as I always liked the concept of the war-priest I really looked forward to this class... and got disappointed.
One of the signature abilities of the warpriest is the sacred weapon, but let's take a look what does it do (and compare it to similar abilities):
1. It increase the base damage of the weapon:
it starts at 1d6 and then reached 1d8 at 5th level till the 9th level etc.
Ok, so basically before the 10th level this part of the ability does nothing, because let's face it: you are are warpriest with martial weapon proficiency, so if you took a martial one-hand weapon you are already at 1d8.
If you build a two-hand weapon warpriest (e.g. warpriest of Gorum), this part of the ability kick in at 20th level.
2. At 4th level it allows you to boost your weapon (+1 at 4th, +2 at 8th level) for lvl/rounds per day.
Let's compare this time to the ability of a Paladin or Magus..
Paladin: 1min/level upt to 4 times per day (at level 20)
Magus: 1min per arcana pool (~16 times without any items, feats etc.)
On top of this the warpriest have to have a weapon focus with the weapon to use this ability while Magus and Paladin can use it on every weapon they wield.
Did I miss something or is there something off with this ability?
On a site note:
I really like the idea of the warpriest, but I think they wanted to put to many abilities into it without creating new, unique mechanics, let's face it: Fevor is a weaker lay on hands, Blessings are domains without spells (and a later major power) and channel energy.. also same only weaker :(