Pathfinder Adventure Path #80: Empty Graves (Mummy’s Mask 2 of 6) (PFRPG)

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Pathfinder Adventure Path #80: Empty Graves (Mummy’s Mask 2 of 6) (PFRPG)
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Chapter 2: "Empty Graves"
By Crystal Frasier

Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?

This volume of Pathfinder Adventure Path continues the Mummy’s Mask Adventure Path and includes:

  • "Empty Graves,” a Pathfinder adventure for 4th-level characters, by Crystal Frasier.
  • A double-sized article that peers into the gods and faiths of Ancient Osirion, by Rob McCreary.
  • A terror-filled night in a family tomb in the Pathfinder’s Journal, by Amber E. Scott.
  • Four desert-dwelling monsters, by Crystal Frasier, Thurston Hillman, and Will McCardell.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-60125-589-1

Empty Graves is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (595 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Great story and writing - poor quality physical product

4/5

I really enjoy the pace and the writing. PCs had a constant need to keep them motivated and were well rewarded for their roleplaying.

Unfortunately, the physical product was very poor. The glue binding the pages was very weak and the pages fell out of their binding, just by being turned (I found this from a fair few paizo books from APs of this time)


Gave Me Everything I Was Looking For

5/5

As per the title, this book of the AP did a great job of providing in a single AP volume that I was looking for in a Egyptian-flavored AP. We got tons of undead to fight, a mysterious cult on the loose, and solving massive puzzles (that are well done!). I especially appreciated the more urban setting of this book, as it brought to mind some of the fun sequences of The Mummy and The Mummy Returns.


Ghoulishly good adventure

4/5

I will start by saying I approach whats written in the AP books are a framework by which I add or subtract bits here and there and shift them around to fit the backgrounds of my player characters. I ran it for a group of 6 PCs online. As such, I'll approach this review with a pros and cons framework.

PRO:
The idea of an undead outbreak throughout the city is a very fun premise. And the encounters written for this are loose enough that you can use what you like and add more with ease. I think I ended up using most of their ideas.
Many of the encounters in the outbreak could be resolved by non-combat means.
The Adventure starts with a scene that can give the PCs a chance to go to a party and interact with a variety of NPCs.
The Necropolis is an interesting setting once the adventure moves there. This adventure allows the PCs to investigate a variety of spots in and around it.
The idea of ghoul drug dealers was brilliant!

CONS:
The final fight proved deadly and almost led to a TPK.
The use of red herrings can cause a lot of confusion among the group. Also the politics within the Church of Pharasma doesn't seem to be particularly well flushed out. I felt like I was missing something important there.

So far Mummy's Mask has been a delight.


Empty Graves

2/5

After running the exceptional book 1 this was unfortunately a bit of a let down for me. I found it too much of a sand box with a scattering of potential encounters for the GM to use. I'd have much more enjoyed something a kin to how the first book played out with a set plotline and consecutive locations.

However, following it's completion my players said they really enjoyed it because there was a lot more role-play opportunities among both the human NPC's and monster encounters that they could diplomacy or talk their way through.


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Dark Archive

2 people marked this as a favorite.

I like the Nosoi art in this one; I think the different masks for the different Nosoi really helps to give them character / variety.


So two mods in......

Is it player centric or does it have reliance on npcs?


I like the preview art for the Strategy Guide. Well, I'm assuming that is the final cover art.


1 person marked this as a favorite.

Just got it. Personal Highlights:

Love for Psychopomps! My favorite outsider is finally getting an adventure that features them. In particular, we have two psychopomp NPCs. The excitable Nosoi Qasin, who sports a fetching Osirian funeral mask, and the alien Vanth Ajin.

Spells for summoning psychopomps! So far they're just for summoning Nosoi, Esobok, or Vanths, but here's hope for the future. I really liked this type of spell when I found in it Lords of Darkness 3, and glad it was used again here.

