Bullet Points: 8 Death Knight Feats (PFRPG)

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

High Concept: Eight feats designed to augment the options and utility of death knights (from The Genius Guide to the Death Knight), or any death-themed combatant (characters with classes that have death in the class name, have an archetype with death, killer or slayer in the name, or that grant access to the death or repose domains or true death inquisition—using their appropriate class levels as death knight levels for prerequisites) or character that has already taken a feat with “death” in the title (then using character level as death knight levels for prerequisites).

The eight feats included are:

  • Beyond the Pale Gate: Those you kill are unlikely to return to life.
  • Death Dealer: You are a master of delivering death blows.
  • Death Lord: The magic powers of death respond strongly to your call.
  • Death Resistance: You are resistant to the powers of death.
  • Deathly Wounds: The injuries you deal cannot be easily healed.
  • Grave’s Embrace: Your grasp is still and cold as the grave.
  • Lingering Spirit: Killing you does not stop you.
  • Reaper: You swing your weapons in great scything arcs.

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4.5 stars - Nice feats for the Death Knight

5/5

This pdf is 4 pages long, 1 page front cover, 1 page SRD, 2 pages of content for 8 feats for the Death Knight-class, so let's take a look!
The feats are:

-Beyond the Pale Gate: 1/day declare a creature you've killed as being killed by death magic, making bringing back the being harder.

-Death Dealer: Coup-de-grâce as a standard action and don't provoke AoOs. Also add half your level to the DC foes get to survive your coup-de-grâce.

-Death Lord: Effective character level +2 when casting death-descriptor spells. When you're also evil, grant undead you create via spells or spell-like ability +2 to Str or Cha. When being of good alignment, undead suffer a -1 penalty to saves against your spells. This feat is VERY weird, since the base death knight-class (of which you need 4 levels to take the feat) is restricted to not allow good characters. This feat (or the base-class) needs revision.

EDIT: Ignore this rant - the pdf specifies that none-death knight characters may also take these feats in the introduction paragraph. I must have skipped that one.

-Death Resistance: 1/day reroll a save versus death effects, spells, energy drain, level drain or negative energy. The reroll gets a +4 bonus.

-Deathly Wounds: 3+Int/Wis or Cha-mod times per day declare wounds you inflict as "deadly". These wounds heal at half the natural speed and require a caster level check of 11+your level to heal via magic. Nice!

-Grave's Embrace: Don't provoke AoOs when grappling (counts as Dex 13 and improved grapple for purpose of other feats) and allows you to suffocate those you pin. If you also have another feat, you may even suffocate undead, drawing the negative energy out of them.

-Lingering Spirit: 1/day when you die, apply the skeletal champion template sans the additional hit dice. Your existence as an undead is temporary and you don't count as having been undead for purposes of returning to life. Interesting feat indeed.

-Reaper: When wielding a weapon with a crit-modifier of x3 or higher and not scoring a crit, you deal an additional die of damage and half the base-weapon's damage. E.g. d12 -> d6, d8 -> d4 etc., 2d4 -> 1d2 etc. Interesting approach.

Conclusion:
Editing and formatting are very good, though not perfect. Layout adheres to SGG's 3-column landscape standard and the pdf has no bookmarks, but needs none at this length. The feats herein are interesting and use mechanics in uncommon ways, adding signature abilities and unique tricks to the Death Knight's arsenal - though honestly, I would have liked the feats to modify/do interesting things with the class abilities of the death knight as well.

Edit: Final verdict of 4.5 stars, rounded up to 5 due to the low price.

Endzeitgeist out.


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Minister of Propaganda, Super Genius Games

Thanks Liz!


And reviewed here, on DTRPG, d20pfsrd.com's shop and sent to GMS magazine. Cheers!

Scarab Sages Contributor; Developer, Super Genius Games

As always, thanks for the review!

Regarding the good alignment notes, the High Concept does not the feats can be used by death knights "or any death-themed combatant (characters with classes that have death in the class name, have an archetype with death, killer or slayer in the name, or that grant access to the death or repose domains or true death inquisition -- using their appropriate class levels as death knight levels for prerequisites) or character that has already taken a feat with “death” in the title (then using character level as death knight levels for prerequisites)."

So you can end up with death knight feats in the hands of non death-knights, and those could be good-aligned. :)


I'm guessing the shadow assassins deadly focus doesn't count?

Scarab Sages Contributor; Developer, Super Genius Games

Not by RAW.


Didn't see that one in the high concept. I must have skipped the paragraph, figuring there'd be no rules-meat in there. °._.
An abject failure on my part.

Modified my review accordingly.

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