Slavemother Undamesta

Ralani's page

30 posts. Alias of Cuàn.


Race

Vedalken

Classes/Levels

Wizard (Void) 5 / Pathfinder Savant 1

Gender

Female

Size

Medium

Alignment

Neutral Evil

Languages

Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Protean, Sphinx, Sylvan, Terran, Undercommon, Vedalken

Occupation

Investigator, Torturer, Tinker

Strength 10
Dexterity 14
Constitution 10
Intelligence 22
Wisdom 12
Charisma 10

About Ralani

Base Stats:

HP: 42
Initiative: +4
Speed: 30 ft

Attack
BAB: +3
Melee: +3
Ranged: +5
CMB: +3

Defenses
AC: 16 FF: 14 T: 12
CMD: 15
Fort: +5
Ref : +4
Will: +9

Attacks:

Skills:

[ ] Acrobatics +2
[C] Appraise +5
[ ] Bluff +0
[ ] Climb +0
[C] Craft [Clockwork] +15 (trained)
[C] Craft [Sculptures] +15 (trained)
[ ] Diplomacy +0
[ ] Disable Device +2
[ ] Disguise +0
[ ] Escape Artist +2
[C] Fly +2
[ ] Handle Animal +0
[C] Heal +1
[ ] Intimidate +0
[C] Knowledge [Arcana] +16 (trained)
[C] Knowledge [Planes] +15 (trained)
[C] Linguistics +19 (trained)
[ ] Perception +3
[ ] Perform [] +0
[C] Profession [] +0
[ ] Ride +2
[ ] Sense Motive +9 (item)
[ ] Sleight of Hand +2
[C] Spellcraft +18 (trained)
[ ] Stealth +2
[C] Survival +1
[ ] Swim +0
[C] Use Magic Device +13 (trained)

Traits & Feats:

Dangerously Curious: +1 Use Magic Device, Use Magic Device class skill

Reactionary: +2 Initiative

Magical Knack: +2 Wizard caster level up to HD

Resilient: +1 Fortitude

Feats
Familiar: Alertness
Class : Scribe Scroll
Level 1 : Magical Aptitude
Level 3 : Craft Wondrous Item
Level 5 : Craft Magic Arms & Armor
Class 5 : Craft Construct

Racial Abilities:
See Vedalken below

Class Abilities:

Favored Class Bonus: +6 HP

Arcane Bond (Ex): Familiar
For Familiar, see below

Arcane School: Void
Opposed school: Water

Void Magic:
Add the following spells to your wizard spell list at the listed spell level:

1st—keen senses, 3rd—twilight knife*, 4th—wandering star motes, 6th—true seeing, 8th—moment of prescience.

Void Awareness (Su)
Your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.

At 20th level, whenever you would be affected by a spell or spell-like ability that allows a saving throw, you can roll twice to save against the effect and take the better result.

Reveal Weakness (Su): -3, 8/day
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.

Adept Activation (Ex):
A Pathfinder savant can always take 10 on Use Magic Device checks, except when activating an item blindly.

Master Scholar (Ex):
A Pathfinder savant adds 1/2 his class level (minimum 1) as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.

Familiar:

Name: Lagor
Species: Rat
Gender: Male
Size: Tiny
Speed: 15 ft, Climb 15 ft, Swim 15 ft

Stats:
HP: 21
AC: 17 FF: 15 T: 15

Str: 2 Int: 8
Dex: 15 Wis: 13
Con: 11 Cha: 2

Saves:
Fort: +2
Ref : +4
Will: +6

Attacks:
Bite: +3 1d3-4

Skills:

Climb: +10
Craft (Sculptures): +5 (trained; unusable)
Craft (Clockwork) : +5 (trained; unusable)
Knowledge (Arcana): +5 (trained)
Knowledge (Planes) :5 (trained)
Linguistics:+5 (trained)
Perception: +1
Spellcraft: +5 (trained)
Stealth: +18
Swim: +10
Use Magic Device: +2 (trained)

Languages:
Reading and understanding only (through Linguistics):
Abyssal, Celestial, Common, Draconic, Infernal, Protean

Feats:
Weapon Finesse

Special Qualities:
Alertness, Deliver Touch Spells, Empathic Link, Improved Evasion, Low-light vision, Speak with Master.