Esobok: I love psychopomps, so getting a new one is always a treat. These are savage guardians of death, and not safe for the living to be around. Something I particularly like is how they connect to Vanths, and those 'trained' by the soldiers of death gain additional powers. While most of Pharasma's servants are primarily devoted to the processing of souls, and so rather relatable to mortal creatures, there is also this second class that are totally alien, and indifferent to the fate of the living, and it makes the whole psychopomp type more interesting. Another interesting tidbit in this article is that psychopomps, more than other outsiders, retain a certain amount of their mortal selves.

Tekenu: Flying undead intestines and other visera that want to take your organs. Deliciously icky.

The article on the ancient gods is really good, and I like the new artwork we got. Kudos to the artist who did the piece on page 64.

Scarab Sages

Just diving in and the artwork is all fantastic. Loved the articles on all the Egyptian gods, and the psychopomps that Lloyd Jackson mentioned.

I haven't finished the adventure yet but I love how the undead attacks begin and all the encounters. Looks like there is lots of roleplaying potential.


This is the chapter of the AP I've looked forward to the most since it was announced! I can't wait to get my PDF D:


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Other than Set, Osiris, and Shu, do any of the other deities have pictures?

Paizo Employee Developer

Half of them are illustrated in the article, with three more in the opening illustration.

Sovereign Court Senior Developer

1 person marked this as a favorite.
zergtitan wrote:
Other than Set, Osiris, and Shu, do any of the other deities have pictures?

Ten out of the 20 gods have full art (with another three together in the half-page article opener).

EDIT: I just got Daigled!


So, we have two gods per page, with one of the deities on that page being illustrated. There are pictures of:

Anubis, Guardian of the Tomb, who is looking mighty sexy for the beefcake lovers out there.
Bastet, The Sly Enchantress
Horus, The Distant Falcon
Isis, The Queen of Miracles
Neith, Ruler of Arrows
Osiris, Lord of the Living
Ra, King of the Heavens
Sekhmet, Lady of Slaughter, also wife of Path
Set, Lord of the Dark Deseret
Wadjet, The Green Empress

Titles of the others:
Apep, Devourer of the Dawn
Bes, The Guardian Fool
Hathor, Mistress of Jubilation
Khepri, The Humble Hand
Maat, The Feather of Truth, who assists Pharasma.
Nephthys, Mistress of the Mansion
Ptah, Lord of Eternity, who may hear the prayers of all worshipers
Selket, Mistress of the Beautiful House
Sobek, The Raging Torrent
Thoth, Lord of Divine Words


4 people marked this as a favorite.

"Anubis, Guardian of the Tomb, who is looking mighty sexy for the beefcake lovers out there."

If you are in to guys with dog heads you're Set. Get it? See what I did there?

Sorry, climbing back in to my hole now.

Silver Crusade

2 people marked this as a favorite.
Lloyd Jackson wrote:

So, we have two gods per page, with one of the deities on that page being illustrated. There are pictures of:

Anubis, Guardian of the Tomb, who is looking mighty sexy for the beefcake lovers out there.
Bastet, The Sly Enchantress
Horus, The Distant Falcon
Isis, The Queen of Miracles
Neith, Ruler of Arrows
Osiris, Lord of the Living
Ra, King of the Heavens
Sekhmet, Lady of Slaughter, also wife of Path
Set, Lord of the Dark Deseret
Wadjet, The Green Empress

Titles of the others:
Apep, Devourer of the Dawn
Bes, The Guardian Fool
Hathor, Mistress of Jubilation
Khepri, The Humble Hand
Maat, The Feather of Truth, who assists Pharasma.
Nephthys, Mistress of the Mansion
Ptah, Lord of Eternity, who may hear the prayers of all worshipers
Selket, Mistress of the Beautiful House
Sobek, The Raging Torrent
Thoth, Lord of Divine Words

And Hathor, Sobek, and Khepri* show up riding a boat in the opener too. :)

*Mr. "OH GOD THERE'S A BUG ON MY FACE THERE'S A BUG ON MY FACE GET IT OFF GET IT OFF HAHAHHAAHA just kidding it is my face" himself. ;)

Silver Crusade

I've only been able to sit down with the adventure for a bit here and there while I only have the pdf, but I"m really digging the "city edging towards" panic theme.

