SHILYN D'SABLE CR 2
Female Half-Elf Rogue 4 / Sorceress 2
CN Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +15
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DEFENSE
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** Stored in chest at lodge: MasterCrafted Studded Leather
Shiny new mithral chain shirt :)
AC 20, touch 15, flat-footed 15 (+1 armor amulet, +3/+5 Dex (belt of incredible dex +4))
hp 36(1d8+1)
Fort +2, Ref +9, Will +5
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 20 ft.
Melee Dagger +6 (1d4+1/19-20/x2)
Dagger +6 (1d4+1/19-20/x2)
Masterwork Dagger +7 (1d4+1/19-20/x2)
+1 Rapier +8 (1d6+4/18-20/x2)
Noqual Shortsword +1 (+6 1d6)
Ranged Shortbow +6 (1d6/x3)
Special Attacks shadowstrike (4/day), sneak attack +2d6
Sorcerer Spells Known (CL 1):
3/3 (4/day) Vanish, Magic Missile, Grease
5/5 (at will) Mage Hand, Detect Magic, Dancing Lights, Disrupt Undead
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STATISTICS
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Str 12, Dex 17, Con 13, Int 14, Wis 12, Cha 13
Base Atk +4; CMB +5; CMD 18 / 15 Fl
Feats: Rogue/Simple Weapon Proficiencies, Weapon Finesse(Rapier), Two Weapon Fighting, Two Weapon Defense, Eschew Materials, Light Armor Proficiency, Expanded Arcana
Skill Focus: Perception (Adaptability)
Traits Fast-Talker, Magical Talent: Arcane Mark (1/day) (Sp)
Trap Spotter
Skills Acrobatics(CT) +11, Appraise(CT) +8, Bluff(CT) +9, Climb(CT) +8, Disguise(CT) +6, Disable Device(CT) +14, Escape Artist(CT) +9, Fly(NCU) +0, Intimidate(CT) +8, Heal +2 (NCT), Perception(CT) +15, Ride(NCU) +0, Sense Motive(CT) +5, Stealth(CT) +12, Swim(CU) +1; Spellcraft +9; Use Magical Device +8
Languages Common, Elven, Kelish, Varisian
SQ Elf Blood, Trapfinding +1, Evasion
Combat Gear Arrows (20), Dagger, Dagger,, Shortbow;
Stored Gear in chest at lodge: Master-crafted Studded Leather, Rapier, Kukri, 3039 GP
Other Gear Backpack (6 @ 10.5 lbs), Blanket, Candle (2), Case, map or scroll (empty), Chalk, 1 piece (2), Flint and steel, Grappling hook, Marbles, Mirror, small steel, Pouch, belt (1 @ 0.64 lbs), Pouch, belt (2 @ 3 lbs), Pouch, belt (3 @ 0.5 lbs), Rope, silk (50 ft.), Sewing needle, Thieves' tools, Waterskin, Cold-weather outfit, 2 pair of mittens, wayfinder, 2 x anti-toxin, Wand of Acid Arrow(12)
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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent (Arcane Mark) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Shadowstrike (4/day) (Sp) Melee touch attack deals 1d4 non-lethal damage & dazzles targets w/o Low-Light or Darkvision for 1 minute.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Debilitating Injury: Bewildered Foe who takes sneek attack damage takes AC Pen for 1 round
Debilitating Injury: Disoriented
Debilitating Injury: Hampered Foe who takes sneak attack damage has speed halved
Uncanny Dodge
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Magic Items
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Cracked mulberry ioun stone: +1 Bluff / Diplomacy (Mists of Mwangi) :In wayfinder
Noqual Shortsword +1
Rapier +1
Amulet of natural armor +1
Belt of incredible dexterity +4
Wand of Chill Touch 15 charges left
Wand of Cure Light 44 charges
Wand of Mage Armor 44 charges