Ankheg

Rasso's page

564 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


Gender

First levels: 2/4; THP:17/21; HP:43/43; MP:4/5

Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

About Rasso

Advancement:

1st: Sum (synthesist); Extra Evolution, Fused Eidolon, Fused Link, Summon Monster 1, Traits (Besmara's Blessing, Reactionary, Andoran's Last, Best Hope)
2nd: Sum (synthesist); Bond Senses, Evasion
3rd: Sum (Synthesist); Summon monster II, power attack
Mythic 1: (Trickster);Hard to kill, Mythic Power, Surge +1d6, Mythic Power Attack, Mythic Spellcasting (Mage Armor), Fleet Charge

Rasso
Male Merfolk Synthesist 3/Mythic Tier 1 Age 34
CG Medium Humanoid (Merfolk) 

Init +2/+3; Senses Darkvision 60 ft., Low-Light Vision; Perception +2

-------------------- 

DEFENSE 

-------------------- 

AC 17/21, touch 10/11, flat-footed 16/20 (+4 armor (mage armor), +0 dex/+1 dex, +2 NA/+6 NA)


HP 43/21 (3d8+18+4/3d10+3)


Fort +6/+2, Ref +1/+2, Will +5
Evasion
-------------------- 

OFFENSE 

-------------------- 

Speed 5/30 ft., Swim 50/0 ft.

Melee Bite +8 (1d6+12), Claws +8/+8 (1d4+9 x2) (includes power attack)

Ranged 

Acid Splash +4 touch (1d3) 40' range OR Sling +4 (1d4+4) 50' range

Space 5 ft., Reach 5 ft. (10 ft. bite)
--------------------
SPELLS (CL 3rd) Concentration +6
--------------------
0 DC 14- acid splash, daze, detect magic, guidance, mending, message

1st (4/Day) DC 15- grease, infernal healing, mage armor*, rejuvenate eidolon (lesser)

*Mythic version available
--------------------
SPECIAL ABILITIES
--------------------
Summon Monster I (Sp):Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell

Hard to Kill (Ex):
Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Mythic Power (Su) (5/Day):
Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.

Surge (Su):
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

Fleet Charge (Ex):
As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.

--------------------
EVOLUTIONS Biped Form (6 pts)
--------------------
claws (free), limbs (arms) (free), limbs (legs) (free), improved natural armor (1 point), improved strength (2 points), bite I (1 point), reach (bite) (1 point), Bite II (1 point)


-------------------- 

STATISTICS 

-------------------- 

Str 7/19, Dex 10/13, Con 20/13, Int 12, Wis 12, Cha 18 

Base Atk +2/+3; CMB +0/+7; CMD 10/18

Traits:Besmara's Blessing, Reactionary, Andoran's Last, Best Hope

Feats:Extra Evolution, Power Attack

Mythic Feats:Power Attack

Skills: Acrobatics +3/+4 (3 ranks, 0/1 dex), Knowledge (Arcana) +5 (1 rank, 1 int, 3 class), Perception +2 (1 wis, 1 trait), Profession (Sailor) +2 (1 wis, 1 trait), Spellcraft +6 (2 ranks, 1 int, 3 class), Use Magic Device +10 (3 ranks, 4 cha, 3 class), Swim +6 (auto move, auto take 10)/+10 (8 racial, -2 str/4 str)

Racial Modifiers: Merfolk; +2 dex, +2 con, +2 cha, +2 NA, Aquatic, Low-Light Vision

Languages: Common, Aquan, Elven

-------------------- 

GEAR/POSSESSIONS

--------------------

Location: On Persons 

Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs.

GP:165 GP 4 SP

Amulet of Mighty Fists +2 - 16,000 GP (found)
Sling

Wand of Endure Elements - 750 GP (45 charges)

Wand of Lesser Restore Eidolon - 240 GP (16 charges)
Potion of Endure Elements x2
Scroll of Mage Armor

Sunrod
Snowshoes

Total Weight: lbs.

