Woman

Sasha Nevah's page

853 posts. Alias of Laithoron.


About Sasha Nevah

[ Party: Inventory | Matrix | ToC: Book 1, Book 2 | Wiki | Personal: Profile | Tracker ]

Name: Sasha Nevah
Race: Female human
   Age: Adult (appears to be about 23 in human terms)
   Size: Medium, 5' 10"
   Type: Humanoid (human)
Level: Ranger 8, Mythic Tier 1
   Mythic Path: Trickster
   Favored: Ranger (Commando)
Social:
   Faith: CN, Pantheistic
   Home: Colottina, Malatesta
   Jobs: Huntress, Bodyguard to Lady Lureene Ourson
Languages: Common, (Elvish), Giant, Infernal, Zuuk

Str 13 ( ), Dex 22 (20), Con 16 ( ), Int 10 ( ), Wis 8 ( ), Cha 14 ( )

Looks:
Sasha has tousled red hair and mischievous green eyes. She is tall, slender, and athletic, and never stands still or stays quiet for very long.

Senses Perception +13 [+17 vs Traps]
Init +10; Speed 40 ft. (boots)
BAB +8; CMB +14; CMD 27 (grapple +2/+2)
Fort +9, Ref +12, Will +1
   –2 vs Fascination
   +4 vs Nonlethal Damage
AC 27, ff 19, touch 18; (+5 Armor, +1 Deflection, +6 Dex, +1 Dodge, +3 Natural, +1 Shield)
hp 82 (8 HD: 6 str + 8d10 + 24 con + 4 mythic)

Melee shortsword +15,+10 (1d6+7 + 1d6 fire or frost, 18-20×2)
   mwk kukri +15,+10 (1d4+6, 18-20×2)
   TWF Fire +13,+8 (1d6+7 + 1d6 fire, 18-20×2), Ice +12 (1d6+4 + 1d6 cold, 18-20×2)
Sneak 30 +2d6
Range 110 +1 keen acidic burst comp longbow +15,+10 (1d8+2 +1d6 acid, 19-20×3 +1d10)

SKILLS
+18 Acrobatics (8) (lithe) (jump +9)
  +0 Appraise
+10 Bluff (4) (creepy) (seductive)
+12 Climb (8)
  +8 Craft: Pioneering (4+6K)
  +2 Diplomacy (seductive)
+14 Disable Device (1, trapfinding +4)
  +2 Disguise
  +6 Escape Artist
+10 Handle Animal (5)
  +6 Heal (2) (kit)
+10 Intimidate (4) (creepy) (seductive)
       Knowledge:
         +4 Dungeoneering (1)
         +1 Engineering (0+1)
         +5 Geography (2)
         +1 Local (0+1)
         +8 Nature (5)
         +1 Nobility (0+1)
  +4 Linguistics (3+1)
+13 Perception (8) (alertness) [+4 vs traps]
       Perform:
       +11 Dance (1*) (lithe) (seductive)
         +3 Sing (1) (seductive)
+10 Ride (1)
  +2 Sense Motive (0+7K) (alertness)
+22 Stealth (8) (focus)
+10 Survival (8)
+10 Swim (6)

FEATS

Mythic Abilities

General:
Base Mythic Abilities
  • Mythic Power (Su): 9/day
    Mythic Ability Score: Dexterity
  • Mythic Flaw (Ex): Dependency (Carnal)
  • Feat of Dexterity (Su): You can expend one use of mythic power to attempt a feat of Dexterity, gaining a +20 circumstance bonus on any one Dexterity skill check or ability check.
  • Hard to Kill (Ex): Whenever you are below 0 hit points, you automatically stabilize without needing to make a Constitution check. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you do not die until your total number of negative hit points is equal to or greater than twice your Constitution score.
  • Surge (Su): +1d6
    — You can call upon your mythic power to overcome difficult challenges. You can expend one daily use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the results. Using this ability is an immediate action that is taken after the original roll is made and the results are revealed. This can change the outcome of the roll. The bonus gained by using this ability increases by one die size at 4th tier and every 3 tiers thereafter to a maximum bonus of 1d12.

