Merisiel

Vug Vang's page

1,265 posts. Alias of hogarth.


Full Name

Vug Vang

Race

Elf

Classes/Levels

Alchemist (preservationist) 18

Gender

Female

Size

M

Alignment

Chaotic Good

Occupation

Assayer, naturalist, adventuress, gladiator

About Vug Vang

XP: 89,136 (as of 2012/12/13)
Hero points: 13 (as of 2015/01/30)

STR..14/18
DEX..18/24 (+2 enh)
CON..14/22 (+2 enh)
INT..26/24 (+1 at lvl 4 & 8 & 12 & 16, +6 enh)
WIS..10/8
CHA..10/8

Hit Points: 138/210 [8 + 8 + 3 + 2 + 2 + 4 + 5 + 4 + 4 + 6 + 3 + 7 + 6 + 5 + 1 + 3 + 4 + 7 + 36/108 con + 18 favored]
AC 26/34 [+7 armor, +4/+6 dex, +3 shield, +0/+6 natural, +2 deflection], Touch 16/18, Flat 22/28
Initiative: +8/+11
BAB/CMB: +13 and +15/17 [+14 bab, +2/+4 str]
CMD: 31/36 [+13 bab, +2/+4 str, +4/+7 dex, +2 deflection]
Speed: 30 ft
Saves: Fort +18/+22, Ref +20/+23 (evasion), Will +15/+14 (+2 vs. enchantment)

Weapons:
+1 longsword (1d8+3/5, 19-20/x2), +16/+11/+6 (+18/+13/+8) [+13 bab, +2/4 str, +1 enh]
javelin (1d6+2/4, x2), +17 (+20) [+13 bab, +4/+7 dex]
+1 adaptive seeking undead bane mighty (+2 Str) longbow (1d8+3/5, x3), +18/+13/+8 (+21/+16/+11) or +16/+16/+11/+6 (+19/+19/+14/+9) [+13 bab, +4/+7 dex, +1 enh] (+1 to attack/damage within 30', +2 to bonus and +2d6 damage vs. undead, possible Rapid Shot)
bomb (9d6+8/7 or 17/16, x2), +18/+13/+8 (+21/+16/+11) or +16/+16/+11/+6 (+19/+19/+14/+9) touch [+13 bab, +4/+7 dex, +1 competence] (+1 to attack/damage within 30', possible Rapid Shot)

Armor: mithral chain shirt +3, mwk buckler +2

Feats:
Point Blank Shot [1st]
Throw Anything [alch 1]
Brew Potion [alch 1]
Extra Discovery (stink bomb) [3rd]
Extra Discovery (precise bombs) [5th]
Rapid Shot [7th]
Extra Discovery (blinding bomb) [9th]
Extra Discovery (fast bombs) [11th]
Extra Discovery (sticky bombs) [13th]
Alertness [familiar]
Iron Will [15th]
Improved Initiative [17th]

Racial and Class Abilities:
Bombs (9d6+8/7, 26/day, DC 27/26)
Favored class (alchemist)
Low-light vision
Immune to magic sleep, +2 to saves vs. enchantment
Sticky bombs (does splash damage on the round after a direct hit)
Smoke bomb (10' radius fog cloud, lasts 9 rounds)
Stink bomb (10' radius fog cloud, lasts 1 round, Fort save DC 27/26 vs. nausea)
Force bomb (d4 damage, Ref save DC 27/26 vs. being prone)
Blinding bomb (Fort DC 27/26 vs. blind for 1 minute on direct hit, dazzled for 1 minute on splash)
Sunlight bomb (as blinding bomb, plus +2 per die against undead, fungi and oozes)
Infusion (others can use extracts)
Wings (fly 18 minutes/day as per spell)
Greater Mutagen
Grand Mutagen
Tumor familiar (hedgehog, +2 to Will saves)
Summon Nature's Ally extracts for free
Apply poison as a swift action
Spell resistance 20 (from scarab)

