About Tal Bernard MainzTal Bernard Mainz
Current effects:
Defense:
AC: 33, touch 23, flat-foot 30 (+10 fullplate, +5 tower shield, +3 dex, +2 shield focus, +3 deflection); +3 combat expertise -2 cleave -2 lunge
HP: 110, (9d10+ 9* 2con + 2 favored class) current: 0 damage, 0 subdual Fort +10, Ref +8/ +9 burst, Will: +9 (+5 enchantment) CMD 31 Offense:
Speed: 30 ft
Melee: +1 keen longsword: to hit +18/+14, dam 1d8+8~17-20/x2 Power Attack: to hit +15/+10, dam 1d8+17~17-20/x2; or Combat Expertise: to hit +15/+10, dam 1d8+8~17-20/x2; or CE and PA: to hit +12/+7 dam 1d8+17~17-20/x2; warhammer: to hit +16/+11, dam 1d8+7~20/3
Range: Javelin: to hit +12, dam 1d6+7~20/x2 range 30ft Space: 5 ft; Reach 5 ft Combat other:
Base Atk: +9, CMB +19, CMD 38 (+3 expertise) Feats and Traits and fighter abilities:
Starred feats are fighter bonus feats for purposes of retraining Armor Prof all (lt, med, hvy) Shield Prof all Simple Weapons all Martial Weapons all Power Attack Combat Expertise* Shield Focus Weapon focus: longsword Cleave* Iron Will Missile Shield Combat Reflexes* Shield Specialization Lunge Greater Shield Specialization* Critical focus Indomitable faith: +1 will saves Conspiracy Hunter: +1 perception and counts as a class skill Burst Barrier: Tower shield grants +2 to saves vs burst effects
Skills:
Ranks: lvl 9 ftr*(2base +2int +1human +2 bonus) +7 FC =54
Acrobatics: +3/+8 (+3 dex, +8 rank -8 armor/shield) +5 if no tower shield Bluff: -1 Climb: +11 (+7 str, +3 class, +4 ranks, -3 armor) Craft (armor): +16 (+3 int, +8 ranks, +3 class, +2 MW tools) Diplomacy: +8 (-1 cha, +9 ranks) Heal: +1 Intimidate: +3 (-1 cha +1 rank +3 class) Knowledge (Dungeon): +9 (+3 rank, +3 class, +3 int) Knowledge (Engineer): +9 (+3 rank, +3 class, +3 int) Knowledge (local): +12 (+9 rank, +3 int) Knowledge (noble): +12 (+9rank +3 int) Perception: +14 (+9 rank, +3 class, +1 trait, + 1 wis) Ride w/o shield: +0 (+3 dex, -3 armor) Sense Motive: +9 (+3 ranks, +1 wis, +5 competence) Stealth w/o shield: +9 (+9 rank, +3 dex, -3 armor) Survival: +7 (+1 wis, +3 class, +3 rank) Swim: +8 (7 str, +3 class, +1 ranks, -3 armor) Languages:
Common, Chelaxian, infernal, halfling Gear:
Chain shirt +1 fullplate +1 Tower shield (22.5 lbs) w/ shield sconce (.5 lbs) and everburning torch Cloak of resistance +2 ring of protection +3 Seducer's Bane Headband of Int +2 (know nobility) Swarmbane scarab quickrunner's shirt Hat of Disguise Belt of str +2 +1 keen longsword w/ weapon cord Javelin (2 lbs) x10 explorer's outfit ( - lbs) MW backpack (4 lbs): acid flask (1 lb) x2 alchemist fire (1 lbS) x2 sack (.5 lbs) 100 ft silk rope (5 lbs) MW thieve tools waterskin (4 lbs) whetstone (1 lbs) MW artisans tools (armor smithing) bedroll (not carried) crowbar grappling hook hammer miner's pick mirror piton x5 -1 saw potion cure light x3 Potion Mage armor x2 potion cure moderate x2 potion of gaseous form Potion lesser restoration x1 Potion of enlarge x2 Potion of touch of the sea x2 potion of protection from evil x2 potion of shield of faith x2 potion magic weapon x2 potion bless weapon x2 Potion fly Potion darkvision Potion barkskin wand of cure light wounds x50
Money left: on spreadsheet total weight carried: 146 lbs light load Statistics:
Height 6'3"
Weight 230 lbs Carrying Capacity: 0-119 light, 120-239 med, 240-360 heavy Background:
Tal is one of the many people employed in the city of Westcrown for guard duty by its many ‘noble’ families. Most of the time, his job is boring and tedious, with only the occasional excuse to break the monotony. The pay is good for the lack of hard work, and only twice has he even been in jeopardy of being injured, once on duty and once off. The first time Tal was minding his own business buying ale at the local pub when a little miscreant tried to rob him of his hard earned wages. Catching the little thief easily Tal was unprepared for the shiv that was inserted in his side by the rogue. Needless to say, by the time the Tal removed the shiv the cutpurse no longer needed it.
Usually one to follow a live a let live lifestyle, that life came to an abrupt halt when he overheard his employer talking to his associates late one night. The talk revolved around some rumors that not all was right by the ‘higher ups’. Who these higher up were Tal never found out, for at that time it was discovered that he was in listening range and the conversation moved further in the mansion. What he heard was enough to peak his curiosity and from then on Tal was always trying to catch a fragmented sentence of what was transpiring around him.
Lily:
Lily is Tal's wife of 2 years and the sole joy that he has. Surrounded by the gloom, depression and oppression that infests Westcrown, Lily is a rare being that makes Tal feel the sun shines just for him. A daughter of a local merchant, Tal first spotted Lily when on business escorting his employer to Lily's father's shop. The instant that Tal saw Lily he vowed to himself that he would win her heart and be the one to marry her. For the most part it was easy to talk and approach Lily. It was her father who was the one that Tal needed to persuade to let his daughter marry him. It took a long time but eventually her father did concede and the 2 were married.
If Lily so much as asks for something from Tal, he strives to accomplish the task that she sets before him. She knows this and Tal knows she knows. This only builds the trust that each has for the other more as both realize that neither one would force the other into doing or promising something that is unrealistic. They live in a small apartment within their means. They have no children but would like them someday. Lily isn't too fond of the job Tal has but understands that is pays the bills with a small amount left over. Lily takes care of the house and when time allows works for a seamstress down the road adding lace and beads to custom outfits. Future notes:
Level 7 feat lunge Level 8 retrain saving shield for combat reflexes Item wish list...
Blacksmith:
1 blacksmith with 3 craftspeople for 800gp Assistants (eventually level 4 once Tal becomes level 4): +4 to gp, Goods or Labor
Smith:
Total is +18 to gp. Taking 10 results in 28 which equals 2.8gp per day for Tal. If Tal stops by for the day then the result is 38 or 3.8 gp per day.
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