Sharn Cutthroat

Vaughn Elliot's page

1,579 posts. Alias of Bofus Beerswizzler.


Full Name

Vaughn Elliot

Race

Human

Classes/Levels

Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4

Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Gender

M

Size

M

Age

19

Alignment

NG

Languages

Common

Occupation

Daggerologist and well-known Swell Guy

Strength 19
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 10
Charisma 8

About Vaughn Elliot

SPEED:

OFFENSE
+4 Initiative, +5 BAB

CMB: 9 (BAB +5; Str +4)
CMD: 21 (BAB +5; Str +4; Dex +2)

+11 dagger (+5 BAB, +4 Str, +1 dagger, +1 WF); d4+7 (+2 Weap Spec); crit 19-20 (thrown range 10') d4+5
+10 Greatclub (+5 BAB, +4 Str, +1 enchantment); d10+7 crit x2
+8 Composite longbow +1 (+5 BAB, +2 dex, +1 ench) d8+3 (+2 str)
+9 dagger, thrown (+5 BAB, +2 dex, +1 dagger, +1 WF)
+10/+10 dagger, dual-wield (+1 Twin Blades); d4+8 (Double-Slice feat, 1 MW dagger, 1 +1 dagger; +2 WS; +1 Twin Blades)
+9 light hammer; d4+4
+8/+8 light hammer, dual wield d4+5

DEFENSE
HP MAX: 50

AC: 20/22 (Dex +2; Breast plate +6; Dodge +1; +1 Amu of Nat. Armor; +1 Shield while dual-wielding from TWD; +1 dodge while dual-wielding from Defensive Flurry)
+1 Dodge AC when adjacent to at least 2 allies (trait)

Touch AC: 13/15
Flat Footed AC: 17
Fort: +7 (Base +4; Con +2; Cloak +1)
Ref: +4 (Base +1; Dex +2; Cloak +1) +1 if adjacent to 2 or more allies (trait)
Will: +4 (Base +1; Cloak +1; Iron Will) Bravery +1 save vs. Fear
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Current Conditions:

Skills:

-1 Acrobatics (Dex: 2; Armor -3)
-1 Bluff (Cha -1)
+8 Climb (Ranks 4+3; Str +4; Armor -3)
0 Craft: Untrained
-1 Diplomacy (Cha -1)
-1 Disguise: (Cha -1)
+8 Escape Artist (Ranks 5+3; Dex 2; Trait 1; Armor -3)
-1 Fly (Dex 2; Armor -3)
+3 Intimidate (Ranks 1+3; Cha -1)
0 Knowledge: Dungeoneering
0 Knowledge: Engineering
0 Perception
-1 Ride (Dex 2; Armor -3)
0 Sense Motive
-1 Stealth (Dex 2; Armor -3)
0 Survival
+1 Swim (Strength +4; Armor -3)


Traits:
Exile: +2 Initiative
Vagabond Child: +1 Escape Artist, EA is class skill
Against the Technic League: +2 damage vs. known League agents

Racial:

Bonus Feat (Two-Weapon Fighting)
Heart of the Streets: +1 Dodge AC and Ref save when adjacent to at least 2 allies; crowds are not difficult terrain

Class:

Two Weapon Warrior archetype
Bravery
level 2: +1 Will saves vs. fear. Addt'l +1 per 4 levels after 2nd.

Defensive Flurry
3rd level: gain +1 Dodge to AC when attacking with 2 weapons. Addt'l +1 per 4 levels after 3rd. Replaces Armor Training 1 and 2

Twin Blades
5th level: +1 hit/damage when making full attack w/2 weapons. Addt'l +1 per 4 levels after 5th. Replaces Weapon Training 1

Doublestrike
9th level: May strike with both weapons as a standard action. Replaces Weapon Training 2

Improved Balance
11th level: penalties for 2-weapon fighting w/light weapon in off-hand are reduced by 1. Alternatively, may use 1-handed weapon in off-hand as if it were light weapon at normal penalties. Replaces Armor Traning 3

Equal Opportunity
13th level: When making AoO, may attack with both weapons. Replaces Weapon Training 3

Perfect Balance
15th level: penalties for 2-weapon fighting with a light weapon in the off-hand are reduced by 1. Replaces Armor Training 4

Deft Doublestrike
17th level: when you hit an opponent with both weapons, you may make a disarm or sunder (or trip if one of the weapons is a tripping weapon) as an immediate action that does not provoke AoO. Replaces Weapon Training 4

Deadly Defense
19th level: when you make full attack w/2 weapons, every creature that hits with a melee attack before the beginning of your next turn provokes an AoO. Replaces Armor Mastery

Weapon Mastery
20th level: choose one weapon. You can no longer be disarmed while wielding this weapon. Crit multiplier increases by 1, and all crits are automatically confirmed.


Feats:

Weapon Focus: Dagger
Two-Weapon Fighting
Double Slice
Two-Weapon Defense
Dodge
Bonus feat: Exotic Weaon Proficiency (TBD)
Weapon Specialization: Dagger
Iron Will

Equipment:

PP:
GP: 961
SP:

4 normal daggers
1 Dagger +1
1 masterwork dagger
2 cold iron daggers
2 light hammers, silvered
Breast plate
+1 composite longbow, mighty +2
Human bane arrows: | | |

Cloak of Resistance +1
Amulet of Natural Armor +1, worn
Swarmbane Clasp, stowed

Alchemist's Fire: ||||
Soothe, 1 dose

Backpack containing:
2 days trail rations
bedroll
50' silk rope (X2)
grappling hook
climbing gear
hooded lantern
5 flasks oil


Background:
Vaughn Elliot grew up a poor street rat in Hajoth. He lived in a shanty with his parents, who loved and cared for him as best they could under their circumstances of squalor. Vaughn grew to quickly understand that he had to help support the family. Although his parents taught him right from wrong and that good is preferable to evil, the boy soon learned that sometimes “you gotta do what you gotta do to keep your belly full.” He was physically extremely gifted, and promptly learned that violence--and sometimes just the threat of violence--could often earn a few coppers much faster than begging could.

He learned to use his physical gifts to steal from others through intimidation and, if that didn’t work, brute force. He found he was adept at using both hands for fighting, and took to wielding two daggers at once (daggers were by far the easiest weapon to come by). While he hated himself for being such a thug, he found that the thrill of his “expertise” was a good short-term tonic against the guilt. Vaughn found a small gang of like-minded boys equally desperate, and they were an effective crew—able to corner and mug passers-by and dodge the authorities with equal ease.

Eventually, though, his conscience (and his desire to stop being both a financial and moral burden to his parents) drove him to leave home. He made one final score: he found a merchant foolhardy enough to travel through Hajoth’s streets alone. The man ended up being a relatively easy mark with a fat purse. Vaughn went back home to leave his parents half his score while they slept. Then he used what was left to equip himself as a “proper warrior,” and he made his way out of the city. He was ready to forge himself a new life using his daggers and skills in legitimate mercenary—maybe even adventuring!—work, rather than mere thuggery. He knew the town of Torch had many opportunities, so he made his way there to find his weird...