About Verik of AbadarLG Medium Humanoid (Human, Taldan)
Bonus Progressions:
Armor 1, Shield 1, Weapon 1, Resistance 1, Wisdom 1, Constitution 1, Strength 1, Charisma 1 -------------------- DEFENSE -------------------- AC 24, touch 10, flat-footed 24 (+10 full plate, +4 shield w/ focus) / AC 15 (+5 chain shirt only) HP 61 (7d8+1d10+12+1) Current HP 61 Fort +10, Ref +3, Will +11 (includes bonus progressions) -------------------- OFFENSE -------------------- Spd 30 ft. (Heavy/Medium Armor) / 40 ft. (Light or No Armor) Melee Thundering warhammer +10/+5 (1d8+4/x3) or Grayflame Longsword +10/+5 (1d8+4/19x2) or Mw cold iron light hammer +10/+5 (1d4+3/x2) or silver dagger +9/+4 (1d4+2/19x2) Ranged Mw light crossbow +7 (1d8/19x2 80') or Mw cold iron light hammers +7/+2 (1d4+3/x2 20') or silver daggers +6/+1 (1d4+2/19x2 10') Spiritual Weapon Light Crossbow +11/+6 (1d8+2 force dmg/19x2 170', 7 rds.) -------------------- STATISTICS -------------------- Str 16, Dex 10, Con 14, Int 10, Wis 20, Cha 18 (includes bonus progressions) Base Atk +6; CMB +9; CMD 19 Feats (Heavy/Light/Medium Armor Proficiency, All Shields Proficiency, Martial/Simple Weapons Proficiency) (Hu)Extra Channeling, (1st)Selective Channeling, (3rd)Craft Wondrous Item, (5th)Craft Magic Arms and Armor, (1st FT)Shield Focus, (7th) Quick Draw Traits Ease of Faith, Suspicious Skill Points 31 Trained Skills Diplomacy +13, Heal +11(+9), Knowledge: Arcana +4, Knowledge: History +4, Knowledge: Planes +4, Knowledge: Religion +7, Knowledge: Engineering +4, Linguistics +5, Profession: Bureaucrat +9, Ride +10* (w/ saddle), Sense Motive +14, Spellcraft +10, Swim +7* Untrained Skills Acrobatics +0*, Bluff +4, Climb +3*, Escape Artist +0*, Fly +0* (+3* w/ spell), Intimidate +4, Perception +5, Perform (Oratory) +4, Stealth +0*, Survival +5 * No armor check penalty applied (-6 full plate & shield, -1 chain shirt) Languages Common, Celestial, Elven SQ Strong Lawful Aura, +10' Base Speed; Channel Energy 9/day; Command 8/day; Silver-tongued Haggler 8/day. Personal Gear:
Verik's Cloak of Endure Elements 1000gp Verik's Equestrian Belt 1600gp Verik's Hat of Comprehend Languages & Read Magic 2600gp Verik's Minor Helm of Blasting 3240gp Verik's Pearl of Power (1st Lvl) 500gp Verik's Lesser Strand of Prayer Beads 4800gp Verik's Defiant(undead) full plate armor 2110gp
"The Twins"
2x Masterwork cold iron Light hammers 604gp
2x Traveler's Outfits 2gp
2x Belt Pouches 2gp
Abadaran Prayer Book The Order of Numbers 10gp
2x Alchemist's Fire Flasks 40gp
2x Oils of Magic Weapon (CL1) 100gp
Wand of Cure Light Wounds (CL1)(35 chgs) 375gp
1x Scroll of Communal Resist Energy (CL5) 375gp
1x Archon's Torch 375gp
Total Personal Gear Value (crafted cost): 36281gp
Horse Gear:
"Giles" Heavy Draft Horse 200gp (HP 19, AC 17, Fort +8, Ref +7, Will +3) Leather Barding (+2 Horse AC) 40gp Military Saddle (+2 Ride Check) 20gp Saddlebags 4gp Saddle Blanket 5sp Bit & Bridle 2gp Large Tent (4-man) 30gp 50' Hemp Rope 1gp 1x Grappling Hook (common) 1gp Hammer 5sp Iron Pot 8sp Fishing Kit 5sp Horse Gear Value: 300gp, 3sp, 0cp Coin:
100gp, 25sp, 13cp -------------------- SPECIAL ABILITIES -------------------- Inevitable Sub-Domain (of Law): Command (Su): As a standard action, you can give a Command (as per the spell), Will DC 18 (10+.5CL+Wis). You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day (3+Wis). 8/day. 8/8 remaining Domain Spells: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—command undead, 4th—order's wrath, 5th—command (greater), 6th—planar binding (inevitable only), 7th—dictum, 8th—shield of law, 9th—summon monster IX (lawful only). Trade Sub-Domain (of Travel):
