Khaldan al Tephu
Human (Keleshite) conjurer 1
NG, Medium, Human, Humanoid
Heritage Versatile
Background scout
Perception +7
Languages Common, Osiriani, Vudrani, Elvish, Draconic, Jotun
Skills Acrobatics* +5, Arcana* +7, Athletics +0, Crafting* +7, Diplomacy* +4, Lore: Desert* +7, Nature* +5, Occultism* +7, Society* +7, Stealth +2, Survival* +5
Str 10 (+0),
Dex 14 (+2),
Con 10 (+0),
Int 18 (+4),
Wis 14 (+2),
Cha 12 (+1)
Items dagger, staff, crossbow & 20 bolts,
Cantrip Deck (5-Pack, shield)
backpack, bedroll, chalk (10), flint and steel, material component pouch, rope (50'),
rations (2 weeks), soap, spellbook, torches (5), waterskin, writing set,
money (5gp 8sp)
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AC 16; Fort +3*; Ref +5*; Will +7**
HP 14
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Speed 25 feet
Melee [1] dagger +3 , Damage 1d4 P
Melee [1] staff +3 (two-hand (1d8)), Damage 1d4 B
Ranged [1] crossbow +3, Damage 1d8 P
Ranged [2] ray of frost +7, Damage 1d4+4 P
Ranged [2] acid splash +7, Damage 1d6+1 Acid
Arcane Wizard Spells DC 17, attack +7; 1st color spray, mage armor, summon animal (conj) Cantrips (1st) detect magic, light, mage hand, acid splash, ray of frost, tanglefoot (conj)
Focus Spells 1 Focus Point, DC 17; 1st Augment summoning
Ancestry Feats Cooperative nature, Canny acumen (perception)
Skill Feats Forager
Other Abilities arcane bond, arcane school (conjuration), arcane spellcasting, arcane thesis (spell substitution), spellbook