knows?
A while ago there was a thread going on about Unchained speculation. One thing I noted on there was that a lot of people have really specific desires out of the product or hopes that it addresses things that are far away from the items in the product description and/or would take enormous amounts of pages. I think this book is going to lead to a lot of disappointment due to the really wild expectations going around.
JiCi |
1 person marked this as a favorite. |
Dare I ask if this will later be implemented in future products?
I mean... this book could either be a side product for alternate rules... or a "mandatory" product that will make its way later on.
I really don't mind paying $10 for it (I've been buying PDF files since Day 1), but I'd like to know if it's "just on the side" or if it's supposed to be a major upgrade to the current system.
For instance, when WotC released Unearthed Arcana, none of the rules in it got imposed later on, as it was just "take it or leave it". Is Unchained gonna be the same?
Ross Byers RPG Superstar 2008 Top 32 |
maalpheron |
4 people marked this as a favorite. |
Kinda curious, does the sword suddenly and magically transform into cold iron? That seems kinda silly.
Wizards summoning demons from the abyss and druids reincarnating lost allies in new bodies = cool.
Magic sword magically turning from normal steel to cold iron = silly. ;)
It's funny which things seem to tweak our suspension of disbelief in fantasy games.
David knott 242 |
I've gotten the impression it's strictly 'on the side'. I'm not sure how it could be 'imposed' anyway.
Plus, if this book is anything like Unearthed Arcana, its rules may not even all be consistent with each other. If somebody wants to turn it into a set of "official" new rules, they would probably have to choose among options to accept and options to reject.
Ivan Rûski |
1 person marked this as a favorite. |
...when WotC released Unearthed Arcana, none of the rules in it got imposed later on, as it was just "take it or leave it". Is Unchained gonna be the same?
I'm not certain the source, but I do believe Jason Bulmahn was once quoted as saying something along the lines of "while I can't say it's Pathfinder's Unearthed Arcana, it is".
Alexander Augunas Contributor |
Lady Firebird |
1 person marked this as a favorite. |
I'm most looking forward to the following:
•Monk changes. The Monk is my favorite class by far. I love the 3.x implementation, even if it ends up not being near as strong as it could be. It's fun, though, and I love the grab-bag of esoteric abilities.
•New monster creation system. This is huge for me. It's part of why the 3.x/PF prep-work is too much for me. I love creating monsters, even if I could just fudge existing writeups or reskin some things.
•Skills and combat changes. I like the skill list, it got some much-needed condensing going into PF as I recall, and hopefully the new options will be good. I like the sounds of good options for maneuvers and things, because it sounds like it will give martial characters fun stuff to do and make combat more dynamic. Anything that helps with the martial/caster divide is good. Same with the changes to iterative attacks and stuff, if they're good changes (from my perspective, which is very subjective).
•New rules for multiclassing, wounds, etc., all sound pretty fun, too.
I'm really hoping this game gives me the groundwork to make Unchained versions of basic classes, too, and I can start using Pathfinder as my go-to fantasy game. I have plans for a Planeswalker-type game, and I'm holding off on settling for another system until I get Pathfinder Unchained and look it over.
David knott 242 |
Will there be any archetypes in this book? Since it is book of optional rules I doubt it, but you never know.
Well, we are effectively getting "archetypes" of four classes. My guess is that we will get the equivalent of archetypes through methods that the archetype system doesn't quite cover properly.
Tels |
1 person marked this as a favorite. |
Dragon78 wrote:Will there be any archetypes in this book? Since it is book of optional rules I doubt it, but you never know.Well, we are effectively getting "archetypes" of four classes. My guess is that we will get the equivalent of archetypes through methods that the archetype system doesn't quite cover properly.
While not word of God, James Jacobs seems certain there won't be archetypes in the book.
(quote has been shortened for length)
CorvusMask wrote:...Speaking of archetypes, are barbarian/monk/rogue/summoner archetypes going to be reworked as well in unchained? I don't know if they need to, I'm just curious of whether old archetypes will be compatible with new versions of the classes......I didn't actually work on Unchained, and have only glanced through it... but I'm 99% sure that archetypes aren't involved in the book. The point of Unchained is to get crazy and try all sorts of new things, not to muddy the waters with variant archetypes...
james knowles |
Rogue already got the perfect revision...it's called the Ninja (which - with the exception of trapfinding - is what the Rogue should've been in the first place).
As for the rest of Unchained, there's already so many options available between archetypes, hybrid classes, prestige classes, hundreds and hundreds of feats and spells, etc, that this just seems like unnecessary overkill to me.
...Unless it has psionics, in which case I totally retract my previous statement and support it 100%. lol.
Tels |
Rogue already got the perfect revision...it's called the Ninja (which - with the exception of trapfinding - is what the Rogue should've been in the first place).
As for the rest of Unchained, there's already so many options available between archetypes, hybrid classes, prestige classes, hundreds and hundreds of feats and spells, etc, that this just seems like unnecessary overkill to me.
...Unless it has psionics, in which case I totally retract my previous statement and support it 100%. lol.
Fun fact, Occult Adventures comes out later this year with 10 new Psychic themed classes.
