Elvish Fighter

Talhaearn's page

877 posts. Organized Play character for Deane Beman.


About Talhaearn

Talhaearn, Aspis Hunter
Male half-elf ranger 1/rogue 11
CG Medium humanoid (elf, human)
Init +11; Senses low-light vision; Perception +22
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Defense
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AC 26, touch 18, flat-footed 20 (+6 armor, +2 deflection, +5 Dex, +1 dodge, +2 natural)
hp 112 (12 HD; 11d8+1d10+48)
Fort +12, Ref +16, Will +9; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge, trap sense +3; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 flaming adamantine short sword +16/+11 (1d6+5/19-20 plus 1d6 fire) or
. . +1 ghost touch adamantine short sword +16/+11 (1d6+5/19-20) or
. . cold iron dagger +14/+9 (1d4+4/19-20) or
. . cold iron dagger +14/+9 (1d4+4/19-20) or
. . silver light mace +14/+9 (1d6+4) or
. . silver light mace +14/+9 (1d6+4)
Ranged darkwood composite shortbow +15/+10 (1d6/×3)
Special Attacks favored enemy (humans +2), sneak attack +6d6 +2 Str damage
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Statistics
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Str 18, Dex 20, Con 16, Int 10, Wis 12, Cha 10
Base Atk +9; CMB +13; CMD 31
Feats Alertness, Dodge, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Acrobatics), Toughness, Two-weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Traits indomitable faith, reactionary
Skills Acrobatics +30, Climb +15, Disable Device +27, Escape Artist +15, Knowledge (local) +15, Perception +22, Sense Motive +20, Sleight of Hand +15, Stealth +20, Survival +1 (+3 to avoid becoming lost), Swim +8, Use Magic Device +15; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, rogue talents (crippling strike, finesse rogue, opportunist, resiliency, weapon training), track +1, trapfinding +5, wild empathy +1
Combat Gear cold iron arrows (50), potion of fly (2), ring of invisibility, wand of cure light wounds, wand of endure elements (28 charges), wand of invisibility (6 charges), alchemist's fire (2), caltrops; Other Gear +2 mithral chain shirt, +1 flaming adamantine short sword, +1 ghost touch adamantine short sword, cold iron dagger, cold iron dagger, darkwood composite shortbow, silver light mace, silver light mace, amulet of natural armor +2, belt of physical perfection +2, boots of elvenkind, cloak of resistance +2, dark blue rhomboid ioun stone, handy haversack, ring of protection +2, wayfinder[ISWG], belt pouch, masterwork thieves' tools, silk rope (50 ft.), sunrod (2), 17,513 gp, 5 sp
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Special Abilities
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Crippling Strike (Ex) Your sneak attacks do 2 points of Strength damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Opportunist (1/round) (Ex) A foe who takes a melee hit from another provokes an AoO from you.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 11 temporary Hp for 1 min.
Sneak Attack +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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