Experience Points:4582/5000

Background:

Rasso was the only child born to merfolk parents in Outsea, in the month of Arodus in the year 4682 AR. Weak from his premature birth, he never grew to possess the strength or robust build of the other merboys. Despite his weak body, he was tough and managed to thrive. Rasso was quick witted and had a strong personality. His parents were well-connected merchants who had enough money to afford him every opportunity. He pursued many careers, but found himself most drawn to the magical arts, hoping to find a way to make up for his disappointing body. If he could not participate in the Outsea's mandatory military service when he came of age, he would bring shame to his family.

He tried wizardry, but the memorization was too boring. He tried using his natural powers, but he didn't seem to have any. Eventually, he found a tutor in the form of an old sahaugin synthesist named Fenbill. The sahaugin was known to use magic to bind himself to an outsider in order to become a massive, deadly shark creature. His new master was a devout worshipper of the Pirate Queen Besmara. Rasso's parents would never have approved of such a partnership, so he lied to them, telling them he was still studying wizardry.

He began to spend all his time with Fenbill, and soon enough was able to summon an eidolon-symbiot of his own. Fenbill's casual mercenary attitude began to rub off on Rasso as well. By his eighteenth birthday, Rasso was always in conflict with his conservative parents and itching to leave home. Under Fenbill's tutelage, he overcame his physical deficiencies and perfected his eidolon form to the point where he was an asset in battle both underwater and on land. He joined Outsea's special forces and spent several years in conflicts with the bordering River Kingdoms. The news of Thassilon's return seemed distant and unimportant in Outsea. Right around the time that he grew tired of killing people he didn't know for low pay, the meteor hit Kyonin. The aquatic peoples of Outsea did better than others in the ensuing flood, but they still suffered terribly. Rasso was away on a mission when it happened. He returned to Outsea to find that both his parents and his former master Fenbill had perished. He spent months doing what he could to help, but his soul was crushed by the endless relief work and the suffering he saw among the survivors. He saw no further point in serving a nation that effectively no longer existed.

Rasso went AWOL and decided to strike out on his own. He worked as a mercenary as he made his way down the Sellen River to the Inner Sea. Seeking to get as far away from his past (and its memories) as possible, he followed the coast west to Andoran. It seemed to be one of the few free places left now that the River Kingdoms were gone. He identified with the freedom loving, hard-working people, and he wandered the Andoran coastline, ending up in Augustana. While there looking for work he made an impression on Garret Bryce, an older Steel Falcon, during a chance meeting. Bryce offered Rasso a position in the Andoran Navy on his ship the Chain Breaker. This time his enlistment was voluntary and in service of his convictions, not his family's honor. He threw himself into his work and quickly became a respected marine. His amphibious nature was invaluable in combating Chelaxian slave galleys, and on rescue missions once the influx of Garundi refugees picked up. Over the last year the ice has grown so bad that the Inner Sea itself threatens to freeze. Bryce, now retired from active duty and living in Almas, recommended Rasso to Knight Commander Reinn when he heard she was putting together a team to investigate the supernatural winter. Rasso found himself summoned to the Golden Aerie, and made his way there with all haste.

Appearance:
Rasso is a strange looking creature. He appears to be a semi-opaque aberration constructed from body parts of various sea creatures. He sports two crab like legs, which are as translucent as glass. In between them, and acting as a third leg is a long shark-like tail that appears to be covered in a thin layer of the same translucent material. His torso is that of a man, except covered in a broad, translucent, chitinous exoskeleton. Both arms end in large, lobster-like claws, inside of which webbed, humanoid hands can be seen. The head is that of a shark-man with a sail-like, spined dorsal fin running from the top of his head down his spine. The back of his head and shoulders are also covered in spines, like that of a blow fish. On his forehead glows a subtle wave-like rune, barely noticeable at first glance. He is wearing a sea green cloak, and a utility belt with some small objects in pouches and straps. He has a simple canvas bag slung over one of his shoulders.