Psychic Magic does not mean psionics, however. Psionics is solely the realm of Dereamscarred Press. Paizo has opted to use the Psychic Magic system, one of their own creation, instead.
james knowles |
Fun fact, Occult Adventures comes out later this year with 10 new Psychic themed classes.
Psychic Magic does not mean psionics, however. Psionics is solely the realm of Dereamscarred Press. Paizo has opted to use the Psychic Magic system, one of their own creation, instead.
I hadn't heard about occult adventures so I'll have to check that out, and I absolutely love Ultimate Psionics. Unfortunately, many DM's (including mine) don't allow 3rd party stuff, so until Paizo decides to finally do an official psionics book guys like me are just s.o.l.
Tels |
1 person marked this as a favorite. |
Tels wrote:I hadn't heard about occult adventures so I'll have to check that out, and I absolutely love Ultimate Psionics. Unfortunately, many DM's (including mine) don't allow 3rd party stuff, so until Paizo decides to finally do an official psionics book guys like me are just s.o.l.Fun fact, Occult Adventures comes out later this year with 10 new Psychic themed classes.
Psychic Magic does not mean psionics, however. Psionics is solely the realm of Dereamscarred Press. Paizo has opted to use the Psychic Magic system, one of their own creation, instead.
My mistake, I misspoke about Occult Adventures, it's actually 6 new classes, not 10 (I was thinking of the Advanced Class Guide).
Occult Adventures is Paizo's answer to those who desire psychic themed classes and stuff in the game. However, Paizo is not fond of the Power Point system, so Psychic Magic functions just like normal magic does, only it's powered by a different source.
You can download the playtest document, but, be warned, the playtest is already over and many things will likely have changed once the book is released later this year. Still, it functions as a good preview of things to come.
james knowles |
Occult Adventures is Paizo's answer to those who desire psychic themed classes and stuff in the game. However, Paizo is not fond of the Power Point system, so Psychic Magic functions just like normal magic does, only it's powered by a different source.
I just got done reading the Occult Adventures thread, and that watered down bastardization of psionics sounds horrible to me. I guess I'll just have to try and find a DM that allows 3rd party stuff.
-Markus- |
Something I'd very much like to see in the book is a re-examination of the interaction between spellcasting and sneak attacks. Right now you get 1 set of sneak dice from scorching ray due to a holdover from 3.5 based upon a ruling for Manyshot, even though Manyshot is a single attack roll and Scorching Ray requires each ray to make it's own attack.
It's understandable that this ruling would carry over and be made in this way, but adding the option of making the Arcane Trickster a lot blastier than it currently is would be a nice shot in the arm for the prestige class. Perhaps rather than having all the rays use the primary attack bonus they could use iterative attacks when targeting more than one enemy? Although that might cause issues for straight arcane casters.
Allowing sneak dice on all the missiles from a Surprise Spells magic missiles would be pretty sweet too and make that an impressive capstone.
My group plays RAW and we allow sneak dice on any attack roll. It is balanced, and works fine. Simply allowing it, is the answer.
CorvusMask |
Tels wrote:
Occult Adventures is Paizo's answer to those who desire psychic themed classes and stuff in the game. However, Paizo is not fond of the Power Point system, so Psychic Magic functions just like normal magic does, only it's powered by a different source.I just got done reading the Occult Adventures thread, and that watered down bastardization of psionics sounds horrible to me. I guess I'll just have to try and find a DM that allows 3rd party stuff.
Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :p
Adam B. 135 |
james knowles wrote:Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :pTels wrote:
Occult Adventures is Paizo's answer to those who desire psychic themed classes and stuff in the game. However, Paizo is not fond of the Power Point system, so Psychic Magic functions just like normal magic does, only it's powered by a different source.I just got done reading the Occult Adventures thread, and that watered down bastardization of psionics sounds horrible to me. I guess I'll just have to try and find a DM that allows 3rd party stuff.
I understand that the end result may change from the playtest, but I think that the kineticist fails at being a bender. Decent class, but no bender. Also based off the playtest I will always prefer the psion over the psychic. PP just feels better than spell slots.
Alexander Augunas Contributor |
Quote:Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :pI understand that the end result may change from the playtest, but I think that the kineticist fails at being a bender. Decent class, but no bender. Also based off the playtest I will always prefer the psion over the psychic. PP just feels better than spell slots.
Personally, I think the kineticist is more Marvel Universe than Avatar. Bending in avatar is equal parts physical and spiritual, and being focused on Constitution rather than Wisdom doesn't help the kineticist capture that feel. In contrast, the kineticist looks great for capturing characters like Human Torch or Ice Man, who really just blast stuff all day long.
But then again, this is coming from the guy who designed a bending class for Liber Influxus Communis, so your milage might vary.
Steering my post back on-topic, I find myself getting more giddy about Unchained rather than Occult Adventures, and I'm crossing my fingers that some of the rules that have been previewed thus far (like the new classes, the fatigue pool for fighters, and the additional skill ranks per level) are legal for Society play. To me, the presence of Unchained suddenly makes the Core Campaign "make sense," so to speak. Meaning that you assume the Core Campaign is core and the standard campaign benefits from the tweaks and changes made by Unchained.
So yeah! Optimistically hopeful.