Korvosian Wizard

Sabinae's page

123 posts. Alias of Grand Moff Vixen.


Full Name

Sabinae

Classes/Levels

Status:
HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7

About Sabinae

Background:
Sabinae ran through the trinkets she found on her most recent dive. So many things to catalog and learn about. The thought of exploring ancient cities was enough to send her mind back back to when she was creeping about some old ruins looking for whatever was there.

She rummaged through a bag of trinkets and odds and ends. "These will be a good trade to a merchant for items they pretend are worth more than they are." She smiles.

As far back as she could remember she always was exploring the reefs around where she lived just to see what was out there. There was something about the unknown that seemed to call out to her. At times it felt like it was tangible to the point that she could almost feel it.

When she was old enough she left home and began traveling. So many places to go and so many people to see. Sometimes she would travel to remote areas just to see what was there. It was exhilirating to say the least. At length, she took to traveling with any captain willing to take her where she wanted to go. Most were fascinated by her exotic beauty that she was allowed passage.

One voyage found her in chains on a merchant ship that she had arranged passage on. The captain double crossed her made a servant out of her. She remained this way for the better part of a year before he found himself on the end of a deal that went sour. Apparently the captain tried to take more than his cut of treasure in a deal he made with a pirate. In the ensuing battle she escaped and joined the pirate crew as they sailed in search of the good life. It was there that she met a Strix named Kiana. She seemed to be searching for a person or group of people that had done something to her.

As with all things, her most recent voyage ended when a military patrol caught up with them. She found herself in the shanty town of Broken Keel looking for work. She didn't know much about sailing, but she was good at finding things both above and under the waves. "Time to see what employment can be had." she thought as she made her way into the small town.

Description:
Sabinae carries a rapier on her left hip, and a bandoleer with 4 daggers in it. She is 7' 2” (total length with tail) at 225lbs, has shoulder length maroon red hair, a slender petite build, deep metallic gray scales, and a thin, long tail.

Sabinae
Female Merfolk Bard (Archaeologist) 1
CG Medium Humanoid (aquatic)
Init +3; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+2 armor, +3 Dex, +2 natural)
hp 8 (1d8)
Fort +0, Ref +5, Will +4
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Offense
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Speed 5 ft., swimming (50 feet)
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Dagger +1 (1d4+1/19-20/x2) and
. . Dagger +1 (1d4+1/19-20/x2) and
. . Rapier +1 (1d6+1/18-20/x2)
Bard (Archaeologist) Spells Known (CL 1):
1 (2/day) Identify, Cure Light Wounds
0 (at will) Detect Magic, Mage Hand, Light, Prestidigitation (DC 13)
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Statistics
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Str 12, Dex 16, Con 10, Int 14, Wis 14, Cha 16
Base Atk +0; CMB +1; CMD 14 (can't be Tripped)
Feats Skill Focus (Appraise)
Traits Ancient Explorer (Knowledge [history]), Seeker, Vagabond Child (Disable Device)
Skills Acrobatics +3 (-9 jump), Appraise +9 (+11 on items valued by weight when using scales), Bluff +7, Disable Device +8, Knowledge (arcana) +7, Knowledge (history) +8, Perception +7, Spellcraft +6, Stealth +7, Swim +13
Languages Aquan, Common, Elven, Polyglot, Sylvan
SQ amphibious, archaeologist's luck +1 (7 rounds/day), attached (signet ring), bardic knowledge
Combat Gear Oil (2); Other Gear Leather armor, Dagger, Dagger, Dagger, Rapier, Backpack (empty), Bandolier (7 @ 9 lbs), Belt pouch (1 @ 0.5 lbs), Belt pouch (empty), Blanket, Canteen, Flask, Flask, Flask, Flask, Hip flask, Hooded lantern, waterproof, Merchant's scale, Signet ring, Thieves' tools, Waterproof bag (empty), 1 GP, 1 SP, 8 CP
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Attached (Signet Ring) If your attachment is threatened, -1 Will & -2 save vs. fear
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Swimming (50 feet) You have a Swim speed.