Curse of the Crimson Throne spoilers:
Fans of Seven Days to the Grave and how that adventure's developing situation worked will want to take a look at this one for sure.

As suspected, the Wati article from book one really comes into play. If you get the PCs immersed in the town by the end of Book 1,you'll have a hell of a payoff in this one.

Spoiler:
Also, really happy to see Unwrapped Harmony step into the adventure. That NPC and her followers really caught my eye in the Wati article, so it was fun to see them pushed forward to play a part.

Really love culture-specific takes on outsiders, so that nosoi is much appreciated. :D

I was a bit disappointed that the earlier teasing about the character on the cover didn't really pan out, but there is another NPC that can pick up that slack. :)

Man, that is like some sort of recursive heresy going on with those

Spoiler:
lamia
isn't it? ;)

Waiting for that hardcopy to really be able to sit down with it. It's looking really cool so far.


DeciusNero wrote:
Dragon78 wrote:
What are the other monsters in the bestiary?
** spoiler omitted **

You listed only four, aren't there five?

Paizo Employee Developer

Nick O'Connell wrote:
DeciusNero wrote:
Dragon78 wrote:
What are the other monsters in the bestiary?
** spoiler omitted **
You listed only four, aren't there five?

Ugh. That's my mistake. We had to bump one of the monsters to a later volume, and I failed to go back and update the back cover text that refers to five monsters.

Sorry about that!


FLUUUUUUUUUUUUMMMMMMPPPPHHHHHH

Dark Archive

Pathfinder Adventure Path Subscriber
Adam Daigle wrote:
Nick O'Connell wrote:
DeciusNero wrote:
Dragon78 wrote:
What are the other monsters in the bestiary?
** spoiler omitted **
You listed only four, aren't there five?

Ugh. That's my mistake. We had to bump one of the monsters to a later volume, and I failed to go back and update the back cover text that refers to five monsters.

Sorry about that!

I was wondering about that - I wasn't sure if the advanced Shu was the 'fifth' or not.

Could we have a hint as to what it is? ;)

Paizo Employee Developer

There are only four in this volume, the fifth monster moved to Pathfinder #81.


Still no Karkadann and

spoiler:
Sunbaked Zombies?
sound a bit comical, don't know if I would like another humanoid undead.

Can't wait to see those other creatures tho, creatures based on

spoiler:
Ammit and Set
are always good in my book.

Paizo Employee Developer

Gancanagh wrote:
Still no Karkadann ...

Just so you're not repeatedly disappointed, I'll let you know that the karkadann isn't showing up in Mummy's Mask. I know it's a desert creature, but it didn't fit the feel I was going for. (Osirion is Egypt, not Persia)

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

>F5s all around<


2 people marked this as a favorite.

I have to say, the extras in this part (especially that on the Osirion Deities) make this worth the cost even without the adventure part. It is absolutely awesome!

The adventure itself wasn't as fun to read as others I've read...but reading is hardly indicative of how fun or good it will be to run. I would hazard a guess that this will be far more fun to run than other adventures, due to how it's designed.

Liberty's Edge Digital Products Assistant

thenovalord wrote:

So two mods in......

Is it player centric or does it have reliance on npcs?

It's written to be player-centric, and depends on the PCs to fix everything, but there are a few more powerful NPCs in the sidelines who can push them in the right direction if they're at a loss. The general idea is that anyone in the city more powerful than the PCs is dealing with healing or protecting refugees, and the PCs are deputized to investigate because they're a known quantity to the church of Pharasma after the first adventure.


There is a GM reference topic, for those who need it.


Alright, who's responsible for the Tekenu?

Paizo Employee Developer

5 people marked this as a favorite.

The tekenu was my idea seed, but the awesome execution was all Thursty. :)

Paizo Employee Managing Creative Director (Starfinder)

4 people marked this as a favorite.

Adam: "Thurston, I want a swarm of guts, let's call it a gutswarm. Wait, let's name it something cooler."

