I really like the concept of the gunslinger but I have a problem with the rate of fire of this class.
I'm one of this players/DMs who like a game which have some realisitic roots to build up.
The gunslinger is a problem here.
Flint lock guns the normal weapons of the gunslinger) had a historical rate of fire around 3-4 round per minute (and that was already fast).
In Pathfinder a gunslinger shots up to 40 round per minute (at level 20 without and magic items 4 per round (6 seconds)).
Did anyone else have an issue with it?
Did anyone has an idea how to "fix" it?
I'm thinking of raising the base damage based on the gunslinger level, so instead of doing 2 attacks each with 1d12+X at level 6 he do one attack with 2d12+X damage (Higher damage due to more precise shooting because of more experience with the weapon)
Which would also fit here would be that this "increased damage" only applies if a full roudn action is used (carefull aim).
If the weapon is used in a standard action the normal weapon damage will be used (shoot from the hip).
Any thoughts on this?