[OutPost V] GM Eclipse's The Citadel of Flame (Inactive)

Game Master Agent Eclipse

The Citadel of Flame Slide Deck


Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Once signed up, please provide the information below:

Player:
Character:
Pathfinder Society Number:
Faction:
Slow Track or Normal:
Day Job/Faction Card Roll:

Anything else you want me to note on your Chronicle (purchases, training, etc):

Once my slide deck is up, I will make another post for you to fill out some information and place your avatar. Expect this at the end of the weekend, most likely.

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Player: supervillan
Character: Boom Sticks
Pathfinder Society Number: 75577-13
Faction: Concordance
Slow Track or Normal: normal
Day Job/Faction Card Roll: tbd

Anything else you want me to note on your Chronicle (purchases, training, etc): nothing as yet

Boomy is an effervescent leshy shootist. Though he loves his pepperbox six-shooter and blunderbuss, he's primarily a reach fighter at this level.

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 T 11 FF 17 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 2 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: None

Player: cmlobue
Character: Papa Òxọ́lé
Pathfinder Society Number: 312045-13
Faction: Concordance
Slow Track or Normal: Normal
Day Job/Faction Card Roll: Craft: Books: 1d20 + 13 ⇒ (20) + 13 = 33

Anything else you want me to note on your Chronicle (purchases, training, etc): I have the Research Specialist boon, so will need someone to tell me a story about another adventure they were on (other than 5-08, 0-07, S-5, 2-13 or WBG3) at some point to get credit for that.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Player:grimdog73
Character:Carlin Ember
Pathfinder Society Number:125048-16
Faction:Grand Lodge
Slow Track or Normal:normal
Day Job/Faction Card Roll:none...,

and I can help you with your mission thing, Papa...i gotchu...

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Hello everyone! Looking forward to playing with all of you.

Player: Geoff
Character Name: Katswiri
PFS ID #: 228480-1
Faction: Scarab Sages
Slow Track or Normal: Normal
Day Job: Craft: Painting: 1d20 + 12 ⇒ (5) + 12 = 17

Katswiri is a Lore Oracle, and her most stand out ability is to more or less automatically succeed at three out of combat Int based skill checks each day using her Focused Trance ability. She spends standard actions for 1d6 rounds (which usually precludes combat use), then gets to make a check with a +20 circumstance bonus. Her natural divination ability also usually is used to get two skill checks with a +10 competence bonus, for helping to guarantee a few important non-int skill checks. She can also effectively cast Divination 1/day with a 1 minute cast time to get general advice on the adventure. I usually flavor all these abilities as either omens or visions of the past or future, as Katswiri is a seer.

In addition to her limited use abilities, she can act as a face with a good diplomacy and reasonable bluff check, and is trained in every int based skill, so can handle a lot of skill checks even once her limited use abilities run out.

In combat, she's less exciting, mostly acting as support with buffing and healing. She's got a -4 initiative modifier, so is almost always last, and is carrying a medium load and medium armor so isn't very mobile. She usually casts sound burst or heals people depending on the situation, though can also do mediocre melee damage with her mace. She gets CHA to AC and Reflex saves in place of dex, so does have a pretty good AC though.

Katswiri has the deaf oracle curse, so she cannot hear. Mechanically, deafness:
--Causes her to automatically fail all perception checks based on sound
--Gives her a -4 penalty to initiative checks [Reduced to -2 by her curse's level 5 ability].
--Gives her a -4 penalty to opposed perception checks
--Makes her immune to language dependent spells and abilities, audible bardic performances, and some specific spells or situations (like the stun on sound burst)
--Would give her a 20% spell failure chance for casting spells with verbal components, but her curse gives her the silent spell metamagic on all her spells for free with no level or cast time increase.

To help understand the people around her, she took read lips as a language with linguistics as noted in the PFS faq: http://paizo.com/organizedplay/faq#v5748eaic9vhs

More recently, she has purchased magical Spectacles of Lip Reading, which have made it much easier for her to understand those around her without needing ideal conditions (she just needs to pass a DC 0 perception check, modified by distance and conditions as appropriate to understand someone as long as she speaks the language they are using). Most of the time, lip reading is sufficient to allow her to function pretty well, but occasionally events will require some help with someone repeating information or explaining things, like when she runs into intelligent talking objects or there are loud noises out of sight that need to be responded to.

Katswiri keeps a visual journal of her adventures, where if she has the opportunity, she will paint pictures of various important events or interesting people/scenery/objects that occur during the mission. Its mostly fluff, but it's fun, and its how she does her reporting for the society. All of the mission paintings are described in her profile; perhaps she'll have a chance to share some stories with you Papa :)

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

I am so glad to have everyone here! It looks like a wonderful and varied party. An initial post is down and it truly starts in around 5 hours but I may not start in heavily till tomorrow. Either way, just polishing some things up on the final slide deck but we have a bit of talking before anything toooo exciting begins to stir.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Just to make sure everyone knows, the group calculation puts us in high tier (4-5).

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

What do people think about moving Claremguard and Papa to the middle or back of the formation?

Katswiri can frontline if need be though would prefer not to if feasible due to her low initiative. I think we might want to try and get our people playing up out of the front at the start of combats though to get a little extra protection for them. If Boom or Tabar don't want to be in front, Katswiri can take one of the slots.

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 T 11 FF 17 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 2 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: None

Òxọ́lé is designed for melee and will lose some effectiveness from the second rank, but he loses even more effectiveness if he is out of HP before he gets his first turn.

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Boom Sticks is probably best in the 1st or 2nd rank. He's primarily a reach fighter, but also loves to make BOOMs with his firearms and can do so in melee range. Since he has ranged attacks he can go almost anywhere in formation but mostly his ranged attacks are low damage.