Trickster:
Trickster Path Features
  • Trickster Attack — Fleet Charge (Ex): You can expend one use of mythic power to move up to your speed as a swift action. At any point during this movement, you can make a single melee or ranged attack, adding your trickster tier as an insight bonus on the attack roll. Damage from this attack bypasses damage reduction.
  • Trickster Attack — Surprise Strike (Ex): You can expend one use of mythic power to make a melee or ranged attack at a target within 30 feet as a swift action (in addition to any other attacks you might make this round). When you make a surprise strike, the target is considered f lat-footed regardless of any class features or abilities it might have, and you add your trickster tier as an insight bonus on the attack roll. Damage from this attack bypasses damage reduction.
  • Path Ability — Additional Trick (Ex): You gain one additional trickster attack. This ability can be selected more than once.

RACIAL TRAITS

Human:
Human Racial Traits:
  • Bonus Feat: Improved Initiative
  • Skilled

CLASS ABILITIES

Ranger:
Ranger Class Features

EQUIPMENT

Equipped/Worn: lbs:

Magic Item Slots:
  • Head:

  • Headband:

  • Eyes:

  • Neck:
    — Amulet of Natural Armor +3 (pirate captain's pendant from the Falcata)
  • Shoulders:

  • Body:
    — Hot Weather Outfit (sans boots; 3 lbs)
  • Armor:
    — Chain Shirt +1 (AC +5, Max Dex +4, ACP -2, ASF 20%, Move 30; 25 lbs)
  • Chest:

  • Waist:

  • Wrists:

  • Hands:

  • Rings:
    — Ring of Protection +1

  • Feet:
    — Boots of Striding (move +10; 1 lbs)

Non-Slotted Items:

  • Dagger (strapped to thigh; 1 lbs)

Baldric/ Carried: lbs:

Baldric: (1 lbs)
  • Shield:

  • Melee Weapons:
    — Kukri (mwk; 1 lbs)
    — Light Warhammer/Pick
    — Rapier (mwk; 2 lbs)
  • Efficient Quiver (2 lbs)
    — +1 Composite Longbow (keen, acidic burst, Str 12; 3 lbs)
    — Special Arrows

Belt Pouch (#1): 1 lbs:

Belt Pouch: (0.5 lbs empty)

  • Flint & Steel
  • Mirror, Small Steel (0.5 lbs)
  • Signal Whistle
  • Wealth (Coins: 24 gp)

Pack/Droppable: 38 lbs:

Masterwork Backpack: (4 lbs empty)
  • Bedroll (5 lbs)
  • Blanket (1 lbs)
  • Candles
  • Climber's Kit (5 lbs)
  • Grappling Hook (4 lbs)
  • Hammer (2 lbs)
  • Oil, Pint ×4 (1 lbs)
  • Rope, Silk 50-ft (5 lbs)
  • Soap
  • Torch ×2 (1 lbs)
  • Waterskin (4 lbs)
  • Whetstone (1 lbs)

Capacity light: 50, medium: 100, heavy: 150
Mwk Pack light: 58, medium: 116, heavy: 175

BACKGROUND

History:

PROGRESSION

Level History:

  •   1: Ranger 1
  •   2: Ranger 2
  •   3: Ranger 3
  •   4: Ranger 4 (Dex +1)
  •   5: Ranger 5
  •   6: Ranger 6
  •   7: Ranger 7
  •   8: Ranger 8 (Con +1)
  •   9:
  • 10:
  • 11:
  • 12:
  • 13:
  • 14:
  • 15:
  • 16:
  • 17:
  • 18:
  • 19:
  • 20:

Achievements


  •   3K: Agile Maneuvers
  •   4K: Str +1
  •   5K: Skill Focus (Stealth)
  •   6K: Craft (Pioneering) +1
  •   7K: Sense Motive +1
  •   9K: Vocational Training
       Engineering, Local (PE), Nobility; Linguistics (Elvish)
  • 10K: Mythic Tier 1
       Path: Trickster, Feat: Weapon Finesse, Ability: Extra Trick (Surprise Strike)