Quick sketch

Personality:
Rasso is a wisecracking mercenary soldier. He enjoys a good fight and freedom. He's willing to do the former to get the latter. He tends to follow the six River Freedoms as his ethical guidelines.

Three things he'll never do:
Betray a promise.

Allow an apparent innocent to be harmed without intervening.

Imprison a sentient being; he'll kill them or set them free.

Three primary motivations (in order of importance):
Sensual pleasures (food, drink, love (ha!), etc).

His reputation amongst his peers.

Charity to the penniless (Only the most destitute).

Three things he always does:
Tries to get a better deal.

Drinks more than the next guy.

Says exactly what he's thinking.

The Day Rasso Met Garret:

<Augustana, Andoran : 24 Calistril, 4714 AR>

The staccato thunking of pain in Rasso's head was accompanied by the raucous squawking of Augustana's innumerable gulls. Lying face-down in a gutter, he lifted his head and opened a red, brine-encrusted eye to glare at a particularly noisy offender sitting on the pillar of a nearby pier. The bright morning light made him instantly regret the decision. "Oi, can't you see that I'm trying to sleep one off? You gods damned flying feather duster!" He flicked a pebble at the offending sea bird with one of his claws. The stone struck home, and with one last angry caw, the bird flew away. As he winged over the Fresh Harbor below, he dropped a sticky white parting gift onto Rasso's trousers.

Rolling over, the synthesist leaned back on the canvas sack that contained all of his worldly possessions. There was an icy wind blowing in from the north, but it didn't bother him much thanks to the spell he'd cast on himself to inure his body to the elements. Just as his eyelids returned the burning offense of morning to darkness and hints of slumber started to creep up the back of his neck, new sounds interrupted his idyll. "Eeek!" A moment later, SPLASH. And then, "Help! Help! I slipped!" By Besmara's bosomly barnacles, bastard buns and baboon b*llocks! What now? His red eyes snapped open, then blinked several times, watering profusely. Thrusting himself to his feet, Rasso looked around. Below him in the frigid harbor there was a halfling thrashing about. His erratic movements made it clear that the little fella couldn't swim. "Shiiiiiit," the merman grumbled. He stood up and skittered to the edge of the icy dock, then dove gracefully into the waves. He hit the water a few feet from the halfling with barely a splash, coming up underneath him a few seconds later. Rasso's assistance only caused him to scream louder. "AAAAHHHH! Sea monster, HELP! HELP!" The would-be rescuer clapped the small halfling up the back side of his head. "Get a grip shorty. I'm trying to help you." The slap's intended sobering effect backfired, causing the halfling to struggle even harder. A moment later Rasso had managed to drag the halfling up onto the quay. He turned to deposit the little man onto dry land, only to find the razor sharp tip of a bastard sword at his throat. An older human man dressed in a black uniform with golden eagle epaulettes stood at the other end of the sword. He had close cropped, salt and pepper hair and a sophisticated grey mustache. "Is there some kind of problem here, son?" the man asked the halfling. "Yeah!…No?…Maybe?" The halfling realized he was no longer drowning, and his fear dissipated. He looked inquisitively at the crustacean creature holding him aloft in one claw. "I fell in the water, and was drowning. Then this…." The halfing was interrupted by Rasso's loud interjection. "...Kind soul saw your land-lubbing arse drifting without any bearings, looking to sleep in Besmara's black locker. So I jumped in and pulled the wee bilge rat from the waves," he finished, looking the human man dead in the eye. "Is rescuing drowning midgets a crime now? I'll thank ye kindly to remove your blade from me guzzler sir." Rasso set the halfling slowly down on the quay. Seeing the little humanoid begin shivering wildly in the icy wind, he said, "I've got a spell what'll keep you from freezing little guy. Hold still." The Eagle Knight nodded and lowered his blade, letting the merman work his magic. Rasso retrieved a wand from his belt, laying it on the halfling's shoulder. Then he muttered a bubbly, gurgling phrase in the Aquan tongue. The halfling's shivers subsided immediately as the warming magic took effect. "I guess there's no problem after all. Thank you misters!" he said, bowing. "My boss will be expecting me, I'd better go. Thanks again!" Walking to the side of the street farthest from the water and waving goodbye, the little man hustled off.

