Laurel

"Quill"'s page

171 posts. Alias of Meowzebub.


Full Name

Quill

Race

Human

Classes/Levels

Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

Gender

Female

Size

Medium

Age

21

Alignment

NE

Deity

Norgorber

Location

Absalom

Languages

Common, Kelish, Osiriani

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 19
Charisma 14

About "Quill"

Quill CR 4
Female Human Cleric 4 Rogue (Chameleon) 1
NE Medium Humanoid (Human)

DEFENSE:

Init +2; Senses Perception +10
AC 18, touch 12, flat-footed 16 (+5 armor, +1 shield, +2 Dex)
hp 29 (5d8)
Fort +4, Ref +5, Will +8

OFFENSE:

Speed 30 ft.
Melee
Masterwork Shortsword +9 (1d6/19-20/x2)
Ranged
Dart +4 (1d4/x2)
Special Attacks sneak attack +1d6

Skills:

Acrobatics +7
Appraise +6
Bluff +8
Climb -1
Craft (Cartography) +8
Disable Device +7
Disguise +7
Escape Artist +5
Fly +1
Heal +8
Intimidate +6
Knowledge (arcana) +6
Knowledge (dungeoneering) +6 (+8 to navigate underground)
Knowledge (engineering) +6
Knowledge (geography) +6
Knowledge (history) +6
Knowledge (local) +6
Knowledge (religion) +7
Perception +10
Ride +1
Sense Motive +9
Sleight of Hand +5
Spellcraft +7
Stealth +8
Survival +4 (+6 to avoid becoming lost when using this)
Swim -1
Use Magic Device +6

Traits:
Magical Knack: Cleric, Sacred Conduit

Feats:
Channel Smite, Extra Channel, Improved Channel, Rogue Weapon Proficiencies, Selective Channeling

Languages:
Common, Kelish, Osiriani

Spells:
b]Cleric Spells Prepared [/b](CL 5):
2 (3/day) Hold Person (DC 16), Silence (DC 16), Cure Moderate Wounds, Mirror Image
1 (4/day) Divine Favor, Command (DC 15), Disguise Self, Liberating Command, Ray of Sickening (DC 15)
0 (at will) Read Magic, Light, Detect Magic, Stabilize

Special Qualities:
aura, cleric channel negative energy 2d6 (7/day) (dc 17), domains (deception, memory), misdirection (3/day), recall (+4) (7/day), spontaneous casting, sudden shift (7/day), Night Raven Tattoos: Jolt (3/day) and (Vanish 2/day)

Combat Gear:
+1 Mithral Chain Shirt, Dart (6), Masterwork Buckler, Masterwork Shortsword;

Other Gear:
Backpack, Masterwork (1 @ 0 lbs), Compass, Ink (1 oz. vial, black), Mask, Spell component pouch, Thieves' tools, masterwork, Tool, masterwork: Craft (Other), Unholy symbol, silver: Small Mask, Wand of Cure Light Wounds, Potion of CLW, Wig

TRACKED RESOURCES:

Channel Negative Energy 2d6 (7/day) (DC 16) (Su) - 0/7
Dart - 0/6
Misdirection (3/day) (Ex) - 0/3
Recall (+3) (6/day) (Su) - 0/7
Sudden Shift (6/day) (Su) - 0/7
Jolt (3/day) - 0/3
Vanish (2/day) - 0/2
CLW Wand - 29 charges
Potion of Cure Light Wounds - 0/1

SPECIAL ABILITIES:

Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Negative Energy 2d6 (7/day) (DC 17) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Domain: Deception Associated Domain: Trickery: Bluff, Disguise, and Stealth are class skills.
Cleric Domain: Memory Associated Domain: Knowledge
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Magical Knack: Cleric +2 CL for a specific class, to a max of your HD.
Map Maker's Kit +2 Circumstance for Survival to avoid becoming lost.
Misdirection (3/day) (Ex) Spend stealth points to gain a bonus to a Stealth check.
Recall (+3) (7/day) (Su) Touched creature can retry a failed knowledge check with a +3 bonus
Selective Channeling Exclude targets from the area of your Channel Energy.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sudden Shift (7/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.

Skill Roll:
Perception -> [dice]d20 + 10[/dice]