Grazzt

Six's page

255 posts. Alias of Lekku.


Race

Game Closed

About Six

    .
    .
    .
    /Republic_Military/Official_Records_SecureNet/GetFile/OSOC.593.291.A.59

    ...

    * * * * * UPDATING SECURITY ALGORITHMS * * * * *

    ...

    * * * * * DECRYPTING SECURITY IDENTIFICATION * * * * *

    ...

    * * * * * VERIFYING CLEARANCE * * * * *

    ...

    | | | | | CLEARANCE APPROVED // RESTRICTED ACCESS | | | | |

    CONNECTED...

    | | | | | EYES ONLY TRANSMISSION // GRADE C1 CLEARANCE // OSOC.593.291.A.59 | | | | |
    .

Dosier:

Given Name: x|x|x|x REDACTED x|x|x|x

Designation: Six

Species: Zabrak

Date of Birth: x|x|x|x REDACTED x|x|x|x

Planet of origin: x|x|x|x REDACTED x|x|x|x

Height: 1.88m
Weight: 93kg
Linguistics: Basic, Zabrak

Service Record Holoimage

Rank: Lieutenant

Tours & Assignments:

    Scout Sniper: 1
    Special Operations Soldier: 5
.

Fitness Assessment:

    Str: 13 | Dex: 16 | Con: 13 | Int: 12 | Wis: 12 | Cha: 8
    . Str: +1 | Dex: +3 | Con: +1 | Int: +1 | Wis: +1 | Cha: -1

    Speed: 6 squares

Combat Metrics:
    HP Index: 67
    24+9+5+6+10+5

    Reflex: 24 = 10+lv6+dex3+Sct2+zab1+Armr2
    Will: 18 = 10+lv6+wis1+zab1
    Fort: 22 = 10+lv6+con1+sldr2+zab1+Armr2

    Damage Threshold: 22

    BAB: +5

Weapons Assesment:

    Blaster Carbine, with +3 Scope: +12 | 3d8+3+2 2d8+3+2 Stun | S,A | Energy | Ammo x50
    Attack (Blaster Carbine, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
    Damage (Blaster Carbine, Aim, Deadeye, Devastating Attack): [dice]4d8+3[/dice]
    Damage (Blaster Carbine, Devastating Attack): [dice]3d8+3[/dice]
    Damage (Aim, Dead Eye, Devastating Attack): [dice]4d8+3[/dice]

    Mounted Grenade Launcher: Ammo x4
    Frag Grenade: +9* | 4d6+3 | 2x2 area
    Attack (Grenade Launcher; frag, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
    Damage (Grenade Launcher; frag, Aim, Deadeye): [dice]5d6+3[/dice]
    [b]Damage (Grenade Launcher; frag):
    [dice]4d6+3[/dice]

    Mounted Repeater (Sidecar):
    Attack: [dice]1d20+9[/dice]
    Damage: [dice]4d8+3[/dice]

    Knife: +0 | 1d4+3+1
    Attack: [dice]1d20+1[/dice]
    Damage: [dice]1d4+3+1[/dice]

    Unarmed: +5 | 1d4+3+1
    Attack: [dice]1d20+1[/dice]
    Damage: [dice]1d4+3+1[/dice]

    Heavy Weapons: +9* Certified

.

Skill Expertise:
    +6 | Acrobatics
    +10 | Climb*
    +2 | | Deception
    +10 | Endurance*
    +2 | | Gather Information
    +11 | Initiative*
    +10 | Jump*
    +9 | | Kn(Tech)*
    +4 | | Kn(Other)
    +9 | | Mechanics*
    +9 | | Perception*
    +2 | | Persuade
    +11 | Pilot*
    +11 | Ride*
    +11 | Stealth*
    +9 | | Survival*
    +10 | Swim*
    +4 | | Treat Injury
    +4 | | Use Computer

Talents & Aptitude:

    Evasion (Scout x1): Area defense - Hit = half damage, Miss = no damage

    Armored Defense (Soldier x1): Use either Dex or Heroic Level (higher of the two) for Reflex Save

    Devastating Attack (Soldier x3): Treat damage threshold as 5 less when hit with rifles.