"'Sea monster'…. No gods damned respect…," Rasso muttered under his breath, squinting at the knight. "So are we good here sir?" he asked. The man nodded and sheathed his sword. "What brings you to Augustana, son?" Rubbing his head with one claw, Rasso replied, "Just drifting. I was trying to sleep off a night of grog what got me feelin' like I've been keel-hauled, but seems the odds are stacked against me. What's it to you?" The man held out one hand, "I'm Captain Garret Bryce of the Chain Breaker. Might be I could use a man like you. Fancy a job?" Rasso opened one of his claws wide, revealing the humanoid hand inside, and reached out to shake with the Captain, "What kind of job?" he asked. Captain Bryce's smirk was barely visible under his mustache. "The kind where there ain't no 'land lubbers' about to disrespect you, and you'll be judged for what you can do." He pauses. "You've got a River Kingdom's accent if I don't misplace my mark. It's also the kind of job where putting a hurtin' on slavers is our number one priority." Rasso's responding grin revealed rows of shark-like teeth. "Sounds like my kind of gig. Where can I sign up?"

One Fateful Night at Sea:

<Inner Sea, 100 miles northwest of Diobel : 17 Erastus, 4715 AR, Midnight>

The salty waves lapped over Rasso's face and eyes, his head barely poking out of the cool water of the Inner Sea. The silvery light of the full moon was reflected in the blue-black mirror of the waves as the merman's powerful tail propelled him quickly through the water. He'd been swimming circles around the Chain Breaker and their mission, the Shifting Sands for hours. The Shifting Sands was out of Sothis, bearing Osiriani refugees and a hold full of precious relics. Captain Bryce had received a magical communique from a Twilight Talon agent in Diobel who told him that the Aspis Consortium pirate-slaver, Imperion, was going to be watching the route to Almas. The Aspis agents knew that a ship bearing Osiriani relics would be passing through that way.

The Chain Breaker was the closest of Andoran's fleet, so they were assigned to protect the refugee ship. Bryce hoped to use Rasso as an early warning system, and secret weapon, should they encounter the Imperion. His ability to exist in the water as easily as on land enabled him to be the perfect naval scout. Small, and instantly submersible, the chances of him being spotted were miniscule, while he could easily spot another ship from much further away than the lookout aboard the Breaker. The ship's quartermaster and resident alchemist, a grippli named Wigggit, had given him a waterproof flare to signal with should he see anything. Rasso had been in the water almost the whole time since they'd met up with the Shifting Sands half a day out from Diobel. That was three days ago. Since then he'd only returned to the Breaker to sleep.

I haven't spent this much time in the water since I was back in Outsea. He mused as he cut through the glittering, moonlit sea. A faint creaking sound echoed quietly across the waves, and Rasso looked up to see a black hulled, black sailed warship on the horizon, flying the red and black colors of Cheliax. It was closer than he would have liked, he'd failed to spot it against the night sky. He quickly turned tail and headed back for the Breaker. Swimming as fast as he could, he pushed himself to the point of exhaustion. After several minutes of furious tail strokes, he saw the Chain Breaker and the Shifting Sands silhouetted on the horizon. Luck was with him, and the wind was in their favor. He'd beaten the Imperion there.

