Six's page
255 posts. Alias of Lekku .
About Six
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/Republic_Military/Official_Records_SecureNet/GetFile/OSOC.593.291.A.59
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* * * * * UPDATING SECURITY ALGORITHMS * * * * *
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* * * * * DECRYPTING SECURITY IDENTIFICATION * * * * *
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* * * * * VERIFYING CLEARANCE * * * * *
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| | | | | CLEARANCE APPROVED // RESTRICTED ACCESS | | | | |
CONNECTED...
| | | | | EYES ONLY TRANSMISSION // GRADE C1 CLEARANCE // OSOC.593.291.A.59 | | | | |
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Dosier :
Given Name: x|x|x|x REDACTED x|x|x|x
Designation: Six
Species: Zabrak
Date of Birth: x|x|x|x REDACTED x|x|x|x
Planet of origin: x|x|x|x REDACTED x|x|x|x
Height: 1.88m
Weight : 93kg
Linguistics: Basic, Zabrak
Service Record Holoimage
Rank: Lieutenant
Tours & Assignments:
Scout Sniper: 1
Special Operations Soldier: 5.
Fitness Assessment:
Str: 13 | Dex: 16 | Con: 13 | Int: 12 | Wis: 12 | Cha: 8
. Str: +1 | Dex: +3 | Con: +1 | Int: +1 | Wis: +1 | Cha: -1
Speed: 6 squares
Combat Metrics : HP Index: 67
24+9+5+6+10+5
Reflex: 24 = 10+lv6+dex3+Sct2+zab1+Armr2
Will: 18 = 10+lv6+wis1+zab1
Fort: 22 = 10+lv6+con1+sldr2+zab1+Armr2
Damage Threshold: 22
BAB: +5
Weapons Assesment:
Blaster Carbine, with +3 Scope: +12 | 3d8+3+2 2d8+3+2 Stun | S,A | Energy | Ammo x50
Attack (Blaster Carbine, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
Damage (Blaster Carbine, Aim, Deadeye, Devastating Attack): [dice]4d8+3[/dice]
Damage (Blaster Carbine, Devastating Attack): [dice]3d8+3[/dice]
Damage (Aim, Dead Eye, Devastating Attack): [dice]4d8+3[/dice]
Mounted Grenade Launcher: Ammo x4
Frag Grenade: +9* | 4d6+3 | 2x2 area
Attack (Grenade Launcher; frag, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
Damage (Grenade Launcher; frag, Aim, Deadeye): [dice]5d6+3[/dice]
[b]Damage (Grenade Launcher; frag): [dice]4d6+3[/dice]
Mounted Repeater (Sidecar):
Attack: [dice]1d20+9[/dice]
Damage: [dice]4d8+3[/dice]
Knife: +0 | 1d4+3+1
Attack: [dice]1d20+1[/dice]
Damage: [dice]1d4+3+1[/dice]
Unarmed: +5 | 1d4+3+1
Attack: [dice]1d20+1[/dice]
Damage: [dice]1d4+3+1[/dice]
Heavy Weapons: +9* Certified
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Talents & Aptitude :
Evasion (Scout x1) : Area defense - Hit = half damage, Miss = no damage
Armored Defense (Soldier x1) : Use either Dex or Heroic Level (higher of the two) for Reflex Save
Devastating Attack (Soldier x3) : Treat damage threshold as 5 less when hit with rifles.
Improved Armored Defense (Soldier x5) : Reflex Def. = Heroic Level + 1/2 Armor Bonus or Armor Bonus, whichever is higher
Feats & Training Medals : Acute Senses (Zabrak Awareness) : Re-roll Perception
Zabrak Superior Defenses (Zabrak) : +1 to all defenses
Shake it off (Scout x1) : 2 swift actions to move +1 up condition track
Weapon Proficiency - Pistols, Rifles, Simple Weapons (Scout x1) :
Weapon Proficiency - Heavy Weapons (Hero x1) :
Armor Proficiency - Light (Soldier x1) :
Point Blank (Soldier x2) : +1 to ranged attacks at point-blank range
Precise Shot (Hero x3) : Shoot into melee without -5 penalty
Dead Eye (Soldier x4) : Aim; extra 1 Die damage
Sniper (Soldier x5) : Ignore soft cover
Tour History : Boot Camp: D'kaar Training Facility, Ryloth
Scout Sniper Assignment: Am'Dello Base, Corellia
Scout Sniper Assignment: RFS Implacable
Special Operations & Tactics Training: Base C137, Coruscant
SpecOps Soldier Assignment: RFS Relentless
SpecOps Soldier Assignment: Jedi Council Liaison Forces, Coruscant | Reassignment Requested by Jedi Master Errin val'Ek
Current Assignment/ Status: | | | | | REDACTED | | | | |
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To obtain special access clearance, file request with the Office of Special Operations Command
ATTN: Republic Military Liaison, Jedi Council Special Military Operations Division // Reference #SOJ58A2937Q3 [/list]
Current Status : Condition Track
[x] Nominal
[_] -1 to Defenses, attack rolls, ability checks, and skill checks
[_] -2 to Defenses, attack rolls, ability checks, and skill checks
[_] -5 to Defenses, attack rolls, ability checks, and skill checks
[_] Move at 1/2 speed; -10 to Defenses, attack rolls, ability checks, and skill checks
[_] Helpless (unconscious)
Current HP: 67 / 67
Resource Audit : Destiny Points: ?
| Force Points: 7/7
| Dark Side Points: 0
Current Credits: ₹5,500
XP: 12000
Ammo Inventory:
Grenades: 4/4
Blaster pack: 10/10
Jet Pack Refuel: 1/1
Current Loadout :
Combat Jumpsuit: +4 Reflex; Max Dex: +4
Blaster Carbine, +3 Scope
Bandolier
Power Packs x10
Holster
Security Cards: Red, Blue, White
Credit Chips: ₹5,500
Utility Belt:
*3 day supply of food capsules,
*Medpac,
*Toolkit,
--electroshock probe [can do 1d8 ion]
--power calibrator
--power prybar [can do 1d8 bludgeoning]
--probe sensors
--sonic welder [can do 1d8 energy (no fire)]
--various circuits and connector wires
--vibro cutters
--welding goggles
*a spare power pack,
*a spare energy cell,
*a glow rod,
*a short range comlink
*a liquid cable dispenser with a small grappling hook,
*a roll of Mesh tape [smaller](30m tape, 5cm wide, 15 str and can support up to 90kg, 20 str when used to bind a character)
*a empty pouch[/smaller]
File Access Report : Ranged Attack =1d20 + BAB + DEX + Feat Bonus + Gear Bonus + Range Penalty
Ranged Damage = Weapon Dmg + 1/2 Heroic Level (Rounded Down)
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Attack (Blaster Carbine, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
Damage (Blaster Carbine, Aim, Deadeye): [dice]4d8+3[/dice]
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Attack (Grenade Launcher, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
Damage (Grenade Launcher (frag), Aim, Deadeye): [dice]5d6+3[/dice]
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Melee Attack =1d20 + BAB + STR
Melee Damage = Weapon Dmg + 1/2 Heroic Level (Rounded Down) + STR + Feat Bonus
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Attack (Vibrobayonet): [dice]1d20+6-5[/dice]
Damage (Vibrobayonet): [dice]2d6+3+1[/dice]
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Attack (Knife): [dice]1d20+6[/dice]
Damage (Knife): [dice]1d6+3+1[/dice]
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Attack (Unarmed): [dice]1d20+6-5[/dice]
Damage (Unarmed): [dice]1d4+3+1[/dice]