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Vrajitoare "Jito" Diavol's page

78 posts. Alias of Ian RVA.


Full Name

Vrajitoare "Jito" Diavol

Classes/Levels

HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

About Vrajitoare "Jito" Diavol

Vrajitoare Diavol
Male Tiefling Witch 1
CG Medium Humanoid Outsider, Native
Init +6

Languages Common, Infernal, Draconic

DEFENSE:

AC 12, touch 12, flat-footed 10. (+0 armor, +2 Dex)
hp 9 (1d6+2+1)
Fort +2, Ref +3, Will +2

OFFENSE:

Spd 30 ft.

Weapons
- dagger +0 melee +2 ranged 10' (1d4; 19-20x2)
- spiked gauntlet +0 (1d4;x2)
- sickle +0 (1d6;x2)
- light mace +0 (1d6;x2)

Spells:
Daze - Enchantment 0 [mind affecting], V/S/M, single humanoid creature 4HD or less, 25', DC14 will save negates, SR yes, dazed creature can take no actions
Ear Piercing Scream - Evocation 1 [sonic], V/S, single creature, 25', target is dazed for 1 round, takes 1d6 sonic damage per two caster levels (max 5d6). DC15 save negates daze effect + 1/2 damage.

Accountables per day:
Cantrips: - / - ; 3 prepared
Spells: - / 2 ; 1 prepared
Deathwatch: - / 1


STATISTICS:

Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
BAB +0; CMB +2; CMD 12

Feats
Extra Hex

Traits
Tiefling Race:
- Skilled: +2 bluff / stealth
- Soul Seer: Can cast Deathwatch 1/day
- Fiendish Resistance: Resist 5 cold, fire, electricity
- Darkvision

Combat: Deft Dodger - +1 reflex saves
Campaign: Outsider - Lore Seeker: +1 Kn: Arcana, +1 DC of 3 spells


Skills:

Acrobatics* +2, Appraise +4, Bluff +1, Climb 0, Craft () +4, Diplomacy -1, Disguise -1, Fly* +2, Handle Animal --, Heal 0, Intimidate -1, Knowledge: Arcana +9, Kn: Planes --, Kn: Nature +8, Kn: History +8, Linguistics --, Perception +1, Profession --, Ride* 2, Sense Motive 0, Spellcraft +8, Stealth +4, Survival 0, Swim 0, Use Magic Device +3


Special Abilities:

Deathwatch - Necromancy, V/S, 30' cone - know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Hexes:

Misfortune - 30';DC15 will save negates; creature makes an ability/skill check, saving throw, attack roll, must roll twice and take worse result

Cackle - as a move action; cackle to extend the duration of agony, evil eye, fortune, misfortune, charm by 1 round.


Combat Gear:

dagger
spiked gauntlet
sickle
light mace

Equipment:

Backpack
bedroll
whistle
ink, inkpen
paper
scroll case
Wolfsbane
earplugs
chalk
Vermin Repellent
waterskin
spell pouch
spiked gauntlet
light mace
dagger
sickle
Traveler's Outfit

Familiar:

Bala
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +4

DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +4, Will +0

OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative
Skills Perception +4, Swim +10

SPECIAL ABILITIES
-Familiar
The master of a compsognathus familiar gains a +4 bonus on Initiative checks.

-Poison (Ex)
Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

SPELLS KNOWN
0 level:
All

1st level:
Ear Piercing Scream
Cure Light Wounds
Enlarge Person
Reduce Person
Vocal Alteration
Ray of Enfeeblement
Mage Armor

Shadow Patron
n/a

FLUFF:

Simply a farmer, Carter Cheluse was very content with his life. He owned his land, a house, several livestock and made good with local merchants selling his produce. He was also in love.

Carter married his childhood sweeetheart. A young woman of burnt auburn hair and green eyes. They loved living off the land, working the farm and with the animals. One day, she bore him a son and this son sucked all the joy from Carter's life.

Vrajitoare was born into the world not crying but bathed in the blood of his mother. He was quickly abandoned. His father, terrified by the prospect of some unholy infernal wraith, couldn't bring himself to murder the hellspawn. He couldn't wrap his mind around how his perfect life had been tainted by an unknown ancient ancestor. Varjitoare was set upon a cart of hay and led off by an elderly mule.

The cart was intercepted by a traveler named, Pernice Winthor. Pernice ran an orphanage in a nearby town. Having never seen a Tiefling before, he thought there was a fortune to be made off some aristiocratic collector. Surely he could find a buyer because his orphanage was also a front for selling wayward children into service. Not all buyers were honest but that mattered not; not when it came to money. Surely, Pernice had hit the jackpot with this find.

Vrajitoare was an aggressive infant. Constantly aggrivated and never satisfied with what his "caretakers" had to offer him, he spent most of his days isolated. Pernice was also aggrivated because buyers were more fearful of the child than he had anticipated. It seemed the child's cursed blood was affecting everyone around. Pernice's luck was about to change however and it wasn't for the better.

One day a middle aged woman arrived in town and made one stop; the orphanage. The next thing anyone knew there were children flooding the streets and the orphange was burning. Some reports have the woman walking through the flames with a small child in her arms. Others say she flew through the roof in a cloud of smoke. All they can know for sure is that no adult survived the blaze and no one has seen the Tiefling child since.

Vrajitoare spent the rest of his adolescence growing up in the Mwangi Expanse. He never knew why and never thought to ask why he had been rescued by this hedge witch. Maybe she longed for a child that she could never produce for herself? Maybe she yearned to dispel rumors that she supped on children's flesh for sustenance? Maybe she sought to tap into his infernal blood and gain new power? Her reasons mattered not for she brought him to the jungle and he relished in it.

Vrajitoare was quick to learn the skills necessary to survive in the exapnse. His foster mother taught him well the ways of arcane magics and that knowledge was the key to survival. Coupled with the might of his ancestry, Jito was quick to adapt. He studied hard and set off on his own to discover new lands and new magics. It's this curiosity that has brought him to Sandpoint to study the Old Light.