Added and Variant Spells (of Abadar):
Channel Positive Energy (Su): Standard action, 4d6, 30’R Burst, Will DC 17 (10+.5CL+Cha). Heal Living/Harm Undead. Can exclude 4 foes (Cha) from Channeling area (Selective Channeling). You can use this ability a number of times per day (3+Cha+2 Extra) 9/day. 9/9 remaining Spells per Day (4\7\5\4\3\0\0\0\0\0 CL 7th, Concentration d20+12)
Typical City or Peacetime Preparation:
Orisons(DC 15) Detect Magic, Create Water, Light, Mending 1st(DC 16) OPEN SLOT, Bless, Blessing of the Watch, Divine Favor, Summon Monster I, Abadar's Truthtelling, Floating Disk* 2nd(DC 17) OPEN SLOT, Silence, Spiritual Weapon, Instant Armor, Locate Object* 3rd(DC 18) OPEN SLOT, Blindness/Deafness, Dispel Magic, Fly* 4th(DC 19) OPEN SLOT, Summon Monster IV, Dimension Door* Typical Field or Combat Preparation:
Orisons(DC 15) Light, Mending, Create Water, Stabilize 1st(DC 16) Bless, Divine Favor, Doom, Shield of Faith, Remove Sickness, Remove Fear, Protection from Chaos* 2nd(DC 17) Silence, Sound Burst, Spiritual Weapon, Remove Paralysis, Align Weapon (Law)* 3rd(DC 18) Blindness/Deafness, Prayer, Communal Resist Energy, Fly* 4th(DC 19) Blessing of Fervor, Aura of Doom, Dimension Door* Centaur Boon: Verik is surprisingly adept at figuring things out about centaurs. For the feat of back-to-back 20 rolls, Verik gains the permanent boon of +2 to all rolls involving centaurs: skill and ability checks, hit and damage rolls, saving throws, you name it. +2 all around. Appearance:
Personality:
An orderly, often pedantic, perfectionist, with a strong sense of duty and a kind heart. Verik loves lists and is a great organizer, though he can be infuriatingly inflexible at times. His penchant for lists and books conceals the fact that his memory is poor and is not very clever away from prepared study. He is often jovial when not in a cycle of sermonizing or stating his opinions, and is able to poke fun at both himself and others in equal fashion. While he has the ability to be sociable and diplomatic, his dealings with women have been naive and conversation of a baudy or amorous nature easily embarrasses him, often to the amusement of opposite sex. For these reasons he can seem prudish at times. Verik is humble and willing to admit his faults, though at times his self-doubts tend to preoccupy him. He is well-kept but never flashy, and always solid and dependable to those that ask for his help. 4708: In Spring 4708, his self-doubt over his battle skills and near-death experience at the mercy of tatzylwyrms caused him to leave his company of friends for a more sedentary existence, reinforced by the demands of the Brevian Archbanker Vinodragov shortly before Taxfest. This led to Verik not fighting by the side of his comrades during the Battle of Stagfall on 16th Gozran, indirectly leading to Jemini Lebeda's death. Due to Verik's guilt over the battle and his giving in to self-doubt, as well as having to found a new Bank without much help or communication from the Brevian Banks have made him stubbornly bolder and more suspicious of his own faith's leadership. Keenly feeling the loss of Jemini (and a growing love as he was the only one to see her spirit) and how it affects his companions, he tries to goad Berrin into fully realizing his potential, with mixed results. The emotional distancing of his cousin after Stagfall intensifies Verik's concern and self-guilt over his judgments of him, and tries to heal the broken bonds wherever he can.