    Improved Armored Defense (Soldier x5): Reflex Def. = Heroic Level + 1/2 Armor Bonus or Armor Bonus, whichever is higher

Feats & Training Medals:
    Acute Senses (Zabrak Awareness): Re-roll Perception

    Zabrak Superior Defenses (Zabrak): +1 to all defenses

    Shake it off (Scout x1): 2 swift actions to move +1 up condition track

    Weapon Proficiency - Pistols, Rifles, Simple Weapons (Scout x1):

    Weapon Proficiency - Heavy Weapons (Hero x1):

    Armor Proficiency - Light (Soldier x1):

    Point Blank (Soldier x2): +1 to ranged attacks at point-blank range

    Precise Shot (Hero x3): Shoot into melee without -5 penalty

    Dead Eye (Soldier x4): Aim; extra 1 Die damage

    Sniper (Soldier x5): Ignore soft cover

Tour History:
    Boot Camp: D'kaar Training Facility, Ryloth

    Scout Sniper Assignment: Am'Dello Base, Corellia

    Scout Sniper Assignment: RFS Implacable

    Special Operations & Tactics Training: Base C137, Coruscant

    SpecOps Soldier Assignment: RFS Relentless

    SpecOps Soldier Assignment: Jedi Council Liaison Forces, Coruscant | Reassignment Requested by Jedi Master Errin val'Ek

    Current Assignment/Status: | | | | | REDACTED | | | | |

...

To obtain special access clearance, file request with the Office of Special Operations Command

ATTN: Republic Military Liaison, Jedi Council Special Military Operations Division // Reference #SOJ58A2937Q3[/list]

Current Status:
Condition Track
    [x] Nominal
    [_] -1 to Defenses, attack rolls, ability checks, and skill checks
    [_] -2 to Defenses, attack rolls, ability checks, and skill checks
    [_] -5 to Defenses, attack rolls, ability checks, and skill checks
    [_] Move at 1/2 speed; -10 to Defenses, attack rolls, ability checks, and skill checks
    [_] Helpless (unconscious)

Current HP: 67 / 67


Resource Audit:
Destiny Points: ? | Force Points: 7/7 | Dark Side Points: 0

Current Credits: ₹5,500

XP: 12000

Ammo Inventory:

    Grenades: 4/4
    Blaster pack: 10/10
    Jet Pack Refuel: 1/1

Current Loadout:

    Combat Jumpsuit: +4 Reflex; Max Dex: +4
    Blaster Carbine, +3 Scope
    Bandolier
    Power Packs x10
    Holster
    Security Cards: Red, Blue, White
    Credit Chips: ₹5,500
    Utility Belt:
    *3 day supply of food capsules,
    *Medpac,
    *Toolkit,
    --electroshock probe [can do 1d8 ion]
    --power calibrator
    --power prybar [can do 1d8 bludgeoning]
    --probe sensors
    --sonic welder [can do 1d8 energy (no fire)]
    --various circuits and connector wires
    --vibro cutters
    --welding goggles
    *a spare power pack,
    *a spare energy cell,
    *a glow rod,
    *a short range comlink
    *a liquid cable dispenser with a small grappling hook,
    *a roll of Mesh tape [smaller](30m tape, 5cm wide, 15 str and can support up to 90kg, 20 str when used to bind a character)

    *a empty pouch[/smaller]

Loadout History:
    Blaster Carbine = 900cr (Carried over Vash's +2 Improved Damage Mod)
    Targeting Scope = 100cr | When aiming: Reduce range by one category;
    ignore concealment from darkness

    Grenade Launcher: 500cr
    Power Pack x8: 200cr
    Knife: 25cr
    Jet Pack: 300cr | Fly 6 squares; 10x charges; Lift 180kg
    Jet Pack fuel refill: 100cr
    Video Comlink: 50cr
    Extra Power Pack x4: 100cr
    Bandolier: 100cr
    Glow Rod: 10cr
    Mesh Tape: 5cr
    Liquid Cable Dispenser: 10cr

    Total Cost: 2500cr

File Access Report:
    Ranged Attack =1d20 + BAB + DEX + Feat Bonus + Gear Bonus + Range Penalty
    Ranged Damage = Weapon Dmg + 1/2 Heroic Level (Rounded Down)
    .
    Attack (Blaster Carbine, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
    Damage (Blaster Carbine, Aim, Deadeye): [dice]4d8+3[/dice]
    .
    Attack (Grenade Launcher, +3 Scope, Aim, Deadeye, wFocus): [dice]1d20+9+3+1[/dice]
    Damage (Grenade Launcher (frag), Aim, Deadeye): [dice]5d6+3[/dice]
    .

    Melee Attack =1d20 + BAB + STR
    Melee Damage = Weapon Dmg + 1/2 Heroic Level (Rounded Down) + STR + Feat Bonus
    .
    Attack (Vibrobayonet): [dice]1d20+6-5[/dice]
    Damage (Vibrobayonet): [dice]2d6+3+1[/dice]
    .
    Attack (Knife): [dice]1d20+6[/dice]
    Damage (Knife): [dice]1d6+3+1[/dice]
    .
    Attack (Unarmed): [dice]1d20+6-5[/dice]
    Damage (Unarmed): [dice]1d4+3+1[/dice]