Pulling the flare from a pouch on his belt, he angled it low over the sea and pulled the ignition string. Like a shooting star the bright white light streaked over the water towards the Andoran galley. Hope that fat little frog is payin' attention, Rasso thought, continuing to swim at a rapid pace towards the Chain Breaker. The plan was that if the Imperion discovered them, Rasso would plant a delayed-blast, waterproof bomb on their hull, evening the fight with the better armed Chelish craft. By the time he reached the hull of the Breaker, Rasso could see the Imperion behind him, only a couple minutes from cannon range and closing fast. "Oi, toss us the baby!" He called up to the ship. A chubby frog face appeared over the railing, holding a wax covered bundle. One webbed, green flipper smacked a button on the side of the object. The grippli called back down in its croaky voice, "Hurry up fish brains, you've got less than a minute."

The little bundle plopped down into the water like a coconut cast adrift by the winds. Rasso swam over near it and began a series of complicated hand gestures. A moment later there was a white flash and an alabaster dolphin appeared in the waves next to him. "Carry this ball to the bottom of that ship," he instructed the creature in the Celestial tongue, handing it the bomb. The porpoise nodded its head in consent and zoomed off, swimming even faster than Rasso himself could. Whelp, here goes nothin'. He mused, as he began another series of complex gestures and incantations. This one was much longer and more complex, leaving him no metal power to wonder if the dolphin would succeed in its mission. His nagging worries were assuaged by the resounding BOOM! that was simultaneous with the completion of his summoning ritual. As Rasso's translucent eidolon-suit clanked into place magically around him, he saw the Imperion smoking and blazing from a hole in its hull at the water line.

Bingo! Rasso thought, Now the real fun begins. The Imperion was nearly within range of their cannon. The slave ship's oars beat the water with fearsome regularity as the wounded craft attempted to maneuver for a broadside. The Chain Breaker was busy using the favorable wind to arrange itself similarly behind him. Swimming much more awkwardly now that he was 'suited up', Rasso began threading his way towards the Imperion. The night blossomed with fire and smoke as the two ships began to fire their cannon at each other. The whistling shriek of cannon balls was followed by a rain of splinters and debris plunking into the water around Rasso's head. He swam straight for the hole created by his dolphin-bomb. Thanks Whitey. he thought. I'll make sure to give you an extra fish next time we meet. He slithered into the ship's hold along with an ever increasing amount of sea water.

Inside he found himself in the bilge, amd the four slaves working the pumps cried out in terror as they saw him enter. Their overseer turned and with a shout lashed at Rasso with his long cruel whip. The merman laughed as he grabbed the weapon with one claw, tearing it from the man's grasp. "None o' that now bucko. Time ter die!" His other claw found the slaver's neck, and clamping down, clipped it like the head of a wildflower in the fingers of a child. "Well, what're ya waiting' for?" he asked the stunned slaves. "Haul arse, follow me!"

Skittering up the stairs, Rasso slammed his shoulder through the trap doors which would lead him to the upper levels of the Imperion. Passing through the hold, he burst into the rowing galley, which was lined with a couple dozen slaves chained to benches and rowing in time to the beating of a huge drum at the far end of the chamber. There were four Chelish crewmen there as well: two bearded men, a half-orc and the red-skinned, horned tiefling drummer. They shouted an alarm as Rasso came bursting into the room. Drawing cutlasses and pistols, they attacked. The thunder of small arms in an enclosed space joined the storm of cannon fire outside to create a deafening cacophony. A bullet tore through Rasso's upper arm as he went to work on the slavers, biting and clawing at them like Fenbill had taught him so many years ago. Moments later he was panting heavily and covered in their blood. He crouched to retrieve the keys he'd spotted on one of the sailor's belts. "Here!" he said, tossing them to one of the unchained bilge slaves. "You're all free, and fighting for your lives. Unhook your buddies and get upstairs. We've got a battle to win." The wordless cry of affirmation from the slaves shook the rafters as Rasso headed for the deck. He grimaced as the pain of the gunshot wound began to filter through the red haze of battle. No time for that now, he thought, coming up into the moonlight.

