Lord Glorio Arkona

Walter Orlin's page

195 posts. Alias of doctor_wu.


Full Name

Walter Orlin

Race

Human

Classes/Levels

Ranger 2

Gender

Male

Size

medium

Age

19

Alignment

N

Deity

Gozreh

Location

River kingdoms

Languages

common

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Walter Orlin

About Walter Orlin
Eyes, hair, style: 
Rusty Brown eyes, medium brown hair and beard, styled sloopiley, he rarely cuts it only when it begins to obstruct his vision.

Height: 6'1”
Weight:180
Deity: Gozreh
Homeland: Rostland, Southern Brevoy
Age: 19
Alignment: N

The skinny is this: Walter was the son of a family of servents for some members of a baron in Restov and there hunting lodge. At the hunting lodge Walter was abused in his childhood and not treated the best and given scarce food. Walter was hungry. One day after his frustration grew for years when he was about 10 he stole a bow and ran off to the south into the stolen lands. He was getting even more hungry and frustrated when he came across an outdoorsman that was a loner and helped raise him and tought him to hunt and use a bow effectively. His name was Benjamin and he was nice and who Walter thought was his real father. His name was Shane Sourman an elderly ranger that lived be himself and hunted and tracked for a living. Walter still has his bow that he took from his parents house but not much else. Shane is now dead because he held off a troll and Walter had to run. Walter was able to fend for himself but Walter wants to do more with his ilfe than just hunt.

Stats: STR:14 +2 DEX: 16 +3 CON: 14 +2 INT: 10 +0 WIS: 12 +1 CHA: 8 -1

Hit points: 26
Current Hit Points:26 
Speed: 30
Base Attack Bonus: 1 
Melee: 4 
Melee Weapons:
glaive 1d10+3 20X3 reach
Ranged: 5 
Ranged with rapid shot: +3/+3
Ranged Weapons: 
longbow 1d8 20X3 100 ft
45 arrows
Initiative: +5 +3 dex +2 trait 
Armor Class: 
studed leather AC 16, Touch 13, Flat-Footed 13 
CMB: 4
CMD: 17
Saves: 
FORT: +5 = +3 base, +2 ability 
REF: +6 = +3 base, +3 ability 
WILL: +1 = 0 base, +1 ability
Skills: (10) 
*Acrobatics +2 (Untrained, DEX +3,-1 acp ) 
Appraise +2 (Untrained, INT , Class Skill) 
Bluff +0 (Untrained, CHA +0, Class Skill) 
*Climb +1 (untrained, STR +2, Armor Check Penalty) 
Diplomacy +0 (Untrained, CHA -1) 
*Disable Device+2 (, untrainedDEX+3, Cross Class) 
Disguise (Untrained, CHA -1, Class Skill) 
*Escape Artist +2 (Untrained, DEX +3, ) 
*Fly +2 (Untrained, DEX +3) Handle Animal +3(1 rank, -1 CHA, class skill)
Handle animal+4(-1 CHA, 2 ranks, CLass skill)
Heal +1 (Untrained, WIS +1) 
Intimidate -1 (Untrained, CHA-1, Class Skill) 
Knowledge (Local) +0 (untrained, INT ,)
knowledge (nature) +5 (2 rank, INT, Class Skill)
knowledge (dungeonering +5 (2 rank, INT, Class skill)
Linguistics(Untrained, DEX +3, Class Skill) 
Perception +6 (2 rank, Wis+1, Class Skill) 
Perform(Untrained, CHA-1, Class Skill) 
*Ride +3 (Untrained, DEX +3) 
Sense Motive +1 (Untrained, WIS +1, Class Skill) 
*Slight of Hand +1 (untrianed, +3 DEX) 
*Stealth +8 (2 Rank, DEX +3, Class Skill, -1 acp) 
Survival +7 (2 rank, WIS +1, +1 trait Class SKill) 
*Swim +6 (1 rank, STR +2, Class Skill) 
* Armor check penalty applies, Swim does not double the penalty anymore.
Languages: Common,
Feats: 
Simple Weapons 
Martial Weapons
Armor (Light, Medium)
Point Blank Shot
Precise Shot 
rapid shot (archery combat style)

Traits: 
1). Reactionary: You gain a +2 trait bonus on initiative checks
2). Poverty stricken  You gain a +1 bonus to Survival checks, and Survival is always a class skill for you.
Equipment:
backpack
winter blanket
4 pints oil
4 days trail rations
hooded lantern
flint and steel
Moneypurse: 337 gp 0 sp 10 cp
Racial Traits and Size Modifiers: 
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. 
Normal Speed: Humans have a base speed of 30 feet
Bonus Feat: Humans select one extra feat at level 1
Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

Class Abilities: 
Favored enemy: Favored enemy animals +2
track: a ranger gains half his to survival checks to follow or identify tracks +1
Wild emphathy: A ranger can improve attitude of an animal. This is like a diplomacy check to improve the attitude of a person. The ranger adds his level to and his charisma bonus to deterimine the result.
Current Exp: 2200