Bellydancer

Thalia Xian'an's page

44 posts. Alias of Peebo.


Full Name

Thalia Xian'an

Race

Half-Elf

Classes/Levels

Rogue (spy) 2/Druid (desert) 5

Gender

Female

Size

Medium

Age

25

Alignment

Neutral

Deity

Callistria

Strength 8
Dexterity 13
Constitution 8
Intelligence 15
Wisdom 18
Charisma 15

About Thalia Xian'an

Stats:

Size: Medium
Age: 25
Height: 5ft. 10 in.
Weight: 110 lb
Total Hit Points: 41 currently 27

Speed: 30 feet

Armor Class: 14 = 10 + 3 [armor] + 1 [dexterity]
Touch AC: 11
Flat-footed: 13

Initiative modifier: + 3 = + 1 [dexterity] + 2 [trait]

Fortitude save: + 5 = + 4 [base] - 1 [constitution] + 2 [magic]
Reflex save: + 7 = + 4 [base] + 1 [dexterity] + 2 [magic]
Will save: + 10 = + 4 [base] + 4 [wisdom] + 2 [magic]

Attack (melee): + 3 = + 4 [base] - 1 [strength]
Attack (ranged): + 5 = + 4 [base] + 1 [dexterity]
CMB: 3 = + 4 [BAB] - 1 [strength]
CMD: 14 = + 4 [BAB] - 1 [strength] + 1 [dexterity] + 10

Languages: Elven, Gnoll, Druidic, Osirion

weapon
+1 Spear +4 (1d8+1 /x3)

Traits:
Reactionary (Combat)
Charming (Social)

Feats:
Spell Focus (Evocation)
Eschew Materials
Vermin Heart
Toughness
Skill Focus diplomacy (racial)

Skills:

Bluff + 15 = + 6 [rank] + 3 [class skill] + 2 [Charisma] + 3 [magic] + 1 [trait]

Diplomacy + 14 = + 2 [rank] + 3 [class skill] + 2[Charisma] + 3 [Racial Feat] + 1 [trait] + 3 [magic]

Escape Artist + 6 = + 2 [rank] + 3 [class skill] + 1 [Dexterity]

Handle Animal + 13 = + 5 [rank] + 3 [class skill] + 2 [Charisma] + 3 [magic]

Heal + 12 = + 5 [rank] + 3 [class skill] + 4 [Wisdom]

Intimidate + 12 = + 2 [rank] + 3 [class skill] + 2 [Charisma] + 3 [magic]

Knowledge (Dungeoneering) + 7 = + 2 [rank] + 3 [class skill] + 2 [Intelligence]

Knowledge (Local) + 7 = + 2 [rank] + 3 [class skill] + 2 [Intelligence]

Knowledge (Nature) + 12 = + 5 [rank] + 3 [class skill] +2 [Intelligence] + 2 [Druid]

Perception + 18 = + 7 [rank] + 3[class skill] + 4 [Wisdom] + 2 [Racial] + 2 [druid]

Sense Motive + 8 = + 2 [rank] + 3 [class skill] + 4 [Wisdom]

Spellcraft + 10 = + 5 [rank] + 3 [class skill] + 2 [Intelligence]

Stealth + 8 = + 2 [rank] + 3 [class skill] + 1 [Dexterity] + 2 [Druid]

Survival + 16 = + 5 [rank] + 3 [class skill] + 4 [Wisdom] + 4 [Druid]

Use Magic Device + 10 = + 2 [rank] + 3 [class skill] + 2 [Charisma] + 3 [magic]

Class and Racial Features:

Half-Elf Racial Traits
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light (see low-light vision).
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Half-elves choose two favored class at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

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Rogue (spy):
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Sneak Attack: +1d6
Skilled Liar (Ex): Whenever a spy uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages.
Evasion (Ex).
Rogue Talent: Honeyed Words (Ex): Once per day, the rogue can roll two dice while making a Bluff check, and take the better result. She must choose to use this talent before making the Bluff check. A rogue can use this ability one additional time per day for every five rogue levels she possesses.

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Druid (desert):
Class Skills: Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).
Nature Bond (Ex): Fire Domain
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6+2 Fire Damage. You can use this ability 7 times per day.
Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Desert Native (Ex): A desert druid gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks of + 2 in desert terrain, and she cannot be tracked in such environments.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Sandwalker (Ex): At 3rd level, a desert druid suffers no penalty to speed or on Acrobatics or Stealth checks when moving through sandy or desert terrain.
Desert Endurance (Ex): At 4th level, a desert druid ignores the effects of a hot climate as if using endure elements. She also has a reduced need to eat and drink, as if wearing a ring of sustenance (though normal sleep is still required).

Spells:

0 level: (DC 14/15) Spark, Light, Know Direction, Detect Magic.
1st level: (DC 15/16) Burning Hands x2, Cure Light Wounds x2.
2nd level: (DC 16/17) Produce Flame x3.
3rd level: (DC 17/18) Fireball x2.

Gear:

+1 Spear (2302 gp)
Handy Havasack (2000 gp)
Cloak of Resistance +2 (4000 gp)
Circlet of persuasion (4500 gp)
Necklace of Fireballs (type IV) (5,400 gp)
Potions of Cure Light Wounds x5 (250gp)
potions of Divine Favour x5 (250 gp)
Potion of Cure Moderate Wounds (300gp)
Potion of Owl's Wisdom (300 gp)
Everburning Torch (110 gp)
+1 Glamoured Leather Armour (3860 gp)
178 gp remainder

Description:

Apperance: Thalia is a striking beauty, hair as burnt as spun copper and fine limbs like crystal. She walks with an air of charm and beauty, using her musical voice to sway the hearts of even the hardest men. She wears Something Different each day, sometimes wearing laced silk cloth wrapped around her lithe figure, other times, wrapped head to toe in exotic animal furs. Nobody knows how she does this, but the mysterious nature of her draws others to her in hopes of catching her attention.

Personality: Thalia knows she is beautiful, in fact, she prides her self on her beauty, knowing that she can use it to her advantage. When the tall slim woman gets angry, the fire in her hair seems almost alive and real, her eyes burning like smouldering coals. Thalia is an assertive person, never backing down. Money is the only thing that drives Thalia, although sometimes a slip of judgement will see a small kindness shine through.

History: Thalia was once a servant to a rich Osirion man who died of old age. The beautiful young woman was his nurse and cared for the old man dearly, as one would a father. Even though some saw her interaction with the kindly old man as her trying to woo the man into writing her into his will, Thalia had no need of such money, and cared for the man genuinely and honestly.
Thalia amassed followers in the ranks of the old man's servants, and each would tell her gossip about one another, each believing her to be their only true ally. This was sadly not the case.
On the eve after the old man's death, the old man's son came to inspect his new house, which he had just inherited, along with the man's fortune, and first spied Thalia cleaning her recently deceased master's room.
The young and foolish aristocrat believed himself to be in love at first sight, proposing to the shocked Thalia after a short welcome and greeting on her part,
Thalia then realised what she could make of herself, fooling the young aristocrat into thinking she was truly in love with him, soon running of with half his fortune, using her knowledge of the other servants of the house to aid her escape. Each servant could not give the whereabouts of Thalia, as they knew that their sordid secrets may be brought into the light if they ever did.
Thalia found that Nature was her only true love after that, travelling from city to city, amassing wealth and moving onto the next mark, knowing that the desert would be the only unchanging love in her eyes, needing nothing and never taking more than needed.