About RalaniBase Stats:
HP: 42 Initiative: +4 Speed: 30 ft Attack
Defenses
Attacks:
Skills:
[ ] Acrobatics +2 [C] Appraise +5 [ ] Bluff +0 [ ] Climb +0 [C] Craft [Clockwork] +15 (trained) [C] Craft [Sculptures] +15 (trained) [ ] Diplomacy +0 [ ] Disable Device +2 [ ] Disguise +0 [ ] Escape Artist +2 [C] Fly +2 [ ] Handle Animal +0 [C] Heal +1 [ ] Intimidate +0 [C] Knowledge [Arcana] +16 (trained) [C] Knowledge [Planes] +15 (trained) [C] Linguistics +19 (trained) [ ] Perception +3 [ ] Perform [] +0 [C] Profession [] +0 [ ] Ride +2 [ ] Sense Motive +9 (item) [ ] Sleight of Hand +2 [C] Spellcraft +18 (trained) [ ] Stealth +2 [C] Survival +1 [ ] Swim +0 [C] Use Magic Device +13 (trained) Traits & Feats:
Dangerously Curious: +1 Use Magic Device, Use Magic Device class skill Reactionary: +2 Initiative Magical Knack: +2 Wizard caster level up to HD Resilient: +1 Fortitude Feats
Racial Abilities:
Class Abilities:
Favored Class Bonus: +6 HP Arcane Bond (Ex): Familiar
Arcane School: Void
Void Magic:
1st—keen senses, 3rd—twilight knife*, 4th—wandering star motes, 6th—true seeing, 8th—moment of prescience. Void Awareness (Su)
At 20th level, whenever you would be affected by a spell or spell-like ability that allows a saving throw, you can roll twice to save against the effect and take the better result. Reveal Weakness (Su): -3, 8/day
Adept Activation (Ex):
Master Scholar (Ex):
Familiar:
Name: Lagor Species: Rat Gender: Male Size: Tiny Speed: 15 ft, Climb 15 ft, Swim 15 ft Stats:
Str: 2 Int: 8
Saves:
Attacks:
Skills: Climb: +10
Languages:
Feats:
Special Qualities:
Equipment:
Money: 3270 Armor: Armored Kilt +1
Spoiler:
AC: +2 Max Dex: +6 ASFL 0% ACP: 0 Speed: 30 ft Weight: 10 lbs Shield: Mithrall Buckler +1 Spoiler:
AC: +2 ASF: 0% ACP: 0 Weight: 2.5 Enchantment done by Rilani Head: Earrings of Vast Intellect (refluffed Headband) +2 [Sense Motive], own production
Slotless Items:
Masterwork Tools (Clockwork)
Homunculus:
Name: Slick Species: Homunculus Size: Tiny Alignment: Neutral Evil Speed: 20 ft, Fly 50 ft (Good) Stats:
Str: 8 Int: 10
Saves:
Attacks:
Skills:
Feats:
Languages:
Special Abilities:
Darkvision 60 ft, Low-Light Vision, Construct Immunities Look:
Spells:
Wizard Spells known:
Spoiler:
Acid Splash Arcane Mark Bleed Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Guidance (School) Haunted Fey Aspect Light Mage Hand Mending Message Open/Close Prestidigitation Read Magic Resistance Spark Touch of Fatigue Level 1:
Level 2:
Level 3:
Spells prepared:
Level 1: 3+2+1 DC:17
Level 2: 2+1+1 DC:18
Level 3: 1+1+1 DC:19
Vedalken:
Outsider (Native, Vedalken) Medium size 30 ft speed +2 Int, +2 Wis, -2 Con. Vedalken are smart and know their way around but their bodies are frail. Languages: Common, Vedalken and any for bonus Dual Minded: +2 Will Saves as their minds can be split in two separate minds. Gifted Linguist: +4 Linguistics and learn 2 languages per rank in Linguistics Skill Training: Linguistics and Knowledge (Arcana) are always class skills. Vedalken are trained in lore on the occult and arcane from a very young age and have to learn to decipher many different languages. Envoy: If Int is 11 or higher, Vedalken get several spell-like abilities: 1/day Comprehend Language, Detect Magic, Detect Poison
Low-Light Vision
Amphibious: The home world of the Vedalken is a large demiplane that tore lose from the Elemental Plane of Water eons ago and is now adrift in the Astral Plane. Four Arms. Only one hand is primary, rest are considered off-hands.
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