Demon

Shix Firley's page

93 posts. Organized Play character for Ishmell.


Full Name

Shix Firley

Race

Gnome

Classes/Levels

Elemental Sorceror 1 (HP 2/7)

Gender

Male

Size

Small

Age

55

Special Abilities

Pyromaniac

Alignment

CG

Deity

-

Languages

Common, Gnome, Sylvan, Elven

Occupation

Alchemist/Cook

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 8
Charisma 19

About Shix Firley

Shix Firley
Gnome
Elemental Sorceror 1
Male
Small
Age 55

battle stuff:
AC: Small+1,Dex+2,Mage Armor+4,TOTAL 13w/o-mg,17w-mg
Fort: +1,Reflex: +2,Will: +1
CMB: -1
CMD: 11
Spells used 1st: 2/4 Elemental ray used: 2/7
Burning Hands 2d4 fire damage reflex save DC 16
Elemental Ray 1d6+1/2lvl fire damage 30ft ranged touch attack 7/day +3
Dagger 1d3 s/p +1
Blowgun 1d1 p +3 10 darts

Pyromaniac racial trait
Traits: Brigand and Ease of Faith
CG
Feat: Elemental Focus- +1 to DC of any fire spell Shix casts
Languages
Common, Gnome, Sylvan, Elven

Occupation
Alchemist/Cook

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 8
Charisma 19

Spells known:
0:Detect Magic, Ray of Frost, Mage Hand, Light
1:Burning Hands, Mage Armor, 3per day

Skills known. Rank,Ability Mod, Misc Mod, Total.
Craft Alchemy: 1, 1, 6, 8.
Diplomacy: 1, 4, 4, 9.
Knowledge Planes: 1, 1, 3, 5
Profession Cook: 1, -1, 3, 3.

Gear:
Backpack
Masterwork Artisan's tools
Portable Alchemists kit
Pouch Belt
Hemp Rope 5oft
Iron pot
Flask-filled with homemade Ale.
Traveler's Outfit
12 vials
Clay Tankard
Vial of Acid
2 Daggers, one of cooking, one for "other"
Blowgun
10 Darts
Bedroll
2 inkpens
1oz ink
1 recipe book filled (traveling spell book size)
1 recipe book being filled
Rations x5
5g worth of various spices
Mule
Pack saddle
Gold:12
Silver:3
Copper:5

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.

Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. - Put into Craft Alchemy.

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

In combat Shix uses his natural knack for fire magic to protect those he considers his friends, and makes sure to apologize ahead of time if they are about to get in the way of it.

Shix is usually the first to volunteer for just about anything which has had the tendency to get him into a bit of trouble. Looking usually comes after leaping.

When Shix was 1 his parents died in a fire, Around that time a young half-elf called Erin Mistseer was passing by and saw the young Shix crying outside of the burning house. After taking him to the local village he found no one there that would take the boy so he had no choice but to take the boy on as his own.

Erin was an alchemist by trade and had a reputation for being the go-to guy in the criminal community for anything alchemical. Shix's younger years were filled with back room deals, shady meetings on road sides, and long "visits" in secret bases. He learned the the alchemists trade and how to sell it to society's "undesirables".

In his late 20's Shix decided to go out to make it on his own. He has always on a fire in his belly and sometimes the fire came out of his hands. He was a sorcerer, but he didn't know what that meant. So he went back to his old home to find out where he came from, who he was. He found nothing no one seemed to remember who the gnome couple was that lived there or where they came from. He decided to investigate the only thing he had from them, the magic in his blood. He made his way to Absalom and studied in the great libraries there.

While in Absalom he tried to find work as an alchemist but no one was willing to give this unschooled "kid" a chance. He eventually found a job as a cook in a small restaurant and found it an easy transition from alchemy. He spent years here studying, cooking, and trying to control the fire within. It was in this time that he first tried to use alchemy to enhance his cooking, and once he had gotten some control over it he tried to use magic as well. He had some mild successes and some horrible failures. One of the failures happened to the leader of one of the highest houses in Absalom, which got him exiled from the island. Figuring he had learned all he could from this place anyway he went back home to show Erin what he had learned.

Once he got back he found that Erin had died several years back in a deal gone bad. He had left Shix a small sum of gold and his tools in his will. Shix then tried to pick up his life where he left off here but couldn't get just past working in the same area where his father died. He then buried himself into his research.

After hearing of the First Worlds possible connection to the Stolen Lands he was the first to volunteer to go. Even the smallest chance of being able to bottle the essence of the first world and using it to get just a little closer to his ultimate goal was too good of a chance to give up.