The scene on deck was organized chaos, the Imperion's captain shouting orders to the crew as they feverishly worked the cannon. The two battling ships were just coming around for a second round of bombardment. A mere twenty yards of water separated them now. Rasso ducked as cannon blasts announced the imminent arrival of death. Buzzing iron wasps cut railings and men to ribbons as they streaked across the deck. The slaves began streaming forth from the galley below, joining the melee with the Chelaxians on deck. Rasso headed straight for the Captain, a huge human man with long, wild, black hair. The man held a huge wicked looking axe-musket in both his meaty hands. Bellowing a unintelligible challenge in his native tongue, he charged Rasso. The two met with the force of bull elephants, the Captain's axe cutting into the merman's tail as Rasso's shark-like teeth clamped down on the brute's shoulder. The Captain reacted by kicking Rasso back and raising his axe defensively. Stumbling backwards, Rasso crouched on the pitching planks beneath him. He coiled his sinuous body like a striking adder and propelled himself forward to meet his foe. Clamping both claws onto the man's waist, he bit deep into his throat. The Captain's last act was to pull the trigger of the musket now jammed into Rasso's belly. As the bullet tore into the merman's guts, he released his grip on the dead Chelaxian.

Bleeding from several wounds, and his head reeling with pain Rasso looked around the deck. Through the smoke he saw slaves ganging up on the crew. Without the Captain shouting orders many of the pirates appeared to be panicking. Clamping one claw over his bleeding gut, Rasso channeled the pain into a mighty roar. "Drop your gods damned weapons and hit the mother f*cking deck! Surrender now, and I WON'T EAT YOU!!!" Streams of bloody saliva shot out of his fangy mouth as he bellowed. The Imperion was sinking quickly, and no one seemed to want to face the insane shark man. Dropping their weapons, the Chelaxian soldiers lay down on the deck. One of the slaves grabbed and quickly started waving a white signal flag. That piece of flapping white cloth was the last thing Rasso saw before he passed out from the pain.

When he awoke he was in his cabin in the Chain Breaker. Wigggit was sitting on a small stool by his side. The chubby little frog smiled as he woke up. "Hey fish brains. How ya feeling?" The pain streaming in from various parts of his body answered the question for Rasso. "Like a dart board," he grumbled, trying to sit up. "Take it we whooped 'em?" he winced, regretting his decision to sit immediately. "Just so," came the croaky reply. "Our plan worked perfectly Rass'. You're a hero." The merman squinted at the grippli suspiciously. "Great. Just what I always wanted." If the sarcasm were much thicker in his voice it could be spread across bread. "Do us a favor, give me one of those flasks of that white lighting you brew." The frog's grin grows a little wider as he draws a small glass bottle from one of his vest pockets. "A request I anticipated, good sir." Taking the outstretched flask, Rasso downed it in one gulp. The warming effect of the alcohol was accompanied by the tingle of the healing magic hidden inside. His grimace fading in a satisfied sigh, Rasso sat the rest of the way up. "Where are we?" he asked the alchemist. "Not a few hours from Almas," the frog replied. "You've been out for a while, buddy." Rasso nodded. "Guess so. Think I'd like some time alone if you don't mind Wiggy." The fat grippli's nod sent his ample chins waggling as he stood up to to leave. "Thanks," Rasso said to his back, as Wigggit left the cabin.

Hero. Fagh! I aint done nothing' special. Can't they see none of this matters? Gods damned world is freezing solid and they're still worried about selling mummified jewelry? Bloody hell. I nearly died out there. For what?... Fishing his own flask out from under the bed, he tipped it back losing himself in the depths of the bottle.

Upon their triumphant return to Almas, Rasso was awarded the rank of Special Operations Petty Officer Second Class, and the Golden Eagle medal for valor in battle. He used the bonus money they rewarded him to set up the freed slaves who survived the battle with paying jobs in Andoran, letting them know they owed him a favor. He continued to serve aboard the Chain Breaker until summoned back to the Aerie a year later.