Extracts Prepared
Level 1 [DC 19/18]: (7) Enlarge Person (Valgrim), True Strike (Bub), Shield x2 (Valgrim), Summon Nature's Ally I x2, open
Level 2 [DC 20/19]: (7) Barkskin x2 (Vug, Valgrim), See Invisibility x2 (Valgrim, Vug), Twisted Innards (Valgrim), open x2
Level 3 [DC 21/20]: (7) Heroism (Valgrim), Heroism (Vug), Communal Darkvision, Displacement (Valgrim), Communal Darkvision, open, open
Level 4 [DC 22/21]: (7) Communal Air Walk, Universal Formula, Arcane Eye, Greater Invisibility, Death Ward, Stoneskin (Valgrim), open
Level 5 [DC 23/22]: (5) Spell Resistance, Magic Jar, Delayed Consumption (x2)
Level 6 [DC 24/23]: (4) Walk Through Space, Heal, Summon Nature's Ally IX, open

Mutagen Prepared
Dex/Con (+4 str, +6 dex, +8 con, +6 natural armor, -2 wis, -2 cha, 180 min duration)

Formula Book
Level 1: Identify, Shield, Cure Light Wounds, True Strike, Expeditious Retreat, Disguise Self, Reduce Person, Comprehend Languages, Detect Undead, Summon Nature's Ally I*
Level 2: Vomit Swarm, Alchemical Allocation, Levitate, Invisibility, Resist Energy, Alter Self, False Life, See Invisibility, Lesser Restoration, Detect Thoughts, Summon Nature's Ally II*, Barkskin, Fox's Cunning, Twisted Organs
Level 3: Protection from Energy, Fly, Summon Nature's Ally IV*, Communal Darkvision, Communal Resist Energy, Heroism, Displacement,
Absorb Toxicity, Arcane Sight, Gaseous Form, Remove Blindness/Deafness, Remove Disease
Level 4: Summon Nature's Ally V*, Viper Bomb Admixture, Communal Air Walk, Universal Formula, Arcane Eye, Stoneskin, Greater Invisibility, Death Ward, Enchantment Foil, Echolocation
Level 5: Communal Stoneskin, Spell Resistance, Dust Form, Summon Nature's Ally VII*, Magic Jar, Ancestral Memory, Overland Flight, Delayed Consumption
Level 6: Walk Through Space, Heal, Monstrous Physique IV

Skills [162 alch]
Armor Check Penalty: -0
Appraise +11 [1 rank, +3 class, +7 int]
Craft (alchemy) +34 [17 ranks, +20 class, +7 int]
Disable Device +25/+28 [18 ranks, +3 class, +4 dex]
Escape Artist +22/+25 [18 headband, +4 dex]
Acrobatics +4/+7 [+4 dex]
Knowledge (arcana) +28 [18 ranks, +3 class, +7 int]
Knowledge (nature) +28 [18 ranks, +3 class, +7 int]
Perception +32/+31 [18 ranks, +3 class, +2 racial, +4 alertness, +5 eyes]
Sense Motive +22/+21 [18 headband, +4 alertness]
Spellcraft +28 [18 ranks, +3 class, +7 int]
Use Magic Device +21/+20 [18 ranks, +3 class]
Linguistics +23 [1 rank (N/A), 17 headband, +7 int]
Survival +4/+3 [1 rank, +3 class]
Fly +23/+26 [10 ranks, +3 class, +4 dex]
Diplomacy +8/+7 [8 ranks]
Stealth +36/+39 [17 ranks, +4 dex, +15 armor]

Languages: Common, Elven, Celestial, Sylvan, Orc, Undercommon, Draconic
From headband: Aquan, Auran, Terran, Ignan, Abyssal, Infernal, Giant, Aklu, Goblin, Gnome, Gnoll, ?, ?, ?

Other Items [105 gp starting]: studded leather [15 gp], alchemist component pouch [5 gp], formula book [free], longsword [15 gp], 3 javelins [3 gp], explorer's outfit [free], backpack [2 gp], tinderbox [1 gp], 2 sunrods [4 gp], waterskin [1 gp], inkpen and ink [8.1 gp], 2 sheets of parchment [.4 gp], 9 pitons [.9 gp], 10 torches [.1 gp], hammer [.5 gp], thieves' tools (from Chisora), potion of True Strike [crafted], 50' silk rope, 6074.92 gp, (+2 Str) composite longbow +1 adaptive seeking undead bane, +2 masterwork buckler, 4x tanglefoot bags, 8x alchemist's fire, 5 gp worth of arrows, 35 cold iron arrows, 35 silver arrows, 15 adamantine arrows, efficient quiver, +2 mithral chain shirt, 3x acid flasks, 2x flash powder, smelling salts, 1 potion of Remove Fear, Filge's syringe, potion of Ghoul Touch, potion of Chill Touch, handy haversack, ring of protection +2, headband of intelligence +6 (Sense Motive, Escape Artist, Linguistics), cloak of resistance +5, smoked goggles (not worn), green sash, tissue and blood samples of grimlock/mind flayer/octopin/Valgrim/etc., scarab of protection (10 charges),belt of Dex/Con +2, ring of evasion, +3 greater shadow mithral chain shirt, eyes of the eagle, boots of escape, scroll of resurrection, components for universal formula (x8)