Me: "I'm still focused on the original request... you want a swarm, but it's made of guts?"

Adam: "This is correct."

Me: "Well played Daigle. Well played."

Honestly, the monsters I got to develop received some pretty ridiculous code names. :D

Paizo Employee Developer

3 people marked this as a favorite.

And one of the working names kept getting more and more ridiculous with each email exchange. :)

Paizo Employee Developer

4 people marked this as a favorite.

Attention Daigle and Thursty: making gaming material isn't supposed to be fun. Cut out the shenanigans.

OR ELSE!


3 people marked this as a favorite.

You both have very diseased minds and I love it :)

Contributor

1 person marked this as a favorite.

Kudos on the tekenu. It gave me the creepy shivers.

Paizo Employee Developer

Mark Moreland wrote:

Attention Daigle and Thursty: making gaming material isn't supposed to be fun. Cut out the shenanigans.

OR ELSE!

Well, maybe not how you do it. In AP Land, we tend to have more fun. :P

Paizo Employee Developer

8 people marked this as a favorite.
Tirisfal wrote:
You both have very diseased minds and I love it :)

We aim to please!

Personal Philosophy:
"If you're going to be crazy, you have to get paid for it or else you're going to be locked up."
—Hunter S. Thompson


Mark Moreland wrote:

Attention Daigle and Thursty: making gaming material isn't supposed to be fun. Cut out the shenanigans.

OR ELSE!

They are supposed to have fun, just not too much.


Adam Daigle wrote:
Gancanagh wrote:
Still no Karkadann ...
Just so you're not repeatedly disappointed, I'll let you know that the karkadann isn't showing up in Mummy's Mask. I know it's a desert creature, but it didn't fit the feel I was going for. (Osirion is Egypt, not Persia)

Ok, then I hope for Ichneumon the dragon slayer in one of the AP's its a Egyptian monster.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Question: Bes has the Imagination Subdomain, referencing Inner Sea Gods, but it isn't in ISG. Should it be Whimsy (although he doesn't have Chaos, so that seems unlikely)?

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Never mind. Found it in Champions of Purity, associated with the Luck Domain.

Scarab Sages

James T Boyd wrote:
... it pains me that this article on earth gods is double sized... sorry "ancient osirion" gods.... the earth golarion cross over hasn't been too bad up to where I am in half dead city, it's been pretty easy to remove it. I just hope this dosen't become more ingrained into the story.

Okay ... am I totally missing something here? I remember reading some reference to an earth-space/time-continuum-thingy in speculation before the AP came out. ... I own the first volume of the AP, but, I'm kind of lost on where earth comes in. Am I missing something in the fine print somewhere?

((Please put spoilers in a hide-button for those who may not wish to see the response.))

Dark Archive

Reign of Winter:

A variant-version of Earth is confirmed as existing in the Pathfinder cosmology. The PCs visit it during the Reign of Winter AP in the adventure Rasputin Must Die (where they go to Russia and rescue Baba Yaga from a trap and fight Rasputin). While I had my initial doubts about directly including Earth in things, Rasputin Must Die actually handled it really well and changed my opinion on the subject.

James Jacobs, Extrapolating from the above (and relating more to the Orsirion gods):

So the gods of Ancient Osirion are the Egyptian pantheon. I'm fairly sure that James Jacobs said at some point on the forums that after their attention turned from Ancient Osirion, they came to Earth for a bit in Egypt, and then went from there on to other places. So while Earth is connected to the Ancient Osiriani pantheon, I'm pretty sure it has no direct bearing on this adventure path.

Dark Archive

Pathfinder Adventure Path Subscriber

I rather enjoyed reading this one over the first - pretty solid urban peril going on* , along with choices as to how the PC's could achieve getting to the end.

*:
I felt the 'Panic' score was nicely reflective, and wasn't as harsh as Carrion Crown's Ravengro-paranoia.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The Mask! holy crap that's awesome.

also, NEW WIZARD DISCOVERY!

Spoiler:
Mask bonded item

Liberty's Edge Digital Products Assistant

4 people marked this as a favorite.