Background:
The Jarrows are a family of Absalom based Lawyers and have been for generations, but as the fifth son Verik was not encouraged to follow the family profession. Instead after exhibiting an interest in Abadar, the family's choice of worship, he was encouraged to explore his faith and join the Church. At thirteen he petitioned to join the Grand Bank of Abadar in Absalom and was accepted as an Initiate, accomplishing the journeyman rank of First Initiate in just two years. He spent four years total learning the faith before receiving his full clerical vestments of a Junior Clerk at age seventeen, just past his Naming Day. Working in the sprawling halls of the First Lady of Laws as a Junior Clerk, he earned the distinguished promotion of Full Clerk and Arbiter-Magistrate by the young age of twenty, and had a bright (if somewhat boring) future in the bureaucratic arena. At twenty, however, his distinction within the Church took a very different direction when he was offered the rare chance to travel as a cohort with the famed diplomat and negotiator Benervan Knesh, a greatly respected cleric of Abadar, and a mighty Justicar in his younger days. With Venerable Master Knesh, Verik gained real-world experience and learned the valuable lesson that not all civilizations and societies are fair and just. During this period Verik learned from Knesh of a philosophy within the Abadarian Church that some adhered to, the Call of Enlightened Order, and was profoundly moved by this school of thought. Over a two-year period they traveled to all of the great cities of the Inner Sea, and many more besides, as well as venturing further afield to Korvosa. It was on the return passage from Korvosa that their ship was attacked by pirates - The Red Reavers. Verik was injured early on and fled below decks, while Knesh's divine magics secured victory for the sailors, but cost the aging Justicar his life. Thoroughly ashamed of himself, Clerk Verik vowed that he would not be found wanting again and returned to the Grand Bank of Abadar in Absalom to train for combat. After some months he was ready to set out into the world seeking to bring civilization, order, and law to those lawless lands where it is most needed. His chance came in the form of a call to far-off Brevoy, where an effort to explore and reclaim the Stolen Lands was taking place. Verik found himself suddenly promoted to Senior Clerk (with little fanfare) and "selected" for the task by Banker Ramuel Lorrell along with his cousin Taisper, who had also answered the call and traveled to Absalom to begin the journey with him up the Sellen River. Call of Enlightened Order:
A philosophy of thought by a minority group of Abadarians, more frequently spoken and discussed in Absalom and Andoran, and more openly practiced at the Abadarian Banks in Lastwall and Mendev. This philosophy started during the Shining Crusade, but has gained more prominence in the last century following Aroden's death, and what many have cited as the "corruption" of Cheliax to evil. At its heart, the writings and teachings of the Enlightened Order state that while the advancement of civilization is still the goal for those who serve Abadar, civilization must have a purpose towards Light and Weal, so that its citizens may prosper and move society towards a higher state of being. Conversely, those civilizations that are excessively cruel to its citizens and thrive on poverty and the downtrodden are destined for collapse and the subsequent destruction of civilization's promise to mankind. The symbol of those that revere the Call of Enlightened Order is a dual image of the Lawgiver construct with wings unfolded wielding the gavel, side-by-side with an Archon bearing his shield. Verik's Current Crafting Schedule (as of 4712):
************************(For Main Characters)********************** NIKOLAI BORODIN
JEMINI
***************(For Verik - Ideas on the Shelf for Later)**************
For Completed Crafting Items (already crafted), please refer to this link on the main Vorduvai profile. Abadarian NPC's of Newhaven - Abadarian NPC's Page Please Refer to Jabber the Helpful's Profile Page for more information on the following areas
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