Though this is an early scenario, some of those can be pretty wild in terms of encounters. We have the advantage of 6 PCs in a scenario written for 4, but the lvl 2s are of course at greater risk. Probably better to have more hp at the front.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Player: noral
Character: Tabar
Pathfinder Society Number: 314670-18
Faction: Concordance
Slow Track or Normal: normal
Day Job/Faction Card Roll: craft alchemy : 1d20 + 12 ⇒ (13) + 12 = 25

Anything else you want me to note on your Chronicle (purchases, training, etc): tbd

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

carlin is best from a distance, obviously. I can offer some in combat healing...dues to celestial healing being one of my spells and with a decent UMD for my clw wand...

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Sorry for no post today, will move us along tomorrow. Had a mid-term I needed to study for, after that is Spring Break which means smooth sailing!

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

no prob man...edyoukayshun is more importanter than this

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Boom Sticks will definitely buy an antiplague and an antitoxin. I need to check his chronicles because I'm not sure his gold total is up to date (looks a bit low).

How are we doing for Endure Elements in the party?

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Katswiri has it as a spell known, so can fill in there if need be, but it will drain a lot of her buffing ability if she protects the whole party.

Grand Lodge

1 person marked this as a favorite.
female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

i have a wand of EE...i got the party...all good tgere

if you need to borrow a few gold i have some to spare...

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Boomy's gold total is correct, but I hadn't noted his wayfinder on his pbp sheet.

So Boom Sticks' purchases will be 1 x antitoxin, 1 x antiplague, 1 x potion resist fire 10, upgrade cestus to +1; and a potion of fly bought with Prestige. (GP spend is 2400).

Oh, and a waterproof bag for 5sp.

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

I'm not sure where we're going next from here; is there another path or room I've missed for us to follow, or are we at a dead end and need to search for how to proceed?

I'm not really sure about the map either, we seem to be at the top of a staircase? Is there more map that should be revealed?

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

It does look like a dead end.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Sorry, weekends are a catchup time for me with all of life's responsibilities. There is indeed nothing left at the top of the stairs. The glyphs are specifically for lore and old faction missions. Imagine that staircase leading to a small alcove you see on the top of some churches/temples. Just a small room.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Hello everyone!!

My wife and I the decided to take vacation during the Easter break. So I’ll be on vacation for two weeks until April 25.

I’ll probably be able to post slowly so can you please bot me if I don’t react within 24 hours?

Thanks and sorry for the short notice message!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Apologies, having some technical issues. Will move us forward tomorrow.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Going to be reporting us tomorrow, we are in the home stretch.

Make sure all the reporting information above is correct.

Give me a roll for boons. Roll a 1d20, a 19 or 20 wins. Then roll a 1d3.

Boon: 1d20 ⇒ 9

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Boon???: 1d20 ⇒ 4

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 T 11 FF 17 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 2 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: None

Boon: 1d20 ⇒ 1

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

boondoggle: 1d20 ⇒ 11

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

BoomyBoony: 1d20 ⇒ 19 ding!

which?: 1d3 ⇒ 1

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

To boon or not to boon?: 1d20 ⇒ 9

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

supervillan, wanna send me your e-mail in private message so they can send the boon?

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Working on wrapping up chronicles tonight as I think your preparations spelled the doom for the cultist, haha. Sorry for all the delays.

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

day job, makin' bullets (alchemy): 1d20 + 3 ⇒ (19) + 3 = 22

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 T 11 FF 17 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 2 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: None

Craft (Books): 1d20 + 13 ⇒ (8) + 13 = 21

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

Player Name: Lysle
Character Name: Claremguard the Brightsword
PFS ID and character number: 90900-11
Faction: Silver Crusade
Day Job Roll: None
Please note I used a GM star replay for this scenario.

Thanks all for a fun run!

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

No purchases. :-)

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

if you guys need a sorcerer for any games, shoot me a line...if im free, i'll join...not like i'm a mercenary, but a game is a game...

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 T 11 FF 17 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 2 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: None

Feel free to take the day job I rolled at the top of the thread and forgot about instead of my most recent one. :)

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

https://drive.google.com/drive/folders/10v4VFH7-05jr_EXi1L6YKghyXRu9SoxH?us p=sharing

Here are the chronicles. That took way longer than I wanted but I couldnt really get my PDFs to let me edit them. RPG Chronicles saved me once the scenario was fixed.

Thank you all for your patience. Let me know if there are issues and I will fix them quickly this time. Ill make sure everyone gets a chance to nab these before I mark inactive.

supervillain, did you get your boon?

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Thanks GM! I somehow cannot access my file. :-/ Google drive file is somehow corrupted?

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

couldnt get mine either...

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

I have similar problems. Google Drive cannot preview the files. The chronicle does download, but then it cannot be opened.

I did not receive my player boon yet either.

Thanks for running though GM :)

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

Alas, my efforts to download have been as vexed as the others.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Odd! Working on it now.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

https://drive.google.com/drive/folders/10v4VFH7-05jr_EXi1L6YKghyXRu9SoxH?us p=sharing

Tested this in an incognito tab, looks to be working. I think they got messed up during the upload.

I will send an email about the boon Boom Sticks.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

it works this time..all good here!

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 T 11 FF 17 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 2 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: None

Success! Chronicle looks good.

Thanks for a great game, all, especially Eclipse for running!

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

All good now :)

Thanks GM, and fellow players.

"BOOM!"

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Works!!

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

Success! Thanks again GM for running!

Thanks all for a lot of fun (and perhaps the easiest "boss fight", I have ever been in!)

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