Okay, I think this has shipped out to enough people that I can start sharing behind-the-scenes and deleted scenes bits, because I always write way more than I can fit in adventure!

Some minor spoilers ahead...

Spoiler:

First of all, Ptemenib was originally going to be a trans man, and when I approached Rob about the idea I found out that Amber Scott had just turned over an adventure, The Worldwound Incursion, with a prominent trans woman. I was worried everyone would accuse me of trying to copy Amber's success, so I vagued up those parts of Ptemenib's background. And ultimately I regret that now, thought there's nothing in his background that specifically calls him out as a cisgender man, either. I haven't added any specifically trans NPCs to the upcoming <i>Divinity Drive</i>, mostly because it's extremely difficult to work in that much background on any NPC in a high-level adventure, but the next low- to medium-tier adventure I write hope to add a prominent trans man or genderqueer character. Unless Rob thinks he can take me in a fight.

In an later draft, Ptemenib had a young daughter who sought the PCs' help, but I started feeling a little uncomfortable having a child NPC running around in a zombie-choked city. So I replaced her with my favorite breed of psychopomp, but kept the name the same: Qasin.

All three of the appendix NPCs are bisexul, and an earlier draft of the tomb level had an encounter with the ghosts of two of Nebta-Khufre's lovers--a man and a woman--who died on the trek to Wati. This encounter, sadly, had to be cut for space.

The original draft of the Necropolis had a few additional red herrings for PCs to follow up on, including tracking down other adventuring groups who had disappeared in the necropolis and were assumed to either be victims of the undead, or the cause. My favorite was a band of explorers whose bard, unknown to them, was a pairaka div trying to reform herself, who snapped when the group was sent to loot an old Calistrian temple.

Just to be clear: These are all things I cut before the final turnover. Rob didn't deny any awesome content to you all. I did.

Contributor, RPG Superstar 2010 Top 4

Woohoo!!

This is awesome Crystal.

(I'm not just an author I'm a customer and I'm running Chapter One in my home campaign right now)

BTW, I loved Chapter Two and I appreciate these behind the scenes peeks.

Liberty's Edge Digital Products Assistant

1 person marked this as a favorite.
Jim Groves wrote:

Woohoo!!

This is awesome Crystal.

(I'm not just an author I'm a customer and I'm running Chapter One in my home campaign right now)

BTW, I loved Chapter Two and I appreciate these behind the scenes peeks.

I think I still have that encounter somewhere on my laptop. Want me to see if I can find it?

Contributor, RPG Superstar 2010 Top 4

Yes! If Rob has no objection!


3 people marked this as a favorite.

Speaking of psychopomps, I really enjoyed your use of the various forms of them in this adventure. It is kind of hard, IMO, to find a way to incorporate them into adventures since they aren't generally antagonistic (which is the main way PCs will interact with them), but they fit in here very organically both in the adventure as well as- in a larger sense- the story that is going on around them in Wati.

Contributor, RPG Superstar 2010 Top 4

Cthulhudrew wrote:
Speaking of psychopomps, I really enjoyed your use of the various forms of them in this adventure. It is kind of hard, IMO, to find a way to incorporate them into adventures since they aren't generally antagonistic (which is the main way PCs will interact with them), but they fit in here very organically both in the adventure as well as- in a larger sense- the story that is going on around them in Wati.

I agree wholeheartedly. I am enjoying seeing psychopomps put to use.

Dark Archive

Pathfinder Adventure Path Subscriber

I'm pretty happy to see them implemented - though I don't find them terribly difficult to pull off. They're True Neutral, so they can be (un)intentionally opposing to any alignment.

Their primary objective is protecting souls (even against angels and demons alike), destroying undead, etc. But unlike marut inevitable, they're not lawful, so they're not bound to rules. Hells, the tactics and thoughts of individual psychopomps mary vary between one another.


Jim Groves wrote:
Yes! If Rob has no objection!

Ditto please!

Sovereign Court Senior Developer

4 people marked this as a favorite.

Go for it! Straight from the mind of the writer to you!

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