Equipment:

Money: 3270

Armor: Armored Kilt +1

Spoiler:

AC: +2
Max Dex: +6
ASFL 0%
ACP: 0
Speed: 30 ft
Weight: 10 lbs

Shield: Mithrall Buckler +1
Spoiler:

AC: +2
ASF: 0%
ACP: 0
Weight: 2.5
Enchantment done by Rilani

Head: Earrings of Vast Intellect (refluffed Headband) +2 [Sense Motive], own production
Back: Cloak of Resistance +1, own production

Slotless Items:
Pearl of Power, lvl 2 (Own Production)
Wand of Cure Light Wounds 2x (both 50 charges)
Handy Haversack

Masterwork Tools (Clockwork)
Masterwork Tools (Sculpting)

Homunculus:

Name: Slick
Species: Homunculus
Size: Tiny
Alignment: Neutral Evil
Speed: 20 ft, Fly 50 ft (Good)

Stats:
HP: 11
AC: 14 FF: 12 T: 14

Str: 8 Int: 10
Dex: 15 Wis: 12
Con: -- Cha: 7

Saves:
Fort: +0
Ref : +4
Will: +1

Attacks:
Bite: +3 1d4-1 + Poison

Skills:
Fly: +10
Perception: +3
Stealth: +12

Feats:
Lightning Reflexes

Languages:
Common, can't talk
Telepathic Link with master up to 1500 feet

Special Abilities:
Poison (Ex): Bite—injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Darkvision 60 ft, Low-Light Vision, Construct Immunities

Look:
Slick is made from smooth, white porcelain and looks like it shouldn't be able to move. It's wings are made of the same white porcelain.
The face of the creature is almost completely featureless and smooth. It has simple, bright blue, almond shaped eyes and a mouth that almost completely vanishes when closed. Once opened the mouth reveals several rows of razor sharp porcelain teeth.
It's hand look like they are perfect for fine manipulation of tools, with long, nimble fingers.

Spells:

Wizard

Spells known:
Level 0: All standard

Spoiler:

Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Guidance (School)
Haunted Fey Aspect
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Read Magic
Resistance
Spark
Touch of Fatigue

Level 1:
Charm Person
Color Spray
Floating Disk
Grease
Mage Armor
Shield (School)
Silent Image
Sleep
Unseen Servant
Vanish

Level 2:
Bear's Endurance
Burning Arc
Create Pit
False Life
Fox's Cunning
Hypnotic Pattern
Invisibility (School)
Levitate
Masterwork Transformation (School)
Mirror Image

Level 3:
Lesser Geas
Mad Monkeys
Seek Thoughts (School)

Spells prepared:
Level 0: 4 (Unlimited Casting) DC:16
Detect Magic
Ghost Sound
Mage Hand
Prestidigitation

Level 1: 3+2+1 DC:17
Color Spray 2x
Mage Armor
Shield
Sleep
Unseen Servant

Level 2: 2+1+1 DC:18
Burning Arc 2x
Invisibility 2x

Level 3: 1+1+1 DC:19
Mad Monkeys 2x
Seek Thoughts

Vedalken:

Outsider (Native, Vedalken)
Medium size
30 ft speed
+2 Int, +2 Wis, -2 Con. Vedalken are smart and know their way around but their bodies are frail.

Languages: Common, Vedalken and any for bonus

Dual Minded: +2 Will Saves as their minds can be split in two separate minds.

Gifted Linguist: +4 Linguistics and learn 2 languages per rank in Linguistics

Skill Training: Linguistics and Knowledge (Arcana) are always class skills. Vedalken are trained in lore on the occult and arcane from a very young age and have to learn to decipher many different languages.

Envoy: If Int is 11 or higher, Vedalken get several spell-like abilities: 1/day Comprehend Language, Detect Magic, Detect Poison
Spell-like ability: at-will Read Magic
Vedalken are often sent and used as advisors on many different planes and must have skills to fit.

Low-Light Vision
Darkvision 60 ft

Amphibious: The home world of the Vedalken is a large demiplane that tore lose from the Elemental Plane of Water eons ago and is now adrift in the Astral Plane.

Four Arms. Only one hand is primary, rest are considered off-hands.