Shoanti Fighter

Tiberious Attica's page

66 posts. Alias of Raventhorn.


Full Name

Tiberius Attica

Race

Human

Classes/Levels

2nd Level Resourceful Warlord

Gender

Male

Size

5'10" 165 lbs Medium

Age

23

Alignment

Unaligned

Deity

Erathis

Languages

Common

Strength 16
Dexterity 10
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Tiberious Attica

Tiberius Attica
AC - 17 (18 with Shield)
Fort - 17
Ref - 15 (16 with Shield)
Will - 17
HP: 27 Blooded: 13 Surge: 6
Surges: 7
Current HP: 27/27
AP: Init: +2
Speed: 5

Class Features: Combat Leader, Commanding Resourceful Presence, Inspiring Word, Resourceful

Combat Leader: yourself and allies gain +2 to init who can see you within 10 squares

Commanding Presence: When ally who can see you spends an action point to take an extra action, and uses the action to make an attack, that attack gains a dmg bonus equal to half your level plus int modifier. If the attack hits no target, the ally gains temporary hit points equal to 1/2 your level plus cha mod.

Race Features
Bonus At will Power, Bonus skill, Human Defenses, Bonus Feat

Passives
Insight: 11
Perception: 11

Skills:(*trained)
Acrobatics 0
Arcana 3
Athletics* 9
Bluff 4
Diplomacy* 9
Dungeoneering 1
Endurance* 4
Heal 1
History* 8
Insight 1
Intimidate* 8
Nature 1
Perception 1
Religion 3
Stealth 0
Streetwise 4
Thievery 0

Feats:
Human Perseverance, Improved Defenses, Weapon focus Spears

Gold: 15
-40 Chainmail
-5 Light Shield
-15 Adventuring Pack
-5 Spear
-10 x2 Javelin
-10 Shortsword

Equipment:(Encumbrance 91/160)
Chainmail 40
Light Shield 6
Adventuring Pack 33
Spear 6
x2 Javelins 4
Shortsword 2

Magic Items: Frost Weapon (Spear)
Level 3: +1
Item Slot: Weapon (Any)
Enhancement: Attack and Damage Rolls
Power (At-Will) Free Action. All Damage done by this weapon is Cold Damage. Another free action returns the damage to normal.
Power (Daily) Free Action. use this power when you hit with this weapon. The target takes an extra 1d8 cold damage and is slowed until the end of your next turn.

At Will Powers:
Melee Basic Attack (Spear) 1d20+7 (+3 str +2 prof +1 level) 1d8+5 (+3 str, +1 Frost Weapon, +1 Weapon Focus)
(Shortsword) 1d20+7 (+3 str +3 prof +1 level) 1d6+3 (str+3)
Ranged Basic Attack (Javelin, Thrown) Rng 10/20 1d20+6 (+3 str +2 prof +1 level) 1d6+4 (+3 str, +1 weapon focus)

Commander's Strike:

(At-Will, Martial, Weapon
Standard Action
MELEE Weapon
Target: One Creature
Attack: One Ally of your choice makes a melee basic attack against the target/
Hit: Ally's basic attack Damage + your Intelligence Modifier

Furious Smash:

(At-Will, Martial, Weapon):
Standard Action
MELEE Weapon
Target: One Creature
Attack: Strength(+3) vs. Fortitude
Hit: Deal damage equal to str modifier and then choose one ally adjacent to you or the target. This ally applies your cha modifier as a power bonus to the attack roll and damage roll on his or her next attack against the target. If ally does not attack next turn bonus is lost.

Wolf Pack Tactics:

(At-Will, Martial, Weapon):
Standard Action
MELEE Weapon
Target: One Creature
Attack: Strength (+3) vs. AC
Special: Before you attack, you let one ally adjacent to you or the target shift 1 square as a free action.
Hit: 1d8+4 dmg
Increase Damage to 2[W] at 21st Level

Encounter Powers:

Myrmidon Formation:

(Encounter, Martial, Weapon)
Standard Action
MELEE Weapon
Target: One Creature
Attack: Strength(+3) vs AC
Hit: 2d8+4 dmg
Effect:At start of next turn each ally adjacent to you gains 5 temporary hit points.

Inspiring Word:

(Encounter, Special, Martial, Healing)
Special: You can use this power twice per encounter, but only once per round.
Minor Action Close burst 5
Target: You or an ally in burst
Effect: Target can spend a healing surge and regain an additional 1d6 hit points.
grows to 2d6 at 6th, 3d6 at 11th, 4d6 at 16th, 5d6 at 21st, and 6d6 at 26th

Daily Powers:

White Raven Onslaught:

(Daily, Martial, Weapon):
Standard Action
MELEE Weapon
Target: One Creature
Attack: Strength (+3) vs AC
Hit: 3d8+4 and you slide one adjacent ally 1 square. Until the end of the encounter, whenever you or an ally within 10 squares of you makes a successful attack, the attacker can shift an adjacent ally 1 square.
Miss: Choose one ally within 10 squares. Until the end of the encounter, the ally can shift an adjacent ally 1 square after a successful attack.

Utility Power Level 2:

Heroic Effort:

(Daily,Martial)
Minor Action
Close: Burst 10
Requirement: Must be Bloodied
Target: Each ally in Burst

Effect: Target can add your CHA modifier to damage rolls until you are no longer bloodied. Also, you gain temporary hit points equal to your level + your CHA modifier.

Backstory:

Tiberius Attica served in the (insert name) Legions for 5 years earning a place in the ranks of command, gaining the title Captain. His rising star and popularity earned the scorn of a bitter General and was ordered into multiple unsavory skirmishes but miraculously Tiberius came out every time, unscathed and victorious. Flustered the General set up a ploy to disgrace the young Captain and was successful. Disgraced and stripped of command Tiberius tracked down the General and slew him in an alley and fled the city. Since then Tiberius has watched his back in case of pursuers but looks forward following the ways of his chosen god Erathis. He pictures creating a new city in the wilds of civilization free of the corruption of the late General where valor and reward is given through grace of arms and competency.