Accounting:

* 24 gp at start
* +182.5 gp in loot from Whispering Cairn
* -12.5 gp from crafting potion of True Strike
* -10 gp from buying rope
* +122.5 gp from observatory
* potion syringe from Filge
* drank potion of CLW
* +1674 gp from temple of Zon-Kuthon
* -600 gp for mwk bow
* -165 for mwk buckler
* -210 for tanglefoot bags and alchemist's fire and acid
* -5 for arrows
* used 1 acid and alchemists' fire and tanglefoot bag
* +1081 gp from temple of Rovagug
* -1423 gp for mithral chain shirt, copying spells from Allustan, 20 cold iron & silver arrows and 4 vials of acid
* gained one potion of CLW, one potion of Remove Fear
* drank potion of CLW in temple of Norgorber
* gained handy haversack and brooch of shielding (88 hp) from Norgorber's temple
* +985 gp from Norgorber's temple
* -1500 gp for +1 bow
* -125 gp for 2 flash powders and 1 smelling salts
* gained amulet of natural armor +1 from lizardfolk
* +1880.64 gp from lizardfolk
* drank potion of False Life while fighting doppelgangers
* gained ring of protection +2 and longsword +1 from fighting fake Allustan and doppelgangers
* 2 tanglefoot bags, 4 alchemists' fire from doppelgangers
* +3962.9 gp from doppelgangers
* -5000 for headband +2 and cloak +1
* gave cloak +1 to Vulcan, gained cloak +2 from mind flayer
* +2645.9 gp from mind flayer, etc.
* -2000 for armor +1 and shield +1
* -10 for smoked goggles
* -25 for green sashes for Valgrim's Vanguard
* +3250 for betting on the games (up to and including Madtooth)
* +9124.98 from the Coenoby, etc.
* +1000 for betting on the final match
* +2100 correction for the arena prizes
* -1000 gp for raising Eligos
* -12000 gp for improving headband of Int
* +10955.5 from Whispering Cairn (redux)
* -11000 from upgrading cloak, shield and armor
* +7950 from Wind Duke stuff
* +25432.6 from the black spire
* -28000 from improving headband and bow and buying used belt
* +13850 from ebon aspect minidungeon
* gained ring of evasion from ebon aspect dungeon
* -16000 from improving cloak to +5
* -300 from buying a snazzy dress
* gained mithral greater shadow chain shirt +3, belt of Dex/Con +2, eyes of the eagle, efficent quiver and 15 adamantine/silver/cold iron arrows
* gave away amulet of natural armor +1 and belt of Dex +2
* +27481.9 from Library of Last Resort
* consult someone's formula book and copy Twisted Organs: 60 gp
* consult someone's formula book and copy Displacement: 135 gp
* upgrade bow to +1 adaptive seeking undead bane: 11000 gp
* buy boots of escape: 8000 gp
* buy scroll of resurrection: 12275 gp
* +4942 from Library of Last Resort
* -1715 for spells

Background:
Vug Vang was born and raised in the forests far to the south. Ever since she was young, she has been interested in playing with fire and other hazardous substances. Her alarmed parents tried to provide a more constructive outlet for her energies by apprenticing her with a wizard, but she had little interest for anything but alchemy and potions. Ultimately she was expelled from the wizard's tutelage.

A disgrace to her family, she traveled far away to human lands, earning a little money by selling potions and alchemical goods. Currently she has set up shop in a mining town, making a modest living as an assayer and occasional potion-seller while using her free time to experiment with chemicals.

She generally wears work clothes with a heavy leather apron laid over top; her clothes and armor are permeated with strange smells like sulfur and various acids, and her hair is never combed. Her personality seems a little bit unstable, even more so when she is experimenting with different mutagens. But generally she's friendly and insatiably curious (notwithstanding her unhealthy interest in fire, acid, poison, explosives, etc.)

"Vug Vang" isn't her birth name; it's the elven term for "saltpeter". She has adopted it as her name in human lands so as not